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Pokemon Go Servers Still Down 24 Hours After Launch For Many

Gotta catch 'em all? Not so fast.

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Pokemon Go officially launched yesterday on both Android and iOS devices, although if you’re a Pokemon trainer who has attempted to go out and “catch ‘em all”, then you’re probably well aware the game’s servers have been extremely spotty with many people reporting its servers are down.

Even though Pokemon Go launched nearly 24 hours ago, its servers are still getting hammered by potential Pokemon trainers. When you first launch the app, you’ll be able to log into the game with either your Google login or a Trainer Club login. Once you enter the information, you’ll then attempt to log into Pokemon Go’s servers, although we’re sure many of you are familiar with this step as this is where the game has been reporting its servers are down.

The message that pops up is “Our servers are experiencing issues. Please come back later.” Unfortunately, coming back later hasn’t helped much as many users are still reporting the Pokemon Go servers are down. Here are just some of the feedback on Twitter that we saw while working on this story:

We've reached out to Nintendo for comment and will update our story accordingly.

Senior Editor

From The Chatty

  • reply
    July 7, 2016 10:30 AM

    Daniel Perez posted a new article, Pokemon Go Servers Still Down 24 Hours After Launch For Many

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      July 7, 2016 10:36 AM

      I took a look at this last night. No trading or battling with friends, you level and evolve pokemon up by buying things or catching duplicates of the same pokemon a hundred times, so what's the appeal? Ingress with a pokemon-like mini-game attached?

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        July 7, 2016 10:49 AM

        yah it basically seems like Ingress but with Pokemon.. yah I think this will flop hard.

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          July 7, 2016 11:37 AM

          Tons of people like Ingress. Tons of people like Pokemon. Seems like it's got a good chance to succeed in spite of being basically another grind. I hope some meta strategy evolves like it did with Ingress, though. Without the coordination required for large fields and no built-in chat, it feels like a very solitary game at the moment.

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        July 7, 2016 1:24 PM

        Battle is location based, and I think you can only battle in gyms; which are landmarks around your area.

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          July 7, 2016 1:29 PM

          But you're battling against AI playing for someone else's Pokémon. There's no live PvP.

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      July 7, 2016 11:10 AM

      this game is an insane time sink. I walked around and found nothing. I guess they want you to drive around town lol, no thanks.

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        July 7, 2016 11:31 AM

        I finally got it to work for a few seconds on my lunch. Had to try six names before one took. Found a Mankey. Caught the Mankey. ERROR. No Mankey. -5 pokeballs. :\

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          July 7, 2016 12:37 PM

          sounds like the Ingress launch all over again... Ingress had a ton of server issues when it first launched and again when the iOS version hit.

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        July 7, 2016 1:26 PM

        I've read reviews of people finding all kinds of pokemon in random places. To the point that it seems like it's random on where they can be found. So, you're not going to have to travel to the top of Everest to find some ultra rare one. It's just RNG.... I'm not saying that's fact, just that the early media looks seem to feel that's how it works.

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      July 7, 2016 12:27 PM

      More like Pokemon STOP, AMIRITE? Ololo

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      July 7, 2016 1:27 PM

      This should not be any kind of surprise. Nintendo is very new to the world of MMO launches, and so is Niantic. Pokemon is just going to have a much broader appeal than Ingress, so that's not really a good measure for them to use.

      This'll get sorted out and I'm sure the answer will be wait queues like most MMO style launches end up using.

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        July 7, 2016 1:31 PM

        They should have gone with invites like Ingress did at launch. In 12 hours, it's already the #1 game on both app stores.