Dark Souls: The Board Game finishes Kickstarter with $5.4 million in funding

Prepare to Die around your buddy's card table when the Dark Souls board game arrives replete with more playable characters, scenery, and more.

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Unlike most of the endings in the Dark Souls video games, the saga of the Dark Souls board game's Kickstarter campaign concluded with a happy ending.

After smashing through its initial funding goal of $70,000 in three minutes, the game's pot continued to overflow, ticking off stretch goals and adding more and more features to the game. The clock stopped earlier today. The grand total: approximately $5.4 million.

Steamforged Games Ltd, the team responsible for adapting From Software's tough-as-nails video game to card-and-cardboard form, posted an update minutes after the campaign reached its end. "A heartfelt thank you from everybody at Steamforged Games Ltd. We've thoroughly enjoyed this campaign and look forward to keeping you all in the loop as the game progresses. We are honoured to have your support and to have spoken with you all in the comments and via the inbox."

As if the thank-you missive weren't enough, Steamforged surprised fans by announcing that all stretch goals that would have been unlocked up to $5.76 million will be include in the final product.

The campaign started simple: two reward tiers (one for consumers, one for retailers), and a couple of playable classes, boss monsters, scenery objects, and some playing cards. Fans pressed ahead, unlocking additional playable classes, bosses, items, and more taken from across the Dark Souls trilogy.

Look for Dark Souls: The Board Game in or around April 2017.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
  • reply
    May 16, 2016 12:50 PM

    David Craddock posted a new article, Dark Souls: The Board Game finishes Kickstarter with $5.4 million in funding

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      May 16, 2016 1:24 PM

      I backed it! Hope it turns out good.

      Kickstarter marketing is weird though: "Here's these stretch goals, tell your friends to buy if you want these things that triple the amount of things in the box!" followed by "we're throwing in the stretch goals you didnt make as a thank you to all the fans!". Of course they knew pretty closely what was going to be in the final box the whole time.

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        May 16, 2016 1:25 PM

        I interpreted them throwing in that next level of stretch items as a gesture of goodwill: the funding went above and beyond what they or anyone else expected. After all the support fans have shown, throwing them one more bone makes sense.

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          May 16, 2016 8:48 PM

          That's how I read it, too. They're a bunch of big ol' Dark Souls geeks, and they're just as excited as the rest of us that they got as much funding as they did that they just wanted to add the rest of the stretch goals.

          I just can't wait to play and summon Solaire to die fight with me. \[T]/

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      May 16, 2016 4:03 PM

      I'm actually pretty eager to watch how this comes along, and ends up when it's done. There is a lot of potential for cool as well as crap for this project. I'd like to see it do well but I'm just not quite faithful enough to front any money.

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      May 16, 2016 8:22 PM

      I haven't been following this at all, but that kind of budget for a board game seems beyond massive. How much do board games like this usually cost to develop and produce?

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        May 16, 2016 8:38 PM

        Seems very ridiculous to me.

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        May 16, 2016 11:25 PM

        They only asked for fifty thousand pounds and got 3.7 million pounds because Dark Souls fans. It's basically a pre-order / marketing thing after the initial goal.

        And they also had retailer-specific bundles with special add ons. That consumers have to buy later.

        The simple structure of the Kickstarter helped a lot I think.

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      May 16, 2016 9:04 PM

      That many minis, that much artwork instead of actual models, and first ks.. I predict about two years out.

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