Upcoming Heroes of the Storm patch will make Tracer 'less universally powerful'

Admitting that Tracer's too good, Blizzard will focus on balancing her abilities in a forthcoming patch.

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Tracer, the first Overwatch character to fight alongside other marquee Blizzard characters in Heroes of the Storm, isn't just good. She is an "absolute terror," in Blizzard's own words.

(That's pronounced TER-ROAR, by the way.)

Not to worry: Tracer's health, basic attacks, and special abilities will be addressed in an upcoming patch for Heroes of the Storm. "We're lowering her Health, Basic Attack damage, and increasing Recall's cooldown to make her less universally powerful," Blizzard explained in patch notes. "We're going to be giving back some of that Basic Attack damage on her Level 16 Talent tier to further separate Sleight of Hand from the other options, which should help the choice between more Pulse Bomb charges vs. stronger Basic Attacks feel like a more meaningful decision."

The patch, scheduled for release on Wednesday, will concentrate exclusively on making Tracer a tad more palatable.

More details from the patch notes follow:

  • Health decreased from 1270 (+4% per level) to 1206 (+4% per level).
  • Health Regeneration decreased from 5.25 (+4% per level) to approximately 5.02 (+4% per level) Health per second.
  • Basic Attack damage reduced from 29 (+4% per level) to 27 (+4% per level).
  • Focus Fire (Talent)
  • Final shot damage bonus increased from 30% to 35% of the total magazine’s damage.
  • Locked and Loaded (Talent)
  • Damage bonus increased from 35% to 40%.
  • Melee (W)
  • Pulse Strike (Talent)
  • Pulse Bomb charge bonus increased from 15% to 20%.
  • Recall (E)
  • Cooldown increased from 24 to 26 seconds.
  • Slipstream (Talent)
  • Cooldown reduction decreased from 4 to 2 seconds.

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David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
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      May 2, 2016 2:45 PM

      [deleted]

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      May 2, 2016 2:47 PM

      Not at all surprised. Lost most 1-on-1 matches against her. Just could not out dps her even with recovery options. Plus she's the perfect fade attacker to keep coming right back at you.

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      May 2, 2016 3:34 PM

      Do they do this on purpose?

      It seem they release a really good new hero, and a few weeks later nerf it. Are they luring people into marginally OP hero purchases, and then nerfing to balance the meta them after maximizing revenue from power hungry early adopters. I'm not 100% convinced this is a deliberate tactic, but it's easy to see how they could be doing this.

      Honest question: In the past year have they introduced a new hero and then had to buff them a month later? Or has it always been the other way around?

      Part of why I don't like Free to Play is that it feels like a conflict of interest. When the money gets tangled in with the game design and balancing, it means what's right for the gameplay isn't always right for sales.

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        May 2, 2016 3:41 PM

        Of the last 10 heroes, Rexxar, Morales, Artanis, Lunara, Greymane and Cho'gall were all low (or really low) on release until Blizzard buffed them. Dehaka's looking low as well, but not enough to warrant any immediate buffs.

        Li-Ming, Xul, and now Tracer are the three of those 10 that were OP/really OP on release.

        Over the past year or so they've had a lot more heroes released weak than released strong.

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          May 2, 2016 3:45 PM

          Interesting, maybe I'm paranoid. It's just hard to trust the F2P business model sometimes.

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            May 2, 2016 4:50 PM

            [deleted]

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              May 2, 2016 4:55 PM

              Rexxar was the only hero like that, though. Greymane and Lunara had some control quirks, but nothing substantial.

              I think the balance team doesn't have a good feel for the "average" HotS player yet. They seem to expect more adaptation, while the community just knee-jerks hard over hotslogs day 1 numbers.

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          May 2, 2016 4:44 PM

          [deleted]

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            May 2, 2016 5:01 PM

            KT was strong. Leoric was strong.

            Thrall and Johanna were slightly strong but overblown by the community. The Butcher was slightly weak but was considered initially strong by the community. Johanna and The Butcher both declined when people stopped playing like idiots against them.

            Jaina was weak.

            TLV was strong but not a hero most people can play. Sylvanas was strong but required more coordination to capitalize on it than what you would see in QM/HL.

            I think that's all of them up to when I got into the Tech Alpha. Overall they've released more untuned heroes than over, but the over ones tend to stick out more because they're so disruptive. Undertuned heroes don't change anything on release.

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          May 3, 2016 6:30 AM

          Sylvanas was insanely OP at launch. 1 button wave clear and tower push with harass capability.

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        May 2, 2016 4:58 PM

        It's called the HoN model.

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