Shackpets | Available on iOS and Google Play Store

The Division's competent glitch is the latest exploit Ubisoft will punish you for using

Want to kill a strong boss but only have just a few bullets? Just perform the Competent Glitch and you'll be killing them in no time!

10

While Massive Entertainment thinks of a way to punish those who exploit various glitches in Tom Clancy’s The Division, Agents have already discovered another glitch that allows them to kill the toughest of bosses with just a few shots.

The Competent Glitch, as it’s referred to, requires Agents to equip a marksman rifle along with the Competent Talent, then rapidly switch between it and another weapon. The player is then able to use a Skill with the other weapon and will be able to attack enemies with a ridiculous amount of damage. The more the player is able to switch between weapons, the higher the damage.

As you can expect from the Competent Glitch, players are using it in the Falcon Lost Incursion, allowing them to destroy the APC boss with just a few shots.

Just remember that taking advantage of any glitch will result in some kind of punishment that Massive is being vague about at this moment. Even though it isn’t considered hacking, the developer says it’s against its Code of Conduct. Although we still don’t think players should be punished for taking advantage of issues players find ahead of the studio’s own QA team.

Here's a video showing the glitch in action, as well as how to properly activate it:

Senior Editor
From The Chatty
    • reply
      April 20, 2016 7:22 AM

      This game seems to lack a competent QA department.

      • reply
        April 20, 2016 7:23 AM

        This game lacks server side processing

      • reply
        April 20, 2016 7:26 AM

        Most of the time it isn't QA. QA often finds a lot of these but it gets pushed off by upper management. Another common problem is that more and more games are becoming like MMOs which brings all the exploits of MMOs. A lot of developers don't have the experience or thought process of hey what is this asshole going to do.

        With the average time in the game industry of five years for people it's no wonder games will often come out with the same problems.

      • reply
        April 20, 2016 10:09 AM

        It feels like they had a qa department, but no closed alpha/beta testers. Lots of MMOs release buggy, but most exploits like this have been found and fixed (or get fixed instantly) before they do permanent damage to the game.

      • reply
        April 20, 2016 10:29 AM

        These are things that QA can't catch a lot of the time. There are always going to be edge cases that are uncovered later that no amount of testing will ever catch. It's not necessarily that they're ignored, it's just impossible to cover every single possible thing millions of people playing your game can find.

      • reply
        April 20, 2016 10:34 AM

        In my experience working in QA, the QA guys catch almost everything at one point or another. There are a few things that are really hard to test for in a QA setting (stuff that's crazy hard to reproduce for example), but for the most part QA is good at finding the bugs. The problem almost always comes down to management saying there's not enough time to fix this issue or that issue. Our bug database always had thousands of issues marked off as "Will Not Fix".

        Don't blame the QA guys.

    • reply
      April 20, 2016 7:27 AM

      Not sure how I feel about Shack spreading this.

      Certainly it isn't as bad as say publishing a hack, but this is something that is actually detrimental to the game experience for a lot of players and you are publicizing it.

      I guess on the one hand putting it on an easy to find source like Shacknews makes it more fair, but on the other hand it seems like it is just accelerating the race to the bottom.

      Probably too much of a grey area to make any judgement, but it makes me wonder.

      • reply
        April 20, 2016 7:35 AM

        [deleted]

      • reply
        April 20, 2016 7:39 AM

        It's typically a good idea unless no one really knows about the glitch in which case Shacknews wouldn't be reporting on it. Sure you will have some more people use it. You will also have more people to know what to look out for.

        That happened numerous times playing WoW over the years. Oh exploit xyz is this. Ok I'll avoid this entire area where people are doing bullshit or where you are just going to get banned anyways.

        • reply
          April 20, 2016 7:44 AM

          I guess I also didn't think about the fact that it being out there in the gaming media obviously might put pressure on Ubisoft to do something.

          I guess it doesn't matter because the end game is pretty much broken beyond repair at this point unless they revamp the entire system and loadouts.

      • reply
        April 20, 2016 7:47 AM

        This needs to be spread and abused to death to make it clear to Massive/Ubisoft that their current approach is unsustainable. They have to change what they're doing or this game will be a ghost town by the next DLC drop.

        • reply
          April 20, 2016 7:58 AM

          I think it is done. While games like BF4 have managed to turn it around with quality, this is quality tied to the very nature of the end game. Maybe they can pull a Diablo 3 type thing? I don't know how that worked exactly, but it seems like The Division isn't going to bounce back unless there is a complete rethink that makes it possible for people who haven't been exploiting to have fun and enjoy it without being abused by roving bands of exploiters.

      • reply
        April 20, 2016 11:42 AM

        Kotaku posts about Destiny glitches and exploits on the regular. I don't have a huge problem with it. If it was going over trainers and hacks that is something else but honestly Massive needs to hot fix this.

    • reply
      April 20, 2016 7:27 AM

      [deleted]

      • reply
        April 20, 2016 8:13 AM

        I don't like how they don't punish twitch streamers. If they don't punish them then I don't feel bad if I exploit this APC on Challenge mode.

        We tried it last night got bored with it and quit and did legit.

    • reply
      April 20, 2016 8:11 AM

      I shouldn't have bought the gold edition :( this game gonna be dead by 4th dlc:(

    • reply
      April 20, 2016 8:15 AM

      So regretting buying the seasons pass, even if the game keeps a player base, if they don't change the way their PvP is setup so this doesn't matter as much, this stuff is going to keep happening and torpedoing the game further and further.

      • reply
        April 20, 2016 10:19 AM

        Yeah, its almost dead for legit players. Imagine this game with anyone other than Ubisoft publishing. My favorite design blunder is DZ server transfers when you're extracting. I had the extraction rope and heli vanish, 2 groups in my face, killed my group and took the loot. Bad design.

        • reply
          April 20, 2016 10:37 AM

          Yeah. I try not to glitch things because it just makes the game boring most of the time, but with the way these exploits are affecting the game balance, it's basically impossible not to do it because you're being severely punished by the widening gap with the way the game is setup.

          Destiny gets around this by normalizing damage and defense in PvP (outside of Iron Banner) and Ubisoft definitely needs to start looking at ways to do that or this is going to die a lot quicker than expected.

    • reply
      April 20, 2016 10:48 AM

      Massive isn't going to punish anyone. There is also a glitch to get 999 of the crafting materials. Bet that goes untouched too. This game is failing hard

    • reply
      April 20, 2016 11:03 AM

      I doubt anyone has been suspended or banned at this point. The forums that host all the cheat engine hacks were lol'ing at Ubisofts responses since they have been running cheats, exploits, and glitches since launch day.

      There's also the new reward vendor exploit. Unlimited DZ keys, Phoenix credits, and crafting materials.

Hello, Meet Lola