Shack Reels: Shacknews talking Astroneer with Adam (eonix) at GDC 2016

Do it for Shacknews.

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Most shackers already know about Astroneer, the upcoming procedurally-generated sci-fi adventure game from newly-formed System Era Softworks. Our very own eonix, Adam Bromell, spent some time chatting with us about the game. Astroneer had a prime location on the GDC show floor at the Epic booth. You can even see Tim Sweeney gazing down on us approvingly from his perch. Adam offered some great information about the game's development, early access, console and Mac support. Will he continue to do it for Shacknews? Please take a look to find out.

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From The Chatty

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    March 29, 2016 12:00 PM

    Shack Staff posted a new article, Shack Reels: Shacknews talking Astroneer with Adam (eonix) at GDC 2016

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      March 29, 2016 12:18 PM

      Do it for Shacknews, eonix.

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      March 29, 2016 12:39 PM

      great vid!

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      March 29, 2016 12:43 PM

      Nice! Was hoping you would ask eonix more about his time with UbiSoft (Ubi fanboy that I am), like what lessons he learned while working for them? I was wondering if he was able to use any Ubi tech to start from or if everything was done from scratch?

      One of my absolute favourite games of all-time was Project: Space Station on the Commodore 64, which blended a great mix of action, strategy and resource management into a really well-done space game (for the time). I've always wanted someone to do a modern version of it. Astroneer isn't quite it, but I'll definitely buy copies.

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        March 29, 2016 6:09 PM

        I would have avoided answering the question, to be honest, on camera when discussing my new company and Astroneer. It's not typical for an employer (like Ubisoft) to allow someone to work on things on the side, so its a sticky thing to touch on publicly. (Even though I was 100% allowed to do so.)

        What did I learn? That some games out there can take 900+ people to make. I also learned a lot about branding and marketing of high-profile franchises. I was definitely NOT able to use any Ubisoft technology to start from. We've been using Unity and Unreal since the beginning.

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          March 30, 2016 2:22 AM

          I understand, but had to ask; thanks for responding. The Templars are always watching.

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      March 29, 2016 12:45 PM

      Awww yeeeeeeeeeeeeeeah!

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      March 29, 2016 12:47 PM

      GOD this game looks so fucking awesome

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      March 29, 2016 3:42 PM

      I am very, very excited to play this game.

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      March 29, 2016 5:04 PM

      I cannot wait to stream the hell out of this game!

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      March 29, 2016 6:23 PM

      Love this interview.

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      March 29, 2016 7:35 PM

      Very cool! This has piqued my interest, and I'm pretty sure I'll get involved in the early access when it comes. :)