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Doom rises from the depths in May

As one of the franchises that helped build PC gaming, the new Doom is one of the most anticipated games of the year. Now it has an official release date, along with new collector's edition.


The wait for Doom was set to end this year, but now fans of the long-running franchise can officially circle a date on their calendars. This morning, Bethesda announced that Doom would arrive on May 13.

Doom is set to feature much of the classic first-person shooting that has helped make the franchise a staple in PC gaming. While a single-player campaign and various multiplayer modes are on the docket, Bethesda is also reminding users of a new feature called Doom SnapMap, which will introduce a game editor into the franchise and allow for users to share their content. This continues Bethesda's recent push into user-created content, following Fallout 4. (And potentially shows what might have been, had the deal with Steam not gone so very south.)

As is the trend these days, a premium collector's edition is also on its way. This special limited edition, created alongside the folks at TriForce Collectibles, will feature a 12" tall collector's statue of the iconic Revenant demon, with its physical design based on in-game 3D assets. Its base is LED-lit and includes a slow-spinning turbine from the Mars UAC facility. Along with a metal case, the collector's edition is set to retail for $119.99.

There's also a pre-order incentive, with early adopters set to receive a Demon Multiplayer Pack, featuring unique demon armor with three skin variations, six metallic paint colors, three id Software logo patterns that can be placed on both weapons and armor, and six consumable Hack Module items.

Doom is set to hit PC, PlayStation 4, and Xbox One. For more, check out the video below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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