The Witness is on pace to sell more in its first week than Braid did in its first year

Even in the face of piracy, The Witness is rapidly turning into a success for creator Jonathan Blow, which bodes well for future projects.


There was genuine concern from creator Jonathan Blow that piracy would potentially derail The Witness. At $40, if too many people decided to cheat the system, Blow felt it would kill future prospects of making a game of that size again.

However, just days later, Blow got some much brighter news. Even in spite of seemingly rampant piracy, it appears that The Witness is doing very well for itself. In fact, Blow is back on Twitter saying it's on pace to outsell Braid in just its first week of release.

Gamasutra pointed out that Braid sold over $4 million in revenue, but notes that exact first year sales numbers were not available. Blow followed his tweet up by stating that such positive sales could lead to his next project aiming as high or even higher than The Witness. Given the way he's capturing imaginations (and breaking brains), this is certainly good news for anyone that's followed the creator over the years.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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      February 1, 2016 12:27 PM

      how many 360s were sold when Braid was out vs the number of PS4s available today? Plus Braid wasn't on PC initially right?

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        February 1, 2016 12:29 PM

        It was released on every platform within it's first year.

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        February 1, 2016 10:08 PM

        If I had to guess, I suspect there's more PS4 owners now than there were 360 owners when Braid released.

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      February 1, 2016 12:29 PM

      Lies. It'll never sell for 40 dollars.

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      February 1, 2016 1:24 PM

      Good for him

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        February 1, 2016 9:37 PM

        Agreed, I can tell this was a game that had a huge amount of heart, soul, tears, blood, etc. poured into it. One of the most impressive games I've played in a long time when it comes to game and puzzle design, as well as the art (both the style and actual implementation). Hope he makes more games!

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      February 1, 2016 1:40 PM

      It's a different environment for indie games today

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