How The Simpsons: Hit & Run grew from 'Road Rage' and from a simple kick mechanic

The Simpsons: Hit & Run started its life as a sequel to The Simpsons: Road Rage, but the latest video from DidYouKnowGaming? explains how it quickly grew from that concept into a competent GTA clone that has proven entertaining for PC modders and Matt Groening alike.

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Depending on who you ask, people are either going back to work or back to school today. So in order to ease back into the world of gaming news, let's dive into the latest tale from the folks at DidYouKnowGaming?

The latest topic is The Simpsons: Hit & Run, the 2003 open-world driving game from Radical Entertainment. The video starts off by stating the obvious: the game was designed as a clone of Grand Theft Auto III, giving players numerous vehicles to hijack. However, the stories get more fascinating from there, going into some of the more unorthodox design decisions. That includes the kicking mechanic, which even enthralled show creator Matt Groening, who would spend a large chunk of time having Homer kick Marge across Springfield.

The video also goes into some interesting stories involving glitches, easter eggs, and the still-active PC modding community. To learn more, check out the video below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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      January 4, 2016 7:10 AM

      Wish this was still available. It was fun.

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      January 4, 2016 7:14 AM

      I loved that game

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      January 4, 2016 7:48 AM

      This game brings back memories, but I remember the weaknesses for me in the game were the missions. Well, in combination with the driving and the timed/chase down missions it was difficult not to crash and restart a lot of the times whenever I played it.

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        January 4, 2016 8:00 AM

        That's what I recall as well. I'm used to open-world randomness, but I remember that getting fucked around by the environment in that game was particularly punishing.

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      January 4, 2016 4:47 PM

      Such a lovely game and nice video.

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      January 4, 2016 5:17 PM

      I would kill for a sequel to this. Better yet make the sequel an open world futurama game and Ill drown that developer in cash.

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