Shack Reels: Hearthstone League of Explorers - The Temple of Orsis (Heroic)

Need some visual aids to go along with our Hearthstone: League of Explorers Heroic guide from yesterday? Watch as we take it to Heroic Zinaar, Sun Raider Phaerix, and Temple Escape in these videos.


Yesterday, our own Steve Watts posted his strategy guide on how to complete the first wing of Hearthstone's League of Explorers adventure on Heroic. However, for those that like to think more visually, Shacknews decided to put some of these strategies into practice and put up some example videos. So with that said, check out our run through the adventure's first wing, the Temple of Orsis, on Heroic.

Heroic Zinaar

Mage deck used:

  • 1 Arcane Blast (1)
  • 2 Arcane Missiles (1)
  • 2 Mirror Image (1)
  • 2 Mana Wyrm (1)
  • 2 Flamecannon (2)
  • 2 Frostbolt (2)
  • 1 Unstable Portal (2)
  • 2 Frost Nova (3)
  • 1 Ice Barrier (3)
  • 1 Ice Block (3)
  • 2 Vaporize (3)
  • 1 Big Game Hunter (3)
  • 2 Flamewalker (3)
  • 2 Cone of Cold (4)
  • 2 Fireball (4)
  • 1 Master Jouster (6)
  • 1 Sunwalker (6)
  • 2 Flamestrike (7)
  • 1 Archmage Antonidas (7)

Notes: Follow Steve's advice exactly, because Mana Wyrms and Flamewalkers will be your path to victory. Zinaar's wishes will often have you Discover a spell. If you can find freeze spells, take them and let the Mana Wyrms and Flamewalkers do their work.

Heroic Sun Raider Phaerix

Priest deck used:

  • 2 Light of the Naaru (1)
  • 1 Power Word: Glory
  • 2 Power Word: Shield
  • 1 Northshire Cleric (1)
  • 2 Divine Spirit (2)
  • 2 Shadow World: Pain (2)
  • 2 Lightwell (2)
  • 1 Shrinkmeister (2)
  • 1 Shadow World: Death (3)
  • 2 Velen's Chosen (3)
  • 1 Big Game Hunter (1)
  • 2 Deathlord (2)
  • 1 Shadow Madness (4)
  • 1 Arcane Nullifier X-21 (4)
  • 2 Holy Champion (4)
  • 2 Lightpawn (4)
  • 2 Holy Nova (5)
  • 1 Lightbomb (6)
  • 1 Cabal Shadow Priest (6)
  • 1 Confessor Paletress (7)

Notes: Even with Steve's pointers, this was the most difficult boss of the wing, by far. Use Light of the Naaru to make yourself a Lightwarden and make sure to buff it up with Power Word: Shield and a lot of heals. That should be made easier by planting Power Word: Glory on an opposing minion. They'll often bypass the Lightwarden and go for the face, allowing it to grow more powerful. Stall as best you can and hope that you can use the Shrinkmeister/Cabal Shadow Priest combo to steal the rod. You won't get its immunity, but you will get its buffed stats. If you can last until Turn 9, throw out Confessor Paletress and hope for the luck of the draw. Even if you don't get Deathwing, like we did, any Legendary should be a big help.

Heroic Temple Escape

Mage deck used:

  • 2 Mirror Image (1)
  • 2 Flamecannon (2)
  • 2 Frostbolt (2)
  • 2 Snowchugger (2)
  • 2 Frost Nova (3)
  • 2 Vaporize (3)
  • 2 Ice Barrier (3)
  • 2 Ice Block (3)
  • 2 Water Elemental (4)
  • 2 Fireball (2)
  • 2 Polymorph (4)
  • 2 Cone of Cold (4)
  • 1 Sunwalker (6)
  • 1 Master Jouster (6)
  • 1 Frost Elemental (6)
  • 2 Flamestrike (7)
  • 1 Flame Leviathan (1)

Notes: As Steve noted, Freeze Mage should be your go-to strategy here. It's important to remember a couple of things. First, the Boulderfist Ogre is a brutal Turn 1 play, but it is easily dealt with if you take the extra Mana Crystal and lay down Vaporize. Do not go out of your way to lay down minions, because the ceiling collapse will clear the board, regardless. After that, stall, stall, stall! Use Frost Nova, Cone of Cold, and lay down as many Taunt minions as possible. Master Jouster works wonders, since he wins jousts by default here. Play an Ice Block to be safe. Take the shortcut, because your freeze spells should neutralize the War Golem. It may take one or two tries, but ultimately, this shouldn't be too tough. It should also be noted that while it wasn't available in our deck, Doomsayer can also help clear the board after playing Frost Nova.

Did you get all that? If you need a refresher, be sure to check out Steve's Heroic guide from yesterday.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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