No Man's Sky's Latest Trailer Is Reminiscent of Blade Runner

More zoomin' than human. 


No Man's Sky is shaping up to be just as impressive as it was when it first made its debut, a curious little iniquity that set the bar for something amazing, as far as space games go.

The latest trailer shows off some more gorgeous footage from the upcoming game, and you can rest easy while watching it this time around since a launch window has been announced today during the PlayStation media event during Paris Games Week. That's right, it's one step up from vaporware! It's slated for release June 2016, and while that's still a ways to go, sure, you know you've got something to look forward to.

Until then, feast your eyes on what you might be considering GOTY material next year, complete with a voiceover from Rutger Hauer, whom you may remember from the sci-fi classic Blade Runner as the leader of the Nexus-6 replicants. If you don't, stop reading and go watch that movie ASAP, please.

No Man's Sky looks like it'll be a treat. Too bad we've got so long to wait for it still yet.

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
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    October 27, 2015 5:05 PM

    Brittany Vincent posted a new article, No Man's Sky's Latest Trailer Is Reminiscent of Blade Runner

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      October 27, 2015 5:15 PM

      I hope it's worth the wait. When a game is announced to great hype and then continually delayed, I get mighty nervous.

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        October 27, 2015 7:59 PM

        Same, sometimes it is worth it though. Half Life 2 for instance. Team Fortress 2 as well. For that matter anything that got ValveTime'd.

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      October 27, 2015 8:40 PM

      I am kind of disappointed they added so much combat. I really wanted a space exploration game set on an astoundingly huge scale.

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        October 27, 2015 8:43 PM

        What would you do in a space game with zero combat? Just trade? Mine a lot? Mix a lot?

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        October 27, 2015 9:29 PM

        the only game I've seen do that right is freelancer. Each star system was completely open and there'd be hidden worm holes/ships/stations in them. Made exploring for hours on end worth it

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        October 27, 2015 9:33 PM

        Hey, they have money to make.

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        October 28, 2015 2:21 AM

        I was a little bit too, I just want to explore. Maybe it's fairly optional.

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        October 28, 2015 4:32 AM

        You'll be able to explore for the entirety of the game and never have to draw your weapon.

        Likewise, you'll be able to blast your way through the entirety of the game without having discovered a single thing.

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          October 28, 2015 6:07 AM

          Yeah, it definitely feels like a game where you can pick one or more things you like doing, do those things, and ignore the rest.

          I mean, you can't ignore that it's a massive game and exploration itself will definitely be part of it no matter your choice of focus, but it seems clear that there are many paths to making the money/resources necessary to upgrade and move further in towards the center of the galaxy.

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      October 28, 2015 12:45 AM

      It looks pretty good, like in fuckable!

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      October 28, 2015 6:28 AM


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        October 28, 2015 6:58 AM

        I've always kinda felt like MS has the more iconic mascot games, like Halo, Gears, Forza (yeah, a car can be a mascot, I guess?), Fable, etc., where Sony stands out more in the weird and outside-the-norm type games that often aren't as successful commercially, but attract people to the system. That, and all the Japanese stuff.

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          October 28, 2015 4:41 PM

          To me when the XB1 was announced it was the platform of choice for TV watching, football loving, and FPS gamers. While I know this not to be the case it still seems to be how they are marketing it.

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      October 28, 2015 11:19 AM

      Game is turning to vaporware.

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