Super Smash Bros. for Wii U: Hands-on with the Super Mario Maker stage

Super Smash Bros. for Wii U and 3DS got a notable piece of DLC earlier this week with the arrival of a Super Mario Maker stage. Given how much Super Mario Maker has consumed lives over the past month, this seemed like something worth trying out. So watch as eight Amiibos go at it for supremacy over a randomly-created backdrop.


For Nintendo, September will mainly be remembered for Super Mario Maker. In fact, it's been such a phenomenon that a Super Mario Maker stage was added to Super Smash Bros. for Wii U and 3DS as DLC. Shacknews decided to grab a handful of Amiibo figures and give this stage a whirl.

The first thing to notice in an 8-player smash is that breakable objects aren't as prominent. When playing four-players, blocks and other destructible items will be sprinkled around the map. If broken, a hand will simply replace the busted parts. Environments will vary from overworld to underground and various set pieces will be utilized, including conveyor belts and lava.

But regardless of how many players are on-screen, the visual styles will change back and forth between the four Mario games featured in Super Mario Maker. On top of that, to set this stage as an honor of all things Mario, 27 Mario-themed music tracks are available. Many of these are already existing tracks, but players will also get the vintage overworld music from Super Mario Bros. and Super Mario World and a remix of the Super Mario Maker theme.

We played one survival round and posted it for your viewing pleasure, so catch the full video below for all the action. The Super Mario Maker stage is available on both Wii U and 3DS for $2.49 for each platform, $3.49 for both platforms, or as a massive bundle on the Nintendo eShop. For those looking to jump back into Super Smash Bros. after some time away, the characters have undergone some slight tweaks. Be sure to catch up with the community-collected patch notes.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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