Driveclub outlines future updates, double XP weekend, and reaches out to Rocket League devs

With Driveclub's launch woes behind it, developer Evolution is now outlining what the future holds for the game, including a double XP weekend for the PlayStation Plus Edition cars. On top of that, the studio looks to be interested in getting in on the Rocket League phenomenon.

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It appears that all of the kinks for Evolution Studios' Driveclub appaer to be in the past. Everything is sorted out, including the long-awaited Driveclub PlayStation Plus Edition. Now the developer is looking to the future and has outlined its immediate future of content, while also looking to expand its presence in other ways.

"Your input always plays a huge part in powering our monthly updates too, just like you have done from the very start, and we’re already working on your most popular requests," Evolution community manager Jamie Brayshaw explained on PlayStation.Blog. "Fully customisable multiplayer lobbies, new difficulty options, more tracks, community events, extra photomode options, fine-tuning for drift mode, smarter notifications and many more developments are all incoming."

Most recently, Driveclub added the Horsepower Expansion Pack, which was released as part of the game's Season Pass.

On a slight tangent, Evolution also appears to be a big fan of a different type of driving game: Rocket League. As developer Psyonix is looking for partnershpis for future crossover material, Evolution has expressed interest and it looks like there may be a conversation brewing. This exchange (first spotted by Gamezone) took place on Twitter earlier today:

Evolution is looking to thank the Driveclub fanbase this weekend by offering a double XP weekend for all 15 of the cars available in the Driveclub PlayStation Plus Edition. The double XP weekend will run from now through Monday.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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