Project Cars cancelled for Wii U; 'simply too much' for Nintendo's hardware

Slightly Mad Studios' Ian Bell has confirmed Project Cars won't be coming to the Wii U as the game is "simply too much" for its limited hardware.


It took several months for us to finally get Project Cars after it was hit with a number of delays. While PlayStation 4, Xbox One, and PC owners were able to get their fix of the driving sim, the Wii U version has yet to be seen. Today, Slightly Mad Studios boss Ian Bell has confirmed the Wii U version of Project Cars has been cancelled.

Bell spoke to Nintendo Life regarding the future of Project Cars on Wii U, to which he stated, “The official line is that we're awaiting an announcement from Nintendo on new hardware. As of now pCARS is simply too much for the Wii U.”

It shouldn’t be surprising to hear a game like Project Cars would be too much to handle for the Wii U. There’s a lot going on in the game and the last thing we’re sure the developers would want to do is compromise their product in the name of getting it to run on the Wii U’s limited hardware.

This doesn’t necessarily mean Nintendo fans shouldn’t expect a version of Project Cars to be made available in the future as Slightly Mad Studios wants to see what kind of hardware Nintendo NX offers. The question is: will there still be an audience for Project Cars when the NX is released, especially since a sequel is currently in the works?

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From The Chatty
  • reply
    July 21, 2015 7:27 AM

    Daniel Perez posted a new article, Project Cars cancelled for Wii U; 'simply too much' for Nintendo's hardware

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      July 21, 2015 7:29 AM

      Saw that coming.

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      July 21, 2015 7:36 AM

      What about 2 Wii U's in SLI?

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      July 21, 2015 11:25 AM

      Man, thats a crock of bullshit.

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        July 21, 2015 4:43 PM

        Yup, the state of Nintendo's hardware is a crock of bullshit. If Nintendo wants to keep playing in the home console market they're going to have to produce more capable hardware (along with putting effort into catering to third parties, and making an online system that didn't fall out the back of the short bus).

        Using exclusively first-party IPs to sell their consoles is going to be less and less tenable as time goes on.

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          July 21, 2015 5:16 PM

          Pretty much.

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          July 21, 2015 5:54 PM

          they're the only ones that's are doing something other than "look it has more power than the previous model" cycle that the other 2 have locked themselves into, they're becoming not only indistinguishable from each other but are closer to mini pc's in specs and price. then there's the devs that focus their resources on graphics, forcing higher hardware requirements for a small visual improvements.

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            July 21, 2015 6:11 PM

            And they are making money hand-over-fist while doing so, because they've got all of the third-party support behind them.

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              July 21, 2015 6:22 PM

              Not really. XBox is still billions in the hole and getting worse while Sony is trying to break even on the estimated 4 billion (before R&D) that they lost on the PS3.

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                July 21, 2015 6:25 PM

                all i can find is just sales of units. iirc, nintendo is/was the only one of the 3 that didn't sell their consoles at a loss (might've changed with the wii u).

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                  July 21, 2015 6:31 PM

                  PS4 always sold at a profit. The strategy of selling loss leader hardware that makes up on software and accessory sales proved to be a failure. This is why Sony was so conservative this generation. Losing another $4 billion over a console lifecycle would have been unacceptable, especially since the rest of Sony is also bleeding billions a year.

                  The XBox One was also initially sold for profit, but that went out the window when Microsoft slashed its price by $150 within a year. Sony positioned themselves as well as Microsoft completely fumbled by gambling everything on the Kinect.

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                    July 21, 2015 6:58 PM

                    did sony ever get a motion sensor thing working? i'm amazed at how far ms went in with kinect.

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                      July 21, 2015 8:22 PM

                      AFAIK, it worked, but nobody cared. I never used it, though.

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                      July 21, 2015 8:24 PM

                      They did the Move but never committed to it any more than as a super optional accessory

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                    July 22, 2015 7:47 PM

                    The strategy of selling loss leader hardware that makes up on software and accessory sales proved to be a failure

                    Wait, the strategy Microsoft used to become a huge player and for a short time, the sole leader in the home console market--was a failure?

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                      July 22, 2015 7:48 PM

                      Never mind, you're talking about as a profitable revenue source--which makes more sense to me now. Sorry. :/

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            July 21, 2015 6:17 PM

            Nintendo might be trying to do something different, but they are failing each time. (And yes, I consider the Wii a failure. It failed to attract any new long-term customers, and it lost many of the former Nintendo faithful.)

            They are not Apple. They do not have the ingenuity (or the money) to create new market spaces. Their expertise is in their first party titles. They need to start creating platforms that attract as many people to those as possible.

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              July 21, 2015 6:49 PM

              increases in hardware spec really only appeals to the core/existing customers. it increases costs for everyone involved; hardware manufacturers, developers, and the consumer, which is just going to price out more customers than it'll attract. eventually they're going to reach a point where increasing hardware performance will be cost prohibitive for everyone (sony kind of did with the ps3). atleast nintendo is experimenting on trying different things, while keeping costs within a reason to their competitors.

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                July 21, 2015 8:36 PM

                The problem is that hardly anyone actually wants those "different things". Consumers don't especially want them, especially when it doesn't come along with everything the other consoles have. Developers don't especially want them, since there isn't as much of an install base and they effectively have to build games specifically for the platform.

                In a sense you're right: The game isn't about hardware anymore. "Looks damn good" and "plays most of the latest games" are the entry fees. The game is really about software, and online services, and extra (often home entertainment) functionality. But Nintendo doesn't do all that software stuff either. Nintendo does first party games and hardware gimmicks.

                And as far as introducing new people and expanding the market? That's not Nintendo. That's mobile and web.

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      July 21, 2015 11:45 AM

      They could whittle it down and call it Project Mario Kart.

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        July 21, 2015 4:26 PM

        Project Car. There's just one. It's a beat-up old classic owned by a middle-aged man who swears he'll get it running "soon".

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          July 21, 2015 7:00 PM

          just need the next dlc to get it running.

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      July 21, 2015 4:48 PM

      It wouldn't be so bad if they hadn't said it was coming along nicely for the longest time to all of a sudden, "Nope, we can't do it."

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        July 21, 2015 6:18 PM

        i noticed that as well. i wonder what the real story is? Either it wasn't going well or something change.

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        July 21, 2015 6:19 PM

        It was until they developed a new tire model and the Wii cpu couldn't handle it. For a while they were using the old tire model from shift 2 but they spent around 3 years developing a new one that updates at 600 times and second and is much more complex. They couldn't get the FPS on the wii after that.

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      July 21, 2015 4:50 PM


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      July 21, 2015 6:30 PM


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      July 21, 2015 6:36 PM

      This is going to crush the Wii-U's hardcore racing sim community.

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