Shenmue 3 Kickstarter Ends at $6.3 million, Breaking Records

The record set not-too-long-ago by Bloodstained has been overtaken by Shenmue--though the bump from a Sony press conference probably helped.


Just hours after breaking Kickstarter records, the crowd-funded campaign for Shenmue 3 has ended at $6.3 million.

The campaign, which kicked off the night of Sony's E3 press conference, came to a grand total of $6,333,296. That's enough to fund several of its stretch goals including a variety of subtitle translations, additional quests, and game systems. This was after it reached its initial $2 million goal in just nine hours.

That total also puts it well over the highest funded video game to date. The recently announced Bloodstained had set the previous record of roughly $5.5 million, and Shenmue 3 blazed past that in the waning hours of the campaign as Ys Net made its final push.

While it's an obectively huge sum of money, it's not anywhere near the gargantuan budgets required to fund such ambitious game ideas on its own. A $10 million stretch goal promised open world support, and it fell far short of that. It was also a mark of an emerging trend we're seeing in recent Kickstarter campaigns, in which the initial goal is supplemented by publisher support. Yu Suzuki clarified that none of the crowd funds would go towards its publishing partners, Sony and Shibuya Productions, but the need for clarification left a bad taste in some gamers' mouths.

From The Chatty
  • reply
    July 17, 2015 7:30 PM

    Steve Watts posted a new article, Shenmue 3 Kickstarter Ends at $6.3 million, Breaking Records

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      July 18, 2015 11:59 AM

      they didnt make 10million mark

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        July 18, 2015 12:45 PM

        I know wtf hey, I guess they are slipping. I love the stretch goal -> "NEW Kickstarter Record!!! Video Game Category"

        That stretch goal was very classy, it basically said "just give us more money it has nothing to do with the game, gameplay, content etc we just want to brag we got the most money out of any KickStarter". And yet they still give and throw more money into the pile, I don't get it.

        Such a honest campaign and OMG and this video fewwwww!! damn that is hot shit you need real talent to make that 38 second video I bet it took years to make...

        I better be careful your friends from YouTube may find this post and put me in my place for saying such sacrilege against Shenmue.

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          July 18, 2015 12:47 PM

          You don't have to like Shenmue, but that does come off as a little whiny.

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            July 18, 2015 12:56 PM

            I suppose I should of simply said I disliked the KS campaign.

            I have nothing against Shenmue what so ever, I am a fan of Shenmue 1 and worshiped the DC.

            Just not a fan of some of these KS projects that is all. As a new indie dev its hard to see fellow buddies KS fail that have working games in their campaign and they are awesome and then you see the contrast in these sort of campaigns.

            Its really best to ignore it I suppose or your emotions get the better of you.

            I am not trying to be a dink, I just see things from a different angle that is all.

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              July 18, 2015 1:02 PM

              It's not as if Shenmue somehow makes the indies fail, though. It's always going to be a harder road, especially when you're starting out.

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                July 18, 2015 1:34 PM

                Well if a person wanted to back some games on KS and spend say $200. They then heard of the Shenmue KS @ E3, which in term made them decided to put it all in Shenmue instead of a bunch of indie games since it was high profile, not unknown, Sony's support, on E3 etc. Then in my opinion it did effect indie KS campaigns for no indie can compete with that type of profile especially if you are unknown, no rep, have no money and just starting out.

                It be really hard to not say these high profile KS campaigns don't effect indie games in some way. Long term does it discourage backers from supporting no names that is the question? What if more high profiles use KS like COD, Halo, Forza, MK, SF could you imagine what it would do to KS ecosystem and indie campaigns?

                Also that 6.5 mill could of funded roughly 130 indie project if they where @ $50k a campaign which is not un common that is hard to not think about especially if you back so many indie projects like I do and others.

                The flip side that you could easily say is do any of these people support any other games on KS that supported Shenmue? Was the Shenmue KS just Shenmue fans? I suppose it could easily be the case then everything is sort a mute point or concern and this is a special case.

                To many questions I am juts going to keep on trucking and do my thing and ignore it.

                I wish them luck and hope the game will own in the end, we shall see I guess.

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            July 18, 2015 12:56 PM

            Ya, the video is pretty whiny and shameless.

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          July 18, 2015 1:17 PM

          I wouldn't have backed it just because they used Papyrus.

          One of my biggest pet peeves about Japanese developers is that they use the absolute WORST fonts. Sega and Capcom both constantly make the ugliest text ever seen still to this day.

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      July 18, 2015 1:12 PM

      Never played these, someone tldr why people love this

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        July 18, 2015 1:17 PM

        As far as I can tell no one liked these games other than the crowd at E3. It's a mystery to me.

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        July 18, 2015 1:57 PM

        When it came out, Shenmue was a revelation. There had been so few games that combined a real world setting with such an unexpectedly exciting plot and the visuals were pretty jaw dropping. Plus it had that Japanese touch of goofy fun that made it so unique.

        It wasn't long before many other games got to the same level, but Shenmue was a trailblazer.

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