ReCore creators discuss sandstorms and robot cores

Much can be gleamed from ReCore's E3 2015 reveal trailer, but now Keiji Inafune and Mark Pacini of Armature Studio are offering some more details on the game in a video commentary released yesterday.


One of the more exciting announcements to emerge from Microsoft's E3 2015 media briefing was a collaboration between Mega Man creator Keiji Inafune and the former Metroid Prime developers at Armature Studio (credited for Batman: Arkham Origins - Blackgate) called ReCore. While the E3 trailer offered a glimpse of what to expect, Inafune and Armature game director Mark Pacini recently offered a video commentary helping elaborate a little further.

"So our main character, Jewel, has a special relationship with Mack, who's the robot character in the video," Pacini explains in yesterday's video, "because, actually, Mack found Jewel at the beginning of the game, so you have the longest relationship throughout the whole thing. He's actually a part of a faction that's trying to help you bring back humanity to this planet, and there's a whole other faction of robots that don't want that to happen for their own means that we'll talk about later."

Inafune goes on to describe some of the gameplay elements that will be on display. Interestingly, the sandstorms seen in the trailer will have an overarching effect on everything, as they'll completely change the surface and change the map's layout once they subside. He also notes that Jewel will encounter other companions along her path, as the hostilities between the two robot factions escalate. As seen in the trailer's conclusion, Jewel will be able to implant Mack's core onto other robots to keep him alive. Jewel will also find other cores over the course of the adventure, which can be upgraded or used to upgrade other cores.

Look for more on ReCore in the coming months. The game is set to release exclusively on Xbox One in 2016.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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