One of the more exciting announcements to emerge from Microsoft's E3 2015 media briefing was a collaboration between Mega Man creator Keiji Inafune and the former Metroid Prime developers at Armature Studio (credited for Batman: Arkham Origins - Blackgate) called ReCore. While the E3 trailer offered a glimpse of what to expect, Inafune and Armature game director Mark Pacini recently offered a video commentary helping elaborate a little further.
"So our main character, Jewel, has a special relationship with Mack, who's the robot character in the video," Pacini explains in yesterday's video, "because, actually, Mack found Jewel at the beginning of the game, so you have the longest relationship throughout the whole thing. He's actually a part of a faction that's trying to help you bring back humanity to this planet, and there's a whole other faction of robots that don't want that to happen for their own means that we'll talk about later."
Inafune goes on to describe some of the gameplay elements that will be on display. Interestingly, the sandstorms seen in the trailer will have an overarching effect on everything, as they'll completely change the surface and change the map's layout once they subside. He also notes that Jewel will encounter other companions along her path, as the hostilities between the two robot factions escalate. As seen in the trailer's conclusion, Jewel will be able to implant Mack's core onto other robots to keep him alive. Jewel will also find other cores over the course of the adventure, which can be upgraded or used to upgrade other cores.
Look for more on ReCore in the coming months. The game is set to release exclusively on Xbox One in 2016.
Ozzie Mejia posted a new article, ReCore creators discuss sandstorms and robot cores
Well it's got robots and sand.
This game will have me heavily leaning to picking up an XBone come 2016. The possibilities that the (re)core component offers gives a breadth of variety and I hope they live up to it.