Abzu pre-E3 2015 preview: swimming the ocean blue

Giant Squid, comprised of former developers from Journey developer ThatGameCompany, are looking to capture the majesty of the ocean. Shacknews recently had a chance to take a dive and go hands-on with Abzû.


There's something about the serenity of the ocean that makes exploration such a sublime experience. That experience is often captured in documentaries, televisions shows, or even through pictures of friends scuba diving in the Carribean. That experience has yet to really be captured through video games, but developer Giant Squid is certainly capable of doing just that. The studio comprised of former Journey developers has spent the last year and change working on an underwater adventure called Abzû. Shacknews recently had the opportunity to check it out.

With a title that translates to "The Ocean of Wisdom" from ancient Sumerian, Abzû starts out just like the beginning of any diving expedition. It starts at the surface of the ocean. There are no prompts, tutorials, or any direction given. The next move is up to the player, so it's simply time to dive. The visuals stand out immediately. The ocean floor, the plant life, the sea creatures are all breathless sights to behold. The ambient underwater sound is slowly accompanied by serene, easy listening. There's no rush to find anything to do. The opening minutes of the game are simply spent swimming around, appreciating the atmosphere and gazing in awe at the intricate detail of each texture. They're spent appreciating how much life everything has. That's because the game's wildlife is based on actual fish behavior, right down to predators munching on their prey.

The only buttons prompts found are when the unnamed diver noses around and finds a sea turtle. A prompt is given to ride the turtle. Deciding to live out my Finding Nemo fantasies, I take a ride on the giant sea turtle, riding the currents and exploring new areas.

While Abzû doesn't explicitly provide direction, it's like Journey in the sense that if you poke around long enough, an objective will organically pop up. In poking around, I found some unmanned underwater drones buried under the sand. Digging them up caused them to activate and follow the diver around. At first, they did nothing as I continued meandering about with the schools of fish and riding a few manta rays. However, I eventually found a wall that the drones burst through to open up a new path. Inside, there were schools of jellyfish, each hauntingly beautiful. While the instinct is to stay away, it's important to note that the action is distinctly nonviolent.

But while nothing can explicitly hurt you, that's not to say everything in the ocean is harmless. Upon reaching the end of the demo, a shark burst through, providing the lone jump scare during my time with the game. The story behind this sea creature was not divulged, but Giant Squid reps made sure to note that more will be revealed in the game's final version.

Overall, the Abzû demo featured 20 different types of sea life. They include the bannerfish, dolphin, starfish, dungeness crab, giant trevally, goliath grouper, great white shark, grey reef shark, hawksbill sea turtle, manta ray, moon jellyfish, moray eel, orca whale, purple sea urchin, sheephead striped marlin, yellow tang, and yellowtail snapper. More are expected to be added between now and the game's final release.

In terms of pure beauty, few games can compete with what I saw from Abzû. I'm hopeful to see more from the game, but Giant Squid's effort left me quite impressed. I'm hopeful to see more actual man-to-fish interactions in the future, but in the meantime, Giant Squid is doing a fantastic job of following in ThatGameCompany's footsteps.

Look for Abzû to swim onto PlayStation 4 and PC in 2016.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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