Assassin's Creed Unity's companion app explained

Shacknews recently had a chance to check out the Assassin's Creed Unity companion app to see how well it will play with its console counterpart.


For a brief moment, second screen experiences appeared to be all the rage in games. While there haven't been as many of these features touted in this year's big AAA releases, Assassin's Creed Unity will utilize a second screen app and Shacknews had the opportunity to check it out.

Ubisoft Quebec creative and mobile game designer Marie-Eve Vignola offers the Shacknews video crew a brief walkthrough of the Unity companion app. As one might imagine, it contains a vast overview of the Paris landscape, functioning as a more interactive form of the in-game map. Icons will indicate mission locations, enemy locations, save spots, co-op start points, dynamic events, and more. Vignola adds that waypoints can be set from the app, which will then appear in the game.

The app will also feature some unique gameplay instances. The Glyph Puzzle will unlock a full-screen puzzle for each landmark discovered in the game. Solving the puzzle will unlock a new Nomad Mission that can be played within the app. Nomad Missions are similar to Brotherhood missions in the AC2 line of games, requiring players to assign their best Assassins to complete the missions. Rewards from the Nomad missions will then be unlocked in the main game.

Vignola makes sure to note that the app works with the console versions of Assassin's Creed Unity, which means PC players will not be able to take advantage of this feature. (Edit: An Ubisoft rep has since indicated that the app will, in fact, work with the PC version. Shacknews regrets this error.) To get a full look at the Assassin's Creed Unity companion app, check out the video below. Assassin's Creed Unity will arrive on November 11.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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