Assassin's Creed Unity will not reach 1080p/60fps on consoles

AC Unity will run at 900p and 30fps on consoles, according to the game's senior producer, due to CPU restrictions.

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Assassin's Creed Unity appears to be taking the franchise in new places with both single-player and co-op. However, while it appears to be moving forward in a gameplay sense, it looks to be at a standstill from a technological sense.

Videogamer is reporting that Unity will run at 900p and 30fps on both the PlayStation 4 and Xbox One versions of the game. Unity's senior producer, Vincent Pontbriand, states that the publisher is aiming to design both console versions equally. Ubisoft had previously stated that Unity was aiming for 1080p and 60fps for both console versions. This appears to no longer be the case, with Pontbriand noting that the issue appears to be CPU-related.

"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realized it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

Assassin's Creed Unity is still in line to release on PC, Xbox One, and PlayStation 4 on November 11. Thanks to posters gmd and ant_hillbilly for the tips.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    October 6, 2014 12:00 PM

    Ozzie Mejia posted a new article, Assassin's Creed Unity will not reach 1080p/60fps on consoles.

    AC Unity will run at 900p and 30fps on consoles, according to the game's senior producer, due to CPU restrictions.

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      October 6, 2014 12:16 PM

      Kinda shitty. I'm sure it'll still look great - but I hope they patch it.

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        October 6, 2014 12:29 PM

        You can't really put out a patch to increase CPU speed, the best one can hope for is optimizations that help the game run at a higher framerate/res.

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          October 6, 2014 12:43 PM

          Ubisoft patched Watch_Dogs to take it from 900p to 1080p on the PS4. It's not unheard of.

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            October 6, 2014 1:07 PM

            They also did it with AC4 last year, so it's not crazy at all.

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              October 7, 2014 12:43 AM

              It is crazy however to think that it will become the norm and will happen with all of their games upon release.

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      October 6, 2014 12:24 PM

      "Unity will run at 900p and 30fps on both the PlayStation 4 and Xbox One versions of the game. Unity's senior producer, Vincent Pontbriand, states that the publisher is aiming to design both console versions equally."

      So in other words, the XBO is bringing it down for the PS4 because Ubisoft is developing to the lowest common denominator.

      Is this a reason to but an XBO? No, its a reason NOT to buy anything from Ubisoft.

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        October 6, 2014 12:35 PM

        Or possibly Microsoft is trying to strike deals to make this happen so the PS4's advantage is nullified. That'd likely mean a good chunk of bribery to pull off. It'd be a smart move by Microsoft if they pulled it off, even if it'd give them bad press in the short term.

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          October 6, 2014 12:39 PM

          Maybe the PS4 just can't run Unity at an acceptable framerate in 1080p. That's probably the simplest explanation.

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            October 6, 2014 1:11 PM

            And the most likely, given that they use the same CPU and the dev says they are CPU bound.

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          October 6, 2014 12:44 PM

          I doubt Microsoft is paying them. They could simply be including it as part of their multiplatform feature parity requirements. Ubi then has to either comply or not release an Xbox version.

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            October 6, 2014 12:54 PM

            But I still think it's still more likely that's just the limit of both consoles and it's more trouble than it's worth to test with different resolutions on consoles.

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        October 6, 2014 2:18 PM

        The PS4 has the faster RAM and more powerful GPU, but the guy clearly stated that this was an issue with the CPU (identical AMD Jaguar chips in both consoles) not being able to handle the AI at a steady rate higher than 30fps. It's not the end of the world, if it really matters that much to you, shell out some serious cash and buy a powerful gaming PC.

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      October 6, 2014 12:51 PM

      They need to immediately clarify the PC release. If it's a straight port, or to be patched later, or scalable to the system from the get go... customers need to know.

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        October 6, 2014 12:57 PM

        Judging from past AssCreed PC releases, they have all been excellent ports.

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      October 6, 2014 12:58 PM

      Maybe work on optimizing the AI code?

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        October 6, 2014 2:34 PM

        All your fault! You had to make it pretty, didn't you. DIDN’T YOU *runs away crying*

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      October 6, 2014 9:46 PM

      LoL, Consoles.

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      October 7, 2014 1:01 AM

      So this is probably going to require a pretty serious CPU to run at 60 on PC. And that's if it's optimized.

      If they optimized it as well as Watch Dogs, you might as forget about constant 60.

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      October 7, 2014 1:30 AM

      Welcome to the future.