Crawling through dark and dreary dungeons has never been quite so musical. Crypt of the Necrodancer takes two unlikely genres (roguelike dungeon crawler and rhythm-based music game) and mashes them together to some good early success. It's definitely a work in progress, as indicated by its Early Access status, but what's present shows a lot of promise.
While some of the legendary entries of the dungeon crawler genre reach that status partly because of their soundtrack, Crypt of the Necrodancer goes a step further. It actively relies on its soundtrack, literally tying every action to the music. Strike at enemies to the beat. Purchase items to the beat. Navigate the menu to the beat. The novelty never wears thin, in great part because the music composition is so strong.
However, Crypt of the Necrodancer is a long way from finished. There are many placeholder assets strewn throughout the game, as well as several technical glitches, like the inability to navigate menus reliably with a controller. There are also a few logistical problems that developer Brace Yourself Games faces. For example, the option to import custom MP3s is a wonderful feature, but given that the action starts immediately, songs that are slow to get going will often doom you before you even start.
For more on our Crypt of the Necrodancer experience, be sure to check out our Early Access Spotlight video below. Crypt of the Necrodancer is available now on Steam Early Access.
Ozzie Mejia posted a new article, Early Access Spotlight: Crypt of the Necrodancer.
For the next Early Access Spotlight, we get lost in the rhythm with Crypt of the Necrodancer.
This game is great but man the third area is fucking rough. Starting there at the shortcut without any gear is no bueno. Is there a way to do a longer run like in Spelunky?