It's been a full year since Sony Online Entertainment unveiled EverQuest Next at last year's SOE Live. This year, SOE has returned to the same event to offer a progress update, revealing that much of what's been established in Landmark is being put to good use in EQ Next. But they're also hard at work on some of the characters that players will meet, revealing a whole new race and three new playable classes.
The Dark Elves made their debut at this year's SOE Live event. Not much was revealed about the Dark Elves, in terms of lore, but SOE has been soliciting player feedback through Landmark to help build their character models and also their castle architecture, with their gothic castles proudly standing in the middle of their dark homelands. The reveal of the Dark Elves also gave the opportunity to show how much work EQ Next is putting into the game's character models. Characters will deliver dialogue with an actual sense of emotion, with facial models noticeably shifting in mid-dialogue.
Three new classes also made their debut at SOE Live, joining the previously-revealed Warrior and Wizard, each with some unique takes on some familiar roles:
- Cleric - This is the game's first support class, but it's one that must be active in battle to be most effective. The Blessed Hammer attack simultaneously does damage to enemies while boosting and rallying surrounding allies. The Intercession attack emphasizes player movement, charging at enemies and restoring surrounding allies' armor. The Heaven's Vengeance attack is an area of effect attack that lights up an area and damages foes, while boosting allies.
- Elementalist - This is a caster class that can control the area around him. His Ice Shard attack will shoot bolts, with its damage varying based on distance. The Fire Pillar ability engulfs foes in a fire tornado and delivers massive fire damage. Flash Freeze will have the Elementalist slam his staff down to freeze the ground and any surrounding enemies. This has the double effect of also wearing down the terrain, making it easier to break.
- Tempest - Think of the Tempest class like the X-Men's Quicksilver. Favoring lightning attacks, the Tempest can use his Spark Rush attack in any direction and flash through foes causing lightning damage along the way. His Cyclone attack is a more powerful burst that will hit all enemies in front of him.
Combat for all of these classes will follow EQ Next's model of emphasizing movement. Franchise director Dave Georgeson pointed out that positioning is crucial and watching your targets is a must. Combat situations will vary throughout the game and will require changes in tactics, with Georgeson emphasizing that simple "target-lock" mechanics will not fly. Combat will undergo refinement over the course of sister game Landmark's development and is expected to be fully fleshed out by the time EQ Next is ready for release.
There's one other feature that's set to debut in EverQuest Next and it's called Rallying Calls. The feature is top secret for the moment and it's one thing that EQ Next players will not find in Landmark. More information on Rallying Calls is expected closer to the game's release.
It's still too early to offer a release window for EverQuest Next, but the game's development is indeed progressing. In fact, much of the game's progress can be seen in Landmark.
Ozzie Mejia posted a new article, EverQuest Next unveils Dark Elves and three new classes.
The Dark Elves make their debut, as we learn more about SOE's next big MMORPG.
Hmm.. So cleric attacks mobs to heal allies. More interesting than staring at health bars and clicking heals for sure.
I am not optimistic. It sounds like they're just copying GW2, which sucks because GW2 combat lacks useful support, teamwork, and depth in general.
Yeah maybe, but I'm really disappointed that the support roles (first crafting, and now Healing and Tanking) are being absorbed into all the other classes with each new MMO. They're not really "Role-Playing Games" when everyone plays the same role.
Voxels and fully destructible environments is still amazing
Maybe I am just lazy but I have played MANY mmorpg's in my time and I still really enjoy the target lock combat. As i said though maybe I am just lazy, but its what ended up pushing me back to WoW in the end.