Toxikk is an old-school arena FPS from the makers of Neocron

For those that can't stand the modern FPS tropes of classes, perks, iron sights, upgradable stats, weapon unlocks, etc. etc. etc., Reakktor has an arena FPS that's right up your alley.

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The team at Reakktor (makers of 2002's Neocron) miss classic arena FPS games as they were once known. They miss the days when games like Unreal Tournament and Quake were king, before ideas like classes, perks, and progressive stats became standard. So the indie studio is looking to bring that era back with their modernized take on the classic genre known as Toxikk.

Toxikk is a PC-exclusive multiplayer fragfest, designed with eight-player maps and larger 16-player maps that contain vehicles. The game's XP system is purely for bragging rights, as each player is given a melee weapon and a pistol at the start of each life, with new weapons spread across the map for pickup. It's fully old-school in design, right down to the health packs.

Toxikk is expected to hit Steam Early Access later this year, with early adopters getting full access to the game's SDK to help get the ball rolling on user-generated content. For more details, check out the game's store and watch the trailer below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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  • reply
    August 4, 2014 10:40 AM

    Ozzie Mejia posted a new article, Toxikk is an old-school arena FPS from the makers of Neocron.

    For those that can't stand the modern FPS tropes of classes, perks, iron sights, upgradable stats, weapon unlocks, etc. etc. etc., Reakktor has an arena FPS that's right up your alley.

    • reply
      August 4, 2014 12:42 PM

      Yes, but are there bots?

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      August 4, 2014 6:09 PM

      Looks like good silly fun, I'll give that a try.

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      August 4, 2014 6:33 PM

      Honest question: How many of you actually feel your gaming experience is validated in anyway by an achievement icon?

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        August 5, 2014 12:38 AM

        Unless it has some kind of witty text related to what is going on, I could generally care less.

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        August 5, 2014 12:58 AM

        If the rest of the game isn't so fulfilling, or I've "done it all" I tend to find achievements extend the life a bit. But after I get the most annoying ones I'm DONE done done. They burn me out usually.

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        August 5, 2014 12:59 AM

        I like them in my 15 minute flash games. I think bigger titles should have a rewarding story, or upgrades to keep you motivated.
        this looks like fun though.

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        August 5, 2014 2:20 AM

        They're just a distraction and I wish they would go away. It's worse in multiplayer games where people actually change how they play in order to get certain achievements. It can ruin a game.

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          August 5, 2014 4:57 AM

          This is my biggest gripe with them. Your team is getting wrecked in L4D2, but god damned Ellis won't pick up a gun because he wants the melee cheevo.

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        August 5, 2014 2:57 AM

        I don't care for them in MP games, but in SP games that have a lot of different things to do (and that are otherwise fun), I like the idea of "Here's some cool/challenging things you can try to do", kinda like trying to get and then show off high scores in old school games.

        I also quite like achievements in long-running titles like MMOs, as I'll often use those to come up with fun things to try out, like exploring every inch of new zone, or beating a boss in a certain way.

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        August 5, 2014 4:06 AM

        It's just an achievement. It doesn't validate anything, it's just another goal you can play the game for.

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      August 5, 2014 12:19 AM

      It'll be interesting to see how this compares with the new UT. If they could have launched this sooner they could have had this market almost all to themselves.

      Also, it's great to see all these once-dead genres alive and kicking. This is a great time to be gaming,

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      August 5, 2014 12:22 AM

      every so often someone makes one of these, and no one plays em :/

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      August 5, 2014 12:42 AM

      Iron sites are one of the few things I've never really understood the criticism of. I can see removing it from an arena shooter where you are aiming for fast and visceral, but in most FPSes it was never something that really bothered me.

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        August 5, 2014 12:43 AM

        --Sights, I can't believe I typed sites.

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          August 5, 2014 3:10 AM

          Oh yeah and in your post history forever. Worse then Facebook!

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            August 5, 2014 3:11 AM

            Ah fuck it. Then, than, thon, thin.

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      August 5, 2014 6:33 AM

      This actually looks really fun.