JuJu creative director discusses the turn from FPS to kid-friendly

Flying Wild Hog's creative director talks about getting whimsical with JuJu.


Flying Wild Hog is rapidly becoming recognized for its gritty first-person shooting experiences, like Shadow Warrior and Hard Reset. So it's interesting to see that the studio is going in a radically different direction for their next game, a family-friendly platformer called JuJu.

To learn more about JuJu, our own Steven Wong recently spoke to creative director Klaudiusz Zych. Zych discusses some of JuJu's platforming elements, its colorful aesthetic, the characters' special attacks, the variety of worlds, and how the developer decided to go in a sharply different direction from their past work.

JuJu is coming this fall to PC and PlayStation 3, with an Xbox 360 version coming shortly thereafter.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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