Old Made New: EzeeCube

Another Android enters the arena!


Android gaming devices these days can hit or miss. On the one hand, you have the Amazon Fire TV, which has access to a vast library of thousands of Google Play games, as well as original titles being made for it. On the other, you have the OUYA, a device that had great potential, but kind of blew it with a strange pricing structure, little support for developers, and an expensive console set-up, just coming in at over $100.

Recently, however, an interesting alternative has arisen, one that is a media hub that comes with auto-synching capabilities across Android, iOS and other devices, as well as the means to access said content. So, why does that qualify this device as an Old Made New? Because of its ability to play 16-bit games with very little hassle.

The EzeeCube is a rather sizable unit, clocking in at just being bigger than the OUYA with its 140 x 140 x 45mm dimensions, is a stackable media hub that lets you configure whatever you see fit. It comes with all the whiz-bang technology you've come to expect from a device, including HDMI support, an SD card memory slot, a USB 2.0 socket slot and WiFi/Bluetooth support. However, it can also support the classic Sega Genesis and SNES game libraries, so if you feel like popping in a Sonic the Hedgehog cartridge, that's certainly your perspective.

Of course, the EzeeCube also supports other means of media, including photo storage, as well as movies and TV shows that are uploaded. But, again, I can't help but like the idea of turning the little device into a retro-based system, without having to worry about unreliable hardware (like those early RetroN systems before the 5th edition came out) or even blowing in the cartridge (unless, well, they've been sitting around a while).

Part of the collaboration lies behind the XBMC's RetroPlayer emulator, which supports the 16-bit media and allows games to be played with ease through the device. Though I didn't get to see it in action, it sounds quite promising. The team didn't specify if it would be region-locked or not. It could be possible for the EzeeCube to support the Japanese equivalents of those systems, the Mega Drive and Super Famicom. After all, that import copy of Super Mario Kart won't play itself.

While the EzeeCube isn't available quite yet, the team is confident that this will be the ideal set-top box when it makes it to market later this year. It's already surpassed its total of $75,000 over on Indiegogo

Although more pricey than the OUYA and the Amazon Fire TV, the Ezee is loaded with potential, and the fact the team wants to support old-school gaming right at the source (rather than just using an emulator to get the job done) makes this project all the more appealing. We certainly wish them the best of luck.

Learn more about the EzeeCube (and buy your own) here.

From The Chatty
  • reply
    July 11, 2014 10:15 AM

    Robert Workman posted a new article, Old Made New: EzeeCube.

    Another Android enters the arena!

    • reply
      July 11, 2014 10:51 AM

      that retro player feature turns me on but i don't see any mention of connecting gaming controllers to it on the indiegogo page

      ps the 2nd indiegogo link in your article is borked

    • reply
      July 11, 2014 10:58 AM

      Robert you do understand that this device will be using software emulation for the games right? your last paragraph makes it seem as though you are confused, and i fear someone reading this who jumps right to the end might mistake this device for something it is not.

      • reply
        July 11, 2014 11:10 AM

        Yeah, what does that last paragraph mean? I mean, there's no way this isn't emulation.

      • reply
        July 11, 2014 11:15 AM

        it uses emulation to play the games, but you can plug snes and genesis carts into the thing. don't have to go get roms.

        • reply
          July 11, 2014 11:21 AM

          Which doesn't make a lot of sense to me, as in why people would keep their cartridges around, only to put them in something that gives them the same end result of running a ROM on their phone's emulator app.

          • reply
            July 12, 2014 10:24 PM

            Only it's more expensive in the end.....because ROMs are basically free.

    • reply
      July 12, 2014 10:25 PM

      I'm not sure if this is news, or an ad for a crowd sourcing project. One that isn't exactly going to have huge waves in the games space.

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