Criterion's new game goes beyond cars

Criterion spoke about their latest game during EA's E3 press conference, but oddly enough, there don't seem to be cars involved. In fact, it's a whole new IP, which will throw in numerous vehicles and modes of travel from land, air, and sea.

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Criterion spoke about their latest game during EA's E3 press conference, but oddly enough, there don't seem to be cars involved. In fact, it's a whole new IP, which will throw in numerous vehicles and modes of travel from land, air, and sea. It's called... well... it actually doesn't have a title yet.

Criterion's new game will be a first-person game, giving players a chance to get a chance to ride ATVs, boats, jet skiis, and several other different vehicles, taking the studio away from its bread-and-butter cars for the first time.

More information on Criterion's new game is expected soon.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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  • reply
    June 9, 2014 12:31 PM

    Ozzie Mejia posted a new article, Criterion's new game goes beyond cars.

    Criterion spoke about their latest game during EA's E3 press conference, but oddly enough, there don't seem to be cars involved. In fact, it's a whole new IP, which will throw in numerous vehicles and modes of travel from land, air, and sea.

    • reply
      June 9, 2014 2:02 PM

      Sold, release it already please.

    • reply
      June 9, 2014 2:07 PM

      Bring back crash mode gyyyyyyyyyyyyyyyyyyyyyyyaddammit.

      • reply
        June 9, 2014 2:16 PM

        yeah that was such a weird mode to stop doing. It was the best part of burnout.

      • reply
        June 9, 2014 2:50 PM

        Fuck yes. It's exclusion was the only thing that kept Burnout Paradise from being the perfect game. That, and I guess the initial inability to restart races or skip the long crash cams.

    • reply
      June 10, 2014 6:26 PM

      Strictly first-person you say? This could be cool with the Oculus Rift.

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