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Homefront: The Revolution fighting for freedom in 2015 on PC, Xbox One, and PS4

In 2011, Crytek announced their intention to developer a sequel to Homefront. Today, they've announced Homefront: The Revolution, which sees North Korea conquer the United States in 2025 and average citizens in Philadelphia fight for their freedom.

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Back in 2011, Crytek had indicated that it would be taking the reigns on Homefront and developering a sequel for the former THQ franchise. Since then, all was quiet across all camps. Over two years had passed without a single mention of Homefront. All that changes today. Crytek and Deep Silver have stepped forward to reveal Homefront: The Revolution, the official sequel to the Kaos-developed original, which will release on PC, Mac, Linux, Xbox One, and PlayStation 4 in 2015.

The revolution begins again in Philadelphia

The game fast-forwards to 2025, where America is in ruins. The North Koreans are four years into their invasion, having fully conquered the United States. The story centers around a burgeoning resistance in Philadelphia, who must use the only resources available to them to begin an uprising. Though the premise may lend itself to the idea, players will not be controlling hardened soldiers. Homefront: The Revolution revolves around average citizens that are fed up with the North Korean regime and the gameplay will reflect that these are normal, everyday people by focusing on stealth tactics. Revolution members will have to grow their ranks and establish bases, as well as go on supply runs that will help them craft better weapons that will ultimately prepare them for the fight ahead. Many of Philadelphia's sights will be familiar and Crytek is aiming to bring it to life in other ways, adding in a day-night cycle and dynamic weather effects. The developer promises a truly open-ended experience that will offer unscripted combat. More information about Homefront: The Revolution is expected to surface at this year's E3.
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From The Chatty

  • reply
    June 2, 2014 6:00 AM

    Ozzie Mejia posted a new article, Homefront: The Revolution fighting for freedom in 2015 on PC, Xbox One, and PS4.

    In 2011, Crytek announced their intention to developer a sequel to Homefront. Today, they've announced Homefront: The Revolution, which sees North Korea conquer the United States in 2025 and average citizens in Philadelphia fight for their freedom.

    • reply
      June 2, 2014 6:37 AM

      Spiritual Freedom Fighter sequel? Always wished Activision made a guerrilla Call of Duty: Wolverines spin off based on Modern Warfare 2.

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      June 2, 2014 6:38 AM

      I think Homefront was a very underrated game. It had it's flaws but it definitely had an interesting story, solid gameplay, and a decent multiplayer. I'm glad to see Crytek giving it a fair shake and making a sequel.

      Plus, I'll be glad to finally see a game take place in my hometown.

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        June 2, 2014 6:45 AM

        Agreed, I had a lot of fun with it although the SP got very aggravating at times. Guess that's the sign of decent AI.

      • rms
        reply
        June 2, 2014 7:16 AM

        I enjoyed Homefront quite a bit. It got a lot of abuse on release, unfairly to my mind. I thought it had a very half-life 2 feel about it.

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        June 2, 2014 7:40 AM

        Not even close to being a good game, it was one of the worst games I had played in a while.

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        June 2, 2014 7:52 AM

        It was reviewed worse than it was, that is for sure, but it was by no means a very good game. I think it would have been a different story if they tried to drop the multiplayer and focused on a better single player campagin. It had a lot of potential, but at the end of the day was rushed.

        They should have charged 10 bucks for it, and maybe it wouldn't have been so poorly reviewed.

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          June 2, 2014 1:25 PM

          The MP was one of it's better aspects. They could've focused on SP, which could've been a bit longer and a little less generic, but the MP system they went with worked well.

      • reply
        June 2, 2014 1:26 PM

        The MP was fun. An extension of Frontlines: Fuel of War which was a great game. The SP was lame.

    • reply
      June 2, 2014 7:57 AM

      I liked homefront. The characters were trite but it had some good visuals imo and I liked the Red Dawn like story even if NK invading makes little sense. However thus far Crytek has shown to me that they are good at tech but not so good at telling an interesting story. I was glad to see Homefront get a second chance but disappointed it was Crytek. Hopefully they found a better writer.

    • reply
      June 2, 2014 1:27 PM

      So it sounds like they are completely tossing out the story from the first Homefront. In that game the Koreans never made it further east than the Mississippi and Europe entered the war by the end.

      That or Crytek is really bad at American geography.

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        June 2, 2014 2:01 PM

        Per the earlier thread, I refuse to believe texas fell.

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      June 2, 2014 7:05 PM

      Open-ended, unscripted experience you say? What you are describing here sounds kind of like Jagged Alliance, except played as an FPS. I must say I'm intrigued!

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      June 2, 2014 7:37 PM

      Crytek always seems so tone deaf to me. Their stuff doesnt seem to sell as well as they expect or think they deserve, and i doubt this will be different

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        June 2, 2014 8:26 PM

        Really? I thought WARFACE would be a huge hit. Such a tasteful game.

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      June 2, 2014 7:49 PM

      I just can't even give this franchise a chance, I'm sorry. The premise is just so mind-meltingly idiotic that it just ruins any redeeming qualities it may otherwise have.

      I'm not even going to waste my time explaining just how colossally ridiculous the idea of North Korea actually conquering the mainland United States 10 years from now is. If you don't understand that already then you are beyond uninformed, turn off the Xbox and nourish your shriveled husk of a brain right now, because you might already be legally considered to be in a vegetative state.

      Look, it's not about taking video games too seriously. It's about the impossibility of any suspension of disbelief whatsoever. They clearly are meaning for their po-faced story to have a certain level of gravitas here, but it's like asking us to take seriously and deeply care about a narrative about pink vampire squirrels from Mars taking over the world using spaceships made of spaghetti. It's just that freaking dumb.

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        June 2, 2014 8:27 PM

        I would much sooner play a game about fighting squirrel-controlled spaghetti spaceships.

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        June 2, 2014 10:36 PM

        Oh the reason it is North Korea is because they were going to use China but then three days before the game was to be announced along with media to go along with the announcement THQ notified the studio that they didn't want to use China because they were worried it might negatively impact THQ's current and future ability to do business in China. So the studio had three days to figure out what to do now that they had all this art for the game and media reveal that was about a huge invading force that was clearly asian. It wouldn't have been easy to change it to Russia. So basically Russia and China are the only two countries that could maybe seem like they could pull it off and they couldn't really use either given they had no time to rework all the content.

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      June 2, 2014 8:16 PM

      This sounds almost like Crysis without aliens in it. No aliens in a Crytek game is a good thing.

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      June 2, 2014 8:26 PM

      I will never be able to suspend my disbelief over the idea that North Korea, a nation with a nominal GDP below Nepal and Afganistan, becomes a world superpower. It's so mind-bogglingly stupid.

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        June 2, 2014 8:33 PM

        The antagonist was originally supposed to be China. http://kotaku.com/5732623/china-is-both-too-scary-and-not-scary-enough-to-be-video-game-villains

        Homefront needed a scary enemy, a nation that gamers could believe would be capable of invading the United States in a decade or so. Russians? No, too 80s. Chinese? The Chinese seemed like good candidates for this and were initially going to be the ones development studio Kaos used as their villains. Except: "China is like America's factory," Bilson said. "Everything you buy is made in China. It's all friendly. Everything's made there, from games, to every toy to everything. So they're not that scary."

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          June 2, 2014 10:42 PM

          It didn't have anything to do with China being too friendly. It was THQs fuckup for not letting Kaos know they couldn't use China as the invading force until days before the game was announced.

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      June 2, 2014 9:04 PM

      I still want another Freedom Fighters game.