Dark Souls 2 PC graphical options revealed

A screenshot of Dark Souls 2 on PC shows the various graphical options players may be able to toggle when it hits later this month.

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The first Dark Souls on PC was poor due to time constraints, and producer Takeshi Miyazoe readily acknowledges that it lacked a lot of the options that PC players expect. From Software is aiming to change all that with Dark Souls 2, and a look at the graphical options show the kinds of toggles we might see in the follow-up.

An image first spotted on Reddit and since confirmed by Shacknews shows variable options for texture, shadows, and effects quality, model quality, and high quality character-rendering. It also has toggles for antialiasing, motion blur, and camera motion blur, and depth of field, among others.

High quality character rendering can limited to the player character only, or can be applied to all characters. However, most other options are restricted to just Low, Medium, or High. Specifically, antialiasing, motion blur, SSAO, and depth of field can only be turned on or off.

For a look at the PC system requirements, click here.

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    April 8, 2014 9:00 AM

    Steve Watts posted a new article, Dark Souls 2 PC graphical options revealed.

    A screenshot of Dark Souls 2 on PC shows the various graphical options players may be able to toggle when it hits later this month.

    • reply
      April 8, 2014 11:26 AM

      Lol at the anisotropic filtering option: "Strong."

      Definitely an improvement from the first game--hopefully it also supports different resolutions and refresh rates. More than an on/off antialiasing toggle would be nice too, but maybe we can override it in the AMD/Nvidia panel.

      • reply
        April 8, 2014 11:54 AM

        It runs anything up to 1440p natively but I'm not sure if it can run over 60 fps or if there is a lock at 60. It does not look like the early footage of the game but does have much sharper textures and improved lighting and effects compared to the console versions.

    • reply
      April 8, 2014 2:33 PM

      Does it allow custom resolutions?