The PC port of Dark Souls was "sort of half-assed," From Software told us earlier this year, and gosh, wasn't it just, with wonky controls, and a fixed 720p resolution until a fan's mod fixed that. These problems were actually "expected to a certain extent," From has now said frankly, and reiterated its plans to make things a lot nicer on PC for Dark Souls II.
"This is going to sound bad but our main priority was to get the game onto the PC as fast as possible, because people wanted it on the PC," Dark Souls II producer Takeshi Miyazoe told Edge. He explained that "the PC market in Japan is so minimal" that a port wasn't at all planned until the campaigning from North American and European fans, and development was hasty.
"Even with the lack of experience of working on a PC platform we still did our best to try to get it out as fast as possible. [The problems] were expected to a certain extent." Minor details like custom resolutions, more control options, and better performance "would have taken too much time for us to implement it, test it and get it up to the level people expected," Miyazoe said.
But the sequel, oh, the sequel will be different, he says.
"For Dark Souls II we are developing on PC from the beginning. We realise what PC games typically require, and I can assure you that the PC version of Dark Souls II will be a good PC experience for PC gamers." You'll be able to choose between keyboard and mouse or a controller, for starters, though Miyazoe still recommends using a controller.
Dark Souls II is due March 11 on Xbox 360 and PlayStation 3. The PC version will follow "shortly thereafter," giving time to make it "compatible with as many specs as possible."