Plants vs. Zombies 2 update ditches level keys, adds Gargantuars

Part of the free-to-play-isation of Plants vs. Zombies 2 was locking certain levels off behind gates, requiring players to farm keys (ho hah!) or give in and buy them. That's gone with the latest update, which turns the maps linear and opens up those previously-locked levels. It's not all rosy though, as Gargantuar zombies have been brought back to assault your lawn.

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Part of the free-to-play-isation of Plants vs. Zombies 2 was locking certain levels off behind gates, requiring players to farm keys (ho hah!) or give in and buy them. That's gone with the latest update, which turns the maps linear and opens up those previously-locked levels. It's not all rosy though, as Gargantuar zombies have been brought back to assault your lawn.

The eighth level of each world will now see those hulking brutes on the offensive. If you murder them, you'll get a key to unlock a new world. "Already unlocked all the worlds? Hold on to that key. You’ll need it in the future..." PopCap hinted in the announcement.

The update's live now for both the iOS and Android editions. Look, here, here's the changelog:

  • We've upgraded the map to make game progression quicker and easier.

  • It's simpler to know how much you've done, where you're going, and what loot you'll get along the way.

  • You can invite your friends and send 'em gifts.

  • Use the Turbo button to speed up your planting -- and speed up the zombies.

  • Be warned: when we were upgrading the map, somebody let in the Gargantuars.

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From The Chatty

  • reply
    December 13, 2013 6:30 AM

    Alice O'Connor posted a new article, Plants vs. Zombies 2 update ditches level keys, adds Gargantuars.

    Part of the free-to-play-isation of Plants vs. Zombies 2 was locking certain levels off behind gates, requiring players to farm keys (ho hah!) or give in and buy them. That's gone with the latest update, which turns the maps linear and opens up those previously-locked levels. It's not all rosy though, as Gargantuar zombies have been brought back to assault your lawn.

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      December 13, 2013 7:11 AM

      Sounds good to me. Less grind, more fun.

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      December 13, 2013 7:38 AM

      I'll probably try this game again now - it's a great game but the grindy bits were a turnoff.

      First Blizzard ditches the RMAH and now this. I'm liking this trend where if you have something in your game that flat doesn't work, you're not afraid to get rid of it.

      Hopefully next they'll just give you a way to unlock all the plants and shit with a single reasonable IAP.

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      December 13, 2013 7:48 AM

      Me likey! I haven't made it past the first world yet because I hadn't unlocked the last path.

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      December 13, 2013 8:24 AM

      I thought the consensus was PvZ2 was a naked cash grab?

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      December 13, 2013 8:59 AM

      It felt a little cash-grabby (ho hah!) from the beginning, this should help it feel less so. It isn't a big jump or improvement from the first, but the personality and goofyness are still there which make it easy to come back to.

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      December 13, 2013 10:39 AM

      This seems like horrible design to me. As someone who did all the star challenges and unlocked every gate without spending any money on the old version of the game, I don't understand why they changed things in the manner they did.

      They basically just moved some of the star challenges and put them in an entirely linear order. You're still forced to replay levels (much like PvZ1). On top of that, they basically removed half the star challenges and it looks like they just put the easier ones in. Why would you ever remove content from your game? You also can't strategize which upgrades you want to get in what order anymore.

      Just remove the gates and the star requirements. It's hard for me to believe that people are stupid enough to be happy about being forced to do something in a linear fashion that they refused to do when it was largely optional beforehand.

      On top of that, I played the first gargantuan level and with the plants they give you for that level I couldn't take out the gargantuan. Perhaps I need to re-strategize, but when you only have the boomerang plant and the cabbage launcher as your offensive weapons, I'm not sure how you take him out. It seemed like a "maybe you should use those power ups" type deal.

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        December 13, 2013 11:35 AM

        You're like that guy whose fiance left him because he kept playing Star Wars Galaxies trying to become a Jedi, and then later SWG made being a Jedi a choice for a new character.

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        December 13, 2013 1:32 PM

        Horrible post is horrible.

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      December 13, 2013 1:46 PM

      I'm holding out for the inevitable PC version. There will be a PC version, right? :[

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      December 13, 2013 1:55 PM

      I really tried to like this game. I really did. I loved the first one. This one just flat out sucks.

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        December 13, 2013 2:25 PM

        That's pretty much the consensus. EA managed to ruin one of the best mobile games there is.

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        December 13, 2013 4:20 PM

        The charm of the first one definitely wasn't there. Game got monetized to hell.

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        December 13, 2013 4:25 PM

        Strategy seems played out, not new not challenging not rewarding