Gran Turismo 6 features nearly 1200 cars, over 100 layouts

Gran Turismo 6 will be available exclusively on PS3 in December. And, it'll likely make PS4 owners quite jealous.


Gran Turismo 6 will be available exclusively on PS3 in December. And, it'll likely make PS4 owners quite jealous.

Over 120 new cars have been added to GT6, bumping the total to nearly 1200. You can see all the cars here. In addition, there will be over 100 layouts to race through across 37 locations, including new tracks like Mt. Panorama, Silverstone, Brands Hatch, and Willow Springs Raceway.

Of course, Polyphony Digital is also planning on supporting the game with post-launch updates. New tracks will be added, including "first-in-the-world" events. You can also create your own tracks in the Course Maker. With GT6, you'll also be able to use "GPS Logger" to create tracks based on your real-world commute by using the built-in GPS on your phone or tablet. That's a feature that will come in a later update.

Perhaps one of the best examples of Polyphony Digital's obsessive attention to detail is the promise that the position of stars are also accurately recreated for the game's real-world tracks. "On night tracks you can enjoy a simulated night sky with accurate positions of the stars and constellations. You can watch the passage of time, with the moon and stars moving across the night sky as you would see in real life," Polyphony promises.

From The Chatty
  • reply
    November 4, 2013 2:30 PM

    Andrew Yoon posted a new article, Gran Turismo 6 features nearly 1200 cars, over 100 layouts.

    Gran Turismo 6 will be available exclusively on PS3 in December. And, it'll likely make PS4 owners quite jealous.

    • reply
      November 4, 2013 2:57 PM

      Any word on the Toyota 86 (Scion FR-S) Gran Turismo data logging project?

      Also, yes it matters that the star positioning is accurate in night mode; consider that Polyphony are the same nerds who gun for photorealistic instrument cluster representations (and PROPER 7-segment display behavior, not "let's paste a true type font in here" like Turn 10 did with Forza 4's cars that had 7-segment displays on their instrument cluster).

      I also spotted the Toyota 2000GT at 47 seconds; it was a GT4 car, but it's nice to see it get a proper high-quality model. Hopefully all of these cars have in-car instrument clusters, and hopefully it's far easier to be able to see any of the cars in the library, or perhaps drive more of them on a whim.

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      November 4, 2013 3:00 PM

      I love Polyphony's OCD attention to detail. I really wish Turn 10 would take a page from their book and add nighttime and weather effects to the Forza series.

      I'll likely get GT6 sometime next year, going to wait and see how it turns out. GT5 was a let down, especially at launch.

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        November 4, 2013 3:03 PM

        I'm getting GT6 on release. There's a bunch of GT4 cars that I want to see with a proper upgrade treatment (Toyota JZA80 Supra, RUF CTR Yellow Bird, Toyota AE86 Sprinter Trueno GT-APEX, Toyota SW22 MR2 GT-S).

        I noticed that they dropped the Ferrari F50, though. Damn; I'll have to buy that in GT5, I guess.

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        November 4, 2013 4:58 PM

        I really hope there is some way to play GT6 on the PS4. I don't have a PS3 yet and chances are I'm not going to get one now.

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        November 4, 2013 8:39 PM

        1200 cars--is that 10 at release then 10 per DLC pack at $10--so $1190 + $60. Oh wait--Polyphony is not going to bend their fans over like M$ and Turn 10... Between reading all the limitations and extra costs with the next-gen, I'm glad I canceled my pre-order. Looking forward to GT6, for sure.

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        November 5, 2013 4:35 AM

        I am pretty close to cancelling my Xbone + Forza and just sticking with GT6 for this year. Which also supports my G27 wheel.

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        November 5, 2013 5:57 AM

        Yeah, I'm a bit skeptical too after all the nonsense over GT5 (and GT5 prologue). While I admire the greater variety of tracks and different conditions, including night driving, Forza 4 destroyed GT in terms of accessibility, car interiors, car physics and a better overall lineup of cars (although significantly smaller). I also still can't reconcile the fact that this game needs to be on PS4 as YESTERDAY. We'll see how the game shapes up when it's actually out, I'm not getting suckered in by trailers anymore.

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          November 5, 2013 9:02 PM

          While i can agree on some of your points. Forza physic got nothing on gt5 dude.
          Ill guess you play with a gamepad .....

    • reply
      November 4, 2013 8:43 PM

      1200 cars, or 1200 good, unique cars? I have played the shit out of GT games throughout the years, but their car numbers stats tend to be padded with 1) cars you don't give a shit about, like K-cars, and 2) 1500 variations of the Nissan Skyline

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      November 5, 2013 3:29 AM

      WHAT! No Saab 99 Turbo!?!?!?!!?

      Pre-order canceled!

    • reply
      November 5, 2013 7:11 AM

      Are they still doing that ridiculously stupid "premium" car distinction?

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