Oculus Rift consumer unit coming 2014, compatible with PC and Android

The world of virtual reality powered by Oculus Rift is unattainable to most. But that will change in 2014, when the company plans on releasing a consumer unit. It will be a single device that will be compatible with PC, Mac, Linux, and Android.

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The world of virtual reality powered by Oculus Rift is unattainable to most. But that will change in 2014, when the company plans on releasing a consumer unit. It will be a single device that will be compatible with PC, Mac, Linux, and Android.

"We will be delivering a single Oculus Rift which is a tether to multiple different devices," Oculus CEO Brendan Iribe told Engadget.

Of course, Android support will be rather limited, given the power needed to run VR. However, Iribe says that it won't require bleeding edge hardware. "I don't think it's going to require that full Kepler capability. I think we'll be able to deliver on an even earlier chipset than that," he said.

He adds that people will be "surprised" by the number of Android devices the headset will be able to support. "We're testing the latest Android phones, tablets and gaming devices to see what delivers the best VR experience."

From The Chatty
  • reply
    November 1, 2013 12:30 PM

    Andrew Yoon posted a new article, Oculus Rift consumer unit coming 2014, compatible with PC and Android.

    The world of virtual reality powered by Oculus Rift is unattainable to most. But that will change in 2014, when the company plans on releasing a consumer unit. It will be a single device that will be compatible with PC, Mac, Linux, and Android.

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      November 1, 2013 12:34 PM

      YES!

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      November 1, 2013 12:36 PM

      What is the guesstimate on price gonna be for one of these?

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      November 1, 2013 12:45 PM

      [deleted]

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      November 1, 2013 12:55 PM

      need retina display and g-sync

      always something to wait for!

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      November 1, 2013 1:01 PM

      [deleted]

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      November 1, 2013 1:02 PM

      [deleted]

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        November 1, 2013 1:30 PM

        Sony sounds like they are trying to do their own thing. I wonder if MS will try to forge a relationship with Oculus? They have some brilliant people there and they have been doing a lot of work on this, it's hard to believe that int he next couple years anybody is going to have a better headset than them. If MS is smart they will get the Rift working on the Xbox One!

        I'm just curious how many years we will have to wait until one of the hardware companies releases a VR-only console. My theory is that Nintendo's next console will be a semi-portable VR headset device which doesn't require a TV. They could call it Vitual Boy 2 (but they wont if they are smart).

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      November 1, 2013 1:05 PM

      ...when in 2014?

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        November 1, 2013 1:13 PM

        [deleted]

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        November 1, 2013 1:31 PM

        I hope somebody has these things at PAX East because I still haven't tried one of these out yet in person. I'll just have to get my PAX Pox shots first I guess.

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          November 1, 2013 1:36 PM

          I'd really like to try one as well. :[

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      November 1, 2013 2:20 PM

      Phone support will be awesome. Especially for trips you can load your phone up with movies, shows, etc. and it's like watching them in a theater.

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      November 1, 2013 3:22 PM

      Nice Timing. I literally just finished reading an article about google glass and sort of became excited about what the future holds. I immediately thought about the Rift and was trying to decide whether to seek out an official site or hit up shacknews with little hope of any new info and here we are.

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      November 1, 2013 5:10 PM

      Whats the res on the consumer version? How is that compared to the dev version?

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        November 2, 2013 2:46 PM

        Im pretty sure that they have stated that the consumer version will have a 1080p screen

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      November 2, 2013 3:09 AM

      when in 2014? WHEN

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      November 2, 2013 5:03 AM

      [deleted]

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        November 2, 2013 7:53 PM

        its the only way they will be able to double the price and collect the Apple Tax(tm)

    • Ziz legacy 10 years legacy 20 years
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      November 2, 2013 4:16 PM

      They said unit.

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      November 2, 2013 8:42 PM

      How about support for standard HDMI 3D? I'd love to pick one of these up if they could do that - I'm interested in my existing movie/game collection, not on limited PC titles I'd need to rebut with specific driver support.

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      November 3, 2013 7:59 PM

      I've been messing around with the dev kit for a fair while now and unfortunately there's still the problem of motion sickness preventing the rift from being the wet dream fantasy that alot of gamers envision. The only games that you can actually play that guarantee no sense of motion sickness are ones like proton pulse where your translational position is stationary with the only rotation coming from the head tracking. Any games that involve body acceleration will ultimately cause nausea as your brain interprets the signals from your eyes as movement but your inner ear feels no such motion. This doesn't happen so much when staring at an ordinary flat 2d monitor as there is no stereo 3d effect providing depth to the image.

      If the team can't resolve this core problem then the application of the consumer rift will be severely limited :(

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        November 3, 2013 10:15 PM

        Dont rain on this party man!!! This is the real next gen right here. While some people do get motion sickness from the rift it will not effect everyone and I think that the problem you are mentioning is more of a user problem than a problem with the hardware. Also people that are effected by this issue can train their brains and get over it.

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          November 4, 2013 7:21 AM

          No, the motion sickness is a real thing. When your hands turn you one way and you turn your head the other way your brain freaks the heck out. I was surprised at how visceral and immediate it is. In the base jumping game Aaaahhhahahah (sp?) it's fine, but playing team fortress with it I had to learn not to use the keyboard to turn... as long as I just spun in a office chair to turn it was excellent, and the aiming is a dream and it really is amazing... but slip up and turn with the keyboard and you get your stomach in your mouth... I think the only way to address id is by changing the controls for the games so that you only turn with your head.

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