Xbox One game DVR requires Gold subscription

As with Xbox 360, certain features on Xbox One will be exclusive to Live Gold members. One of those features is "game DVR," which enables users to record and share up to five minutes of gameplay footage.

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As with Xbox 360, certain features on Xbox One will be exclusive to Live Gold members. One of those features is "game DVR," which enables users to record and share up to five minutes of gameplay footage. The Gold requirement is unsurprising, given that most online-enabled features on Xbox are blocked behind a paywall. With game DVR, clips are stored in the cloud, with "magic moment" clips stored on Xbox Live gamercards.

"You'll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system," Microsoft's Marc Whitten explained.

DVR captures are limited to 720p at 30fps, Microsoft confirmed to IGN. And only Gold users will be able to use the feature. "Game DVR features will be available to Xbox Live Gold members only," a spokesperson told One Hit Pixel (via NeoGAF).

Other Gold-exclusive features for Xbox One mentioned by the Live official website include OneGuide, which offers "customized" TV listings based on what's popular within the Live community. Skype is also exclusive to Xbox One and Xbox Live Gold.

From The Chatty
  • reply
    August 7, 2013 9:00 AM

    Andrew Yoon posted a new article, Xbox One game DVR requires Gold subscription.

    As with Xbox 360, certain features on Xbox One will be exclusive to Live Gold members. One of those features is "game DVR," which enables users to record and share up to five minutes of gameplay footage.

    • reply
      August 7, 2013 9:06 AM

      An entire five minutes? Oh lawdy!

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        August 7, 2013 9:10 AM

        STORE UR MEGAZ ONLINERZ

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        August 7, 2013 9:13 AM

        haha damn

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        August 7, 2013 9:15 AM

        It's constantly recording, so it always has the last five minutes of gameplay available to you.

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        August 7, 2013 10:15 AM

        think of the tears if people fill up the HDD on "accident" recording every damn thing

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      August 7, 2013 9:23 AM

      sounds good. I pay for gold have nothing to worry about. I have gold and I just want the family share thing so i can share my gold with my kid.

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      August 7, 2013 9:39 AM

      I'm probably alone in this, but this makes me rage. All the talk about how it's a core feature and how it's always running in the background no matter what, but it's a complete waste of resources if you don't pay their sub fee. I've only ever paid for ~6 months of Gold since the 360 launched because I mostly play single player games.

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        August 7, 2013 9:41 AM

        at this point it should be understood that to really own an XB1 gold is mandatory.

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          August 7, 2013 10:00 AM

          Yeah, the 360 has slowly become that way too. Imagine my surprise the night I came home from work, put on my headset, and joined the chat group with my friends (as I had done every night for several months) only to get a popup message that said Silver members could no longer voice chat. No dashboard update, no new ToS, just a glaring middle finger from Microsoft shining at me in the middle of the night.

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        August 7, 2013 9:58 AM

        Well, I'm sure the requirement changed once they had to change the always connected requirement. Otherwise, how can they be sure you have a connection to the cloud servers to store your videos?

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          August 7, 2013 10:00 AM

          I fail to see how that has anything to do with needing a Gold subscription.

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            August 7, 2013 10:16 AM

            Because they said so? I don't know what you want them to justify. It's just another service they are putting behind the paywall. They did state (previously) that some of the features were leaning on the cloud (do do the video editing), and since they can only count on the cloud if you have Gold, here we are.

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              August 7, 2013 10:33 AM

              Thank you for a lesson in circular logic.

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                August 7, 2013 1:12 PM

                think of it this way:
                it relys on the cloud. the cloud costs money to maintain. so you gotta pay to use it.

                MS has already proven they're more than capable of providing a great online service & community with Xbox 360's Live.

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                  August 7, 2013 1:56 PM

                  *shrug* Yea, I'm not sure why it's still a huge issue for people here eight years later that Gold is pretty much something you need if you want the full Xbox experience. I don't see that strategy changing with the One at all, and in fact PS4 moved even closer to LIVE with their announced changes.

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                  August 7, 2013 2:41 PM

                  How does it *rely* on the cloud? Does that mean it's constantly saturating your upload then?

                  Why don't you have to option to store clips to your hard drive? Copy them over usb, upload how you see fit and ignore their cloud entirely?

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                    August 7, 2013 3:35 PM

                    What sucks most about this is that it's just like every other interesting feature they've mentioned for the Xbox One before that people were complaining about (including the ones they've dropped or changed): they aren't actually explaining these features sufficiently. While here they're also failing to justify why it requires the cloud and needs to be behind their paywall which makes it that much worse. Only saying here's what we're doing with this feature we've barely explained before. Don't like it? Too bad. Same exact shit that people were down on them before because, they still aren't getting it and it's fucking ridiculous.

                    So in turn we get people like Korban and mancide defending this apparently arbitrary decision by saying just because they said so, dummy. Without even knowing what the fuck either. Digital video recorders as we know it record data to HDDs. If this thing only records to their cloud server, many multiplayer gamers probably won't even use it because of the lag and packetloss it will introduce with the concurrent uploading during online gameplay. Say it's not uploading constantly to the cloud and only when you tell it to upload the last 5 minutes. If they can't store clips to the HDD for perusal and upload later while outside of a game, that means they'll have to break from the game and action after the amazing moment to initiate the upload and refrain from playing for as long as the upload takes or continue playing and suffer through the flood. Either scenario is entirely possible and undesired if it were to rely on the cloud.

                    They need to actually say what it's doing, how it's doing it, how it will impact the online gaming experience, and why you can't store clips on the HDD and take them somewhere else for editing and uploading. They need to clarify why a gold requiring feature as well as the ramifications of that. Again, they aren't doing any of this and it's frustrating.

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                      August 7, 2013 3:37 PM

                      Is everything you said not equally applicable to the PS4 and its recording/streaming solution?

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                        August 7, 2013 3:49 PM

                        What does that have to do with anything here? If you want to make this a dumb MS vs Sony thing and drag them into, too, fine. They need to explain their game recording feature as well. Have they recently mentioned that it requires PS+ for cloud storage or some bullshit, too?

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                          August 7, 2013 4:01 PM

                          It has to do with your big Xbox One tirade right there about the feature being shitty and poor messaging. Sony hasn't given any real details yet either. The fact that they've put multiplayer behind a paywall now suggests to me they'll be using this generation to reset expectations for what's free vs paid. I would honestly be surprised if either system gave you access to the raw recording to put on a USB stick and do whatever with, same as every other appliance computing device of recent years. If that's a thing that's important to you you're going to want to stick to PCs.

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                            August 7, 2013 4:19 PM

                            The tirade as you put it is a result of a feature once sounding awesome to now sounding not so awesome and backed with nothing real reasoning or sufficient explanations. And to be honest, the PS4 isn't even on my radar anymore so I don't give a shit about what they do with their video stuff. Care even less now if this is an indicator of where it might go.

                            Who says it needs to be raw, though? There's no way they're going to be uploading raw gameplay capture. Bandwidth requirements would be insane, not to mention the space it would eat up on disk if it's writing there at all for the buffer and not just using RAM. If it's encoding before you upload, that makes the multiplayer capture scenarios that much worse because

                            It'll be compressed and encoded somehow before that happens. Before this news, Microsoft had said actually said in an interview the DVR footage will be 720p @ 30fps, so it stands to reason it will be in some manageable and portable format and ready to go. I personally wouldn't have been surprised if either system had given you access to the videos on the HDD for copying / editing / uploading externally. You could transfer saves and external media files on the 360 and PS3 over USB or the home network. PS3 also had a few games that supported screenshots as well as video captures. I remember using usb to transfer some Wipeout HD screens.

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                              August 7, 2013 4:29 PM

                              I meant raw in the sense of accessing it via some file browser.

                              Like I said, I never expected that to be the case. I expect the sharing UI to just maybe let you choose a couple major providers and put your video there. Much like existing games that have this sort of functionality just let you put it on YouTube or the company's own site and nowhere else (ex you can't email yourself the video file afaik).

                              I mean, realistically what percentage of people are going to put these clips anywhere but YouTube? The console will have some basic video editing UI and then you'll be set. If you're someone who wants to do some crazy streaming show with fancy overlays and video editing you'll probably have to do the same thing that you'd do today to capture/stream console games.

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                                August 7, 2013 4:51 PM

                                Given the way save game data and media files were accessible on the current consoles, I totally expected user to be able to take the x minute video capture files from the disk, back them up elsewhere, edit them in normal, familiar software, and so on if they wanted more flexibility. Take a bunch of separate 5 minute clips, stitch and whittle them down into a 1 minute highlight reel then suitable for Youtube or the like. Locking it down and putting it behind the paywall seems to go against the basic idea of capturing and sharing gameplay. It's a business decision so blah blah.

                                If the consoles can do something that in their own UI, that's great. It's not clear at all what you'll be able to do. Do you have to break from a multiplayer game before the five minute capture period passes if you don't want to lose that crazy Battlefield highlight forever? Can you choose to save more than the last chunk to disk and edit them together on the console itself?

                                If it's highly restrictive, it does seem a bit like a waste. Of the feature and the resources of the console itself. It's the first time for this kind of stuff to be built in the consoles, so easy to forgive the growing pains. Can't be too hard on them for trying new stuff. And I am glad Microsoft is apparently allowing capture external devices, seems like gameplay still won't require HDCP like the 360?

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                                  August 7, 2013 5:36 PM

                                  You need to justify development of these features with real user scenarios. You keep comparing this to transferring save games but it's completely different. It's important to allow people to move between consoles with their save game/progress (either their own multiple consoles or a friend's machine). At the beginning of the console cycle the only possible way to do this was allowing save games to be moved via USB devices. That's justification enough for a feature that has security implications. This scenario is completely different. As I said, how many people who want to share a video are not going to put it on YouTube or be unhappy if they can only put it on YouTube? It's a tiny number of people to do a bunch of extra work for what is ultimately a more cumbersome workflow than just allowing for a way to share to other services in the UI.

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                                    August 7, 2013 5:52 PM

                                    Your theoreticals are pointless. You could just as easily ponder how many people would even use the DVR feature in the first place and I'd probably have the same answer for you. Especially when so much is unknown about how the cloud saving will affect your gameplay experiences.

                                    Hard to speculate any further with this until we know what the capturing / saving / editing is for these clips on the consoles themselves. If you are limited to one clip at a time in the console UI, I'm sure some people will be super bummed they can't make a highlight reel or montage for youtube out of many different chunks. But can I say that for sure? No. Of course not.

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                                      August 7, 2013 6:34 PM

                                      If you consider the idea that the vast majority of people will want to share video on the dominant video sharing platform a strange and unlikely scenario then yes, this conversation is pointless.

                                      Likewise I can point to the number of existing videos of games on YouTube as proof that there are a meaningful number of people who want this feature. I could point further to existing games that have had to build this feature themselves. I could point to decades of sports games that allowed you to save replays to show your friends.

                                      I really have no idea why you think this will be a feature with some huge perf impact that devs will get to opt into if they don't need the cycles foe their game. There's a reason these machines are using significant OS overhead and they're not going to turn into PCs with variable spec targets for a dev depending on what features they want to use.

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                                        August 7, 2013 6:49 PM

                                        The only performance impact I've been talking about is strictly network related in regards to online multiplayer games and remains a total unknown. They haven't been clear enough regarding this cloud storage for clips. Saying the DVR feature itself requires gold and stores clips in the cloud without any other info what else are we to assume? When is it uploading them as it only buffers 5 minutes at a time? Is it never storing them locally on the HDD for editing and uploading later (whether on the console itself or not)? Do I have to pause my online game if I want to upload the latest buffer before it's gone? And so on.

                                        If you cannot choose to save multiple 5 minute clips to HDD and save your online gaming from lag and packet loss and other general awfulness when you don't have the bandwidth to both upload HD video and send and receive gameplay data, why would you even want to use the cloud storing DVR?

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                                          August 7, 2013 7:05 PM

                                          Even if I were to grant all the silly conditions you're saying apply (as if the Xbox is going to be constantly uploading a stream of your gameplay just in case you want to save a clip...), the answer to your question is still obvious: for singleplayer games (and clearly people like this scenario since they're bitching about needing Gold to use this feature, implying they don't care about multiplayer).

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                                            August 7, 2013 7:23 PM

                                            I'm not saying that it's going to be constantly uploading, I really don't know how any of it will work because they haven't said so. That's the problem with all of this. Again. And again. Lack of communication.

                                            And what the hell is so silly about wanting to know how you're supposed to save a clip during an online multiplayer game? Seriously, do you have to stop playing to initiate the upload of the capture and then either wait for it to finish or continue playing with the upload being saturated, or can you save multiple buffers of the probably longer than 5 minute match to the HDD and deal with the uploading later?

                                            That seems like some rather important information to be holding back.

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                              August 7, 2013 5:00 PM

                              I would have been remarkably surprised if either company had given you the ability to access the video directly from the HDD; it would have required them to spend more time and money on software for a feature that maybe 1% of customers would ever use since I'm sure there are tools already in the console OD to let you share it to major video services.

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                                August 7, 2013 5:41 PM

                                Unlike the console games where capturing gameplay on the device itself involves recording a demo or saving a replay and rendering / encoding and uploading a short video after the fact inside of the game to a specific site, a game that allows capturing video footage directly on current consoles (ex: Pixeljunk Eden) allows you take the video directly from the PS3's HDD or upload it to Youtube from the console itself. The captured video is stored right there in the video files section of the XMB like any other media. Screenshots in games that allow them are stored under photos with all the others. So keeping it that way but improving it on the new systems would not have shocked me in the slightest, to me it made a lot of sense as a system wide feature. I'm way off base though because it's really surprising to both of you.

                                These console will be networked so being able to pull the videos down to a Mac or PC for editing and uploading would have been great. Not to say they wouldn't include the tools or assume most would just rather deal with the limited UI and features of the console's video editing and sharing abilities. Putting it behind Xbox Live Gold and people saying it relies on the cloud rather than the HDD still surprises me. And confuses me when no one is mentioning how it relies on the cloud and what it means for multiplayer games. I wouldn't be able to capture and upload footage a game like Battlefield 4 while I play a conquest game. I don't even have the bandwidth to stream that in low quality while playing, but these are 720p/30fps captures. If I can't save multiple clips to the HDD to look at, edit, and upload later the whole DVR concept is useless to me, and I'm sure I'm not the only one.

                                Putting all of our own expectations aside, still think they needed to do a lot more explaining and clarification with this DVR stuff before coming out and saying it needs gold to be used at all.

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                  August 7, 2013 5:42 PM

                  Dear fucking god i wish you learned what the fucking 'cloud' was.

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        August 7, 2013 6:43 PM

        Buy a ps4.

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        August 8, 2013 5:10 AM

        You forgot forever.

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      August 7, 2013 9:40 AM

      Another fail

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      August 7, 2013 9:51 AM

      I suspect they are going to magically tweak the OS though the power of the cloud and upgrade the buffer length to 15 minutes before launch.

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        August 7, 2013 10:00 AM

        I'm sure they can tweak it, but really, the last five minutes of gameplay should be sufficient for most things people would want to do. Unless you wanted to do some GiantBomb "Quick" looks of 60 minutes or more. But, even then, you will have the Twitch.tv streaming integration (and doesn't Twitch archive your streams?).

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          August 7, 2013 10:11 AM

          The always on live 5 mins thing is actually very cool that it can be run without any setup. But yeah it's going to be really interesting how the "proper" streaming and "letsplay" features from twitch actually work.

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          August 7, 2013 10:30 AM

          Any word on whether the twitch streaming requires Gold? Probably? Definitely?

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            August 7, 2013 11:41 AM

            My operating assumption with MSFT is that almost everything is/will be behind a Gold paywall.

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      August 7, 2013 10:08 AM

      What another bunch of unmitigated douchefuckery.

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      August 7, 2013 10:14 AM

      Eh, a gold sub is already required for so many core features that it is just a cost I build into my annual gaming expenditures.

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        August 7, 2013 10:25 AM

        I never play mp on my xbox (I have a pc for that). Gold is worthless to me. hate that they have a subscription model for features I wouldnt use just to get a few I would use

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          August 7, 2013 10:29 AM

          Yeah, it sounds like you would only play exclusives, so like 3-4 games a year? Definitely shitty that you would need to get Gold just for that, but would you play it enough to take advantage of the video sharing?

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      August 7, 2013 11:35 AM

      Won't be a huge shock to most people to find that every software feature of the Xbox One will require a Gold subscription. The only thing you can do for free on your 360 is play offline games, stream a select few media formats over your local network, play local games, and order pizza.

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      August 7, 2013 1:03 PM

      Good job Micro$oft! Next we will need Gold to just say the name. You making the WiiU look better all the time!

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        August 7, 2013 1:17 PM

        Except the Xbox One will have games

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        August 7, 2013 1:55 PM

        Here we are after eight years of the 360 and people still don't understand that unless you just want to play offline and isolated that Gold is really required to get the full experience. I'm not saying they don't need to make some changes to the Gold program, but it's pretty obvious that yearly fee has been reinvested into the service and isn't simply a profit-line on the balance sheets.

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          August 7, 2013 5:03 PM

          But what are we supposed to get righteously indignant about if we acknowledge what has been common knowledge for years now?

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          August 7, 2013 5:14 PM

          They are making that clear that's for sure. I refuse to pay for Gold not worth it for me. Now it's be becoming apparent the Xbox isn't worth it now either. To bad as I am A Microsoft fanboy.

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        August 7, 2013 5:02 PM

        I love when posts indicate that they're not worth reading in the first sentence.

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      August 7, 2013 1:18 PM

      I'm sad to hear this. I'm actually quite excited about these video features as I always have stupid stuff happen to me while playing games and love telling people these stories. I can't wait to actually show them what happened instead! Too bad I already dropped live since I play multiplayer on my PC and don't care for any of the exclusive multiplayer games on xbox anymore since halo4 changed halo. I guess I'll just stick with PC and PS4 for a while then.

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        August 7, 2013 1:24 PM

        Yeah, I'm not sure why someone would get an Xbox One if they weren't planning on taking advantage of the Gold online features. Online/multiplayer features have been one of Microsoft's strongest areas. If you have a PC for MP gaming, the PS4 seems like the better option, though we still don't know all the details of what they will be putting behind their pay wall.

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        August 7, 2013 1:53 PM

        It's not like it's difficult to find it for about $35/year.

        But, to each his own.

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          August 7, 2013 2:42 PM

          Find me a $35 live card, right now.

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            August 7, 2013 3:26 PM

            Well, most of us jump on them when they are available several times per year.

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              August 7, 2013 3:34 PM

              Doesn't help a normal person like me. My gold sub lapsed and looking on and off for a deal with GTA5 and the new system upcoming has been more difficult than it's worth. I was checking around months before it expired, even though I never use the damn 360 anymore.

              It's always bullshit when people say it's easy. Maybe it's easy to find a $35 12 month sub if you wait a fucking year for the few times some random store may have a deep discount and are lucky enough to not miss it because you weren't available to browse the internet that day. That's not difficult at all.

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              August 7, 2013 3:48 PM

              Can you give me this facebook coupon? I don't have an acocunt. And is this site trustworthy? It looks pretty shady :(

              Don't know if I'd give them my CC#

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                August 7, 2013 3:51 PM

                i bought from them. t'was legit, digital delivery within an hour IIRC.

                i can't give you the coupon because i already used it to get mine. but still, $37.99 aint bad.

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                  August 7, 2013 3:55 PM

                  Thanks for sharing, but I'll go on waiting for mancide to do the not difficult work and find me one for $35.

                  More fun that way.

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                    August 7, 2013 5:00 PM

                    If you change yer mind there's a promo code (SALE) that'll knock it to $35.99

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                    August 7, 2013 7:29 PM

                    I can't find you one RIGHT NOW because people don't have them on sale right now. But they will most likely be on sale again before GTAV.

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                    August 7, 2013 7:55 PM

                    If you just look at my post history I've posted no less than 7 deals this year on 12-month Xbox LIVE Gold cards: http://www.shacknews.com/search?chatty=1&type=4&chatty_term=12+month&chatty_user=mancide&chatty_author=&chatty_filter=all&result_sort=postdate_desc

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                      August 7, 2013 8:15 PM

                      I looked and saw

                      - Save $20 on 12-months of Xbox LIVE when purchased with a console
                      - 12-months of Xbox LIVE Gold $49.99
                      - 12-months of Xbox LIVE Gold $39.99

                      Have to go all the way back to March for a $35 deal. Before that it looks like the one in January sold out fast (a few hours after you posted it according the reply). I know these things go on sale, and I've seen these sales before here and elsewhere. Just saying it's not always easy to find them for as little as $35 like everyone says. Especially when you want it. As evidenced by the people who stockpile a few years worth of cards when they do see them on sale. Which is crazy to me but apparently smart if you are committed to the platform.

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          August 7, 2013 2:50 PM

          There's no reason to toss away good money for free. If it doesn't serve a purpose for you, don't pay for it.

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          August 7, 2013 5:22 PM

          When I first got my 360 years ago I used to find the 12+1 cards for about 30$ But lately I've been lucky if I can find it for 45$ Either way I'll wait and see what happens with the xbox one. The only game I really want on it right now is the new halo just so I can play the campaign so maybe by the time that comes out there will be a bunch of other cool exclusives that'll make live worth the money. Otherwise I guess I won't have the video feature.

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      August 7, 2013 3:51 PM

      Needing gold to use half the features of the console was my main reason I've not bought a console game for at least 18 months.

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      August 7, 2013 3:54 PM

      That's reasonable. You need Gold to play multiplayer games. If you aren't into the social aspect of games, then why would you want to record and share your videos?

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        August 7, 2013 5:06 PM

        Because [insert convoluted excuse I just came up with to justify sperging despite the fact that I never planned on buying the console in the first place], that's why!

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        August 7, 2013 6:52 PM

        lol what? Recording and sharing games doesn't require multiplayer anything. Most of the let's plays I've ever seen are single player games. Not playing multiplayer doesn't mean you're not into the social aspect of games, it just means you're not into the specific social aspect that multiplayer represents. There are plenty of other ways to be social with games.

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      August 7, 2013 5:43 PM

      It would be useful if people began including the yearly cost of a Gold subscription to the price of the Xbox One when referring to its cost.

      $529 - $559 depending on discounted subscription deals

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        August 7, 2013 5:47 PM

        You may have to end up doing this with the PS4 too, but we have so few details on what is/isn't behind their pay wall at this point.

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          August 7, 2013 6:45 PM

          Netflix and Hulu aren't. But multiplayer games are last I've heard. =(

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        August 7, 2013 6:06 PM

        You can get it with Office365 for $99 a year, that's not that bad of a deal really.

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        August 7, 2013 6:36 PM

        we can do the same for the PS4 if you're interested in the features it has locked behind PSN+ (multiplayer and who knows what else, currently auto updates and cloud saves on PS3)

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