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LocoCycle's Xbox One version in development for less than six months

It turns out that the Xbox One version of Twisted Pixel's LocoCycle hasn't been in development for very long -- about six months, to be precise.

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If Twisted Pixel's announcement of LocoCycle as an Xbox One launch title sounded sudden, that's because it hasn't been in development for very long. Originally created for Xbox 360, the next-gen version of LocoCycle has only had a development cycle (no pun intended) of about six months, meaning it won't utilize all of the Xbox One's exclusive features.

LocoCycle tells the story of sentient motorcycle I.R.I.S. (Intelligent Reactionary Infiltration System), seeking to escape the clutches of creator S.P.I.K.E. (Sociopathic Predatory Intelligent Kill Experiment), while inadvertently dragging along her mechanic P.A.B.L.O. (wait, no, that's actually "Pablo." My mistake.) for the ride. I.R.I.S. fends off obstacles using her tires and by using Pablo as a fleshy weapon.

Twisted Pixel tells Joystiq that the short development time won't allow for Xbox One-exclusive improvements to the in-house Beard engine. Unlike its Xbox 360 counterpart, the next-gen version of LocoCycle will run at 60 fps at 1080p, as our preview can attest to.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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