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Rayman Legends wouldn't sell enough on Wii U, says Ubisoft

Rayman Legends was delayed because 'the Wii U was not going to sell enough,' according to Ubisoft CEO Yves Guillemot.

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Ubisoft's decision to delay Rayman Legends to September and release on other platforms was simple, according to Ubisoft CEO Yves Guillemot. The Wii U version alone wasn't going to sell enough copies. The reasoning isn't surprising, but hearing such candid confirmation is a bit more unusual.

"What happened was that we saw the Wii U was not going to sell enough of those games," Guillemot told VentureBeat. "The game is going to be fantastic, and we didn't want those creators to wind up in a position where even after making a fantastic game, they didn't sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

He defends it as "the right decision for gamers and for the team," and says the extra time has let them polish and expand the game. "It's much bigger content-wise," he said. "We have new bosses in key levels and so on. The experience is much more complete." He concluded by saying that, "sometimes we have to go against the urge to get to market too fast," and slow down to reach full potential.

The team at Ubisoft Montpellier certainly hasn't been resting on its laurels. The extra time has resulted in a Challenge Mode demo for Wii U, 30 extra stages, and a Vita version, along with whatever spit-shine has gone into the game itself. It's due September 3.

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From The Chatty
  • reply
    June 19, 2013 7:55 AM

    Steve Watts posted a new article, Rayman Legends wouldn't sell enough on Wii U, says Ubisoft.

    Rayman Legends was delayed because 'the Wii U was not going to sell enough,' according to Ubisoft CEO Yves Guillemot.

    • reply
      June 19, 2013 8:12 AM

      Can't argue with their reasoning, but still sucks.

      After playing demo in one store, we went and bought a Wii U same day before we found out it wasn't going to release until I think Feb, then got pushed to sept...Wii U hasn't really been used since first day we got it.

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      June 19, 2013 9:39 AM

      Makes sense although that demo absolutely sold me on the game. Especially the music one. I'm definitely looking forward to playing it.

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      June 19, 2013 9:48 AM

      What they say is true, on one hand. However this game is so much fun and it has a level of polish and intuitive controls that I cant imagine it being on anything else other than WiiU.
      My hope is that although it went multiplatform, potential buyers will recognize that the best way to play it, is on the WiiU.

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        June 19, 2013 10:18 AM

        I'll buy it, raving rabbids was fun

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      June 19, 2013 12:15 PM

      I wonder how many people will stick to their guns and not buy this game like they said?

      Oh wait, I remember Mondern Warfare 2!

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        June 19, 2013 12:45 PM

        why the hell would people not buy this game? the last one was a moving wall piece. so beautiful, and fun.

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