Crytek's Ryse: Son of Rome is an Xbox One launch game

Powered by the latest version of CryEngine, the debut Xbox One trailer of Ryse impressed audiences at Microsoft's E3 press conference--even if the gameplay seemed a bit too reliant on QTEs.

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As previously announced, Crytek's long-in-development action game, Ryse: Son of Rome, is exclusive to Xbox One. Powered by the latest version of their CryEngine, the debut Xbox One trailer impressed audiences at Microsoft's E3 press conference--even if the gameplay seemed a bit too reliant on QTEs.

The game stars Marius Titus, a soldier in the Roman army who "must embark on a brutal journey to defend the Empire's honor and seek revenge for the murder of his family." God of War much? Although the game was originally meant to be a Kinect title, the demo shows mostly controller-based gameplay that will somehow work "in conjunction with Kinect."

Here's the E3 trailer:

From The Chatty

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    June 10, 2013 12:14 PM

    Andrew Yoon posted a new article, Crytek's Ryse: Son of Rome is an Xbox One launch game.

    Powered by the latest version of CryEngine, the debut Xbox One trailer of Ryse impressed audiences at Microsoft's E3 press conference--even if the gameplay seemed a bit too reliant on QTEs.

    • reply
      June 10, 2013 12:30 PM

      This is a plain, straight up lazy attempt to money grab the launch hype with a tech demo. Oh Crytek, what have you become.

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        June 10, 2013 5:37 PM

        It was announced 2, maybe 3, E3s ago.

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      June 10, 2013 12:55 PM

      I liked this game better when it was first announced for 360 Kinect than I did today for the one with a controller

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      June 10, 2013 1:02 PM

      It looks nice enough but I think that every sword fight turning into a qte will get pretty boring pretty fast.

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      June 10, 2013 5:32 PM

      Wow, that looks so bad!!! Not the graphics (which look good though not particularly interesting), but the gameplay... these guys need to play some Chivalry or something.

      Probably the worst thing about it is the disconnect between the 'plot' and the 'gameplay' (each of which seems weak by itself). E.g., they need to fire some huge rock at a tower, and they don't because... there are some creatures there. He kills them, then says fire, and it takes 1 second to fire the thing. Why doesn't he just yell "fire!" at the beginning?

      I'm surprised they showed any gameplay... it looks boring to play, plus there are so many obvious bugs (weird animations, lip syncing way off sometimes, skybox looks incomplete in the second part, etc.).

      Dear Crytek, amazing tech does not mean great graphics (I can tell they're tessellated and all, but tessellating purely grey environments is boring). And tons of explosions don't make gameplay exciting.

      Hope this isn't a trend... I guess we'll all have to wait for Dishonored 2 to come out to show people how next gen games should be done (hopefully!)

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        June 10, 2013 5:39 PM

        I agree with all that you said, but also add in the quick time events, and it looks like a very not fun game.

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