Halo: Spartan Assault coming to PC and mobile as Windows 8 app
Halo is coming back to PC... but not in the way you may have wanted.

Halo for PC. At last!
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Andrew Yoon posted a new article, Halo: Spartan Assault coming to PC and mobile as Windows 8 app.
Halo is coming back to PC... but not in the way you may have wanted.-
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In this case we're talking about games written/designed around a huge set of APIs that don't exist on Windows 7. The native system APIs on Win8 and WP8 are fundamentally different from those on Win7 and before. There's no path to back port, you'd just be rewriting core functionality. It isn't some vague artificial restriction to Win8 just because.
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Stopped playing Halo after the first consolized crap was released. Story was "ok", nothing special, the controls were crap, and the game was unoptimized. I might have continued playing if they didn't make the series exclusive to the xbox, but too bad so sad. Not getting a penny from me for this series.
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Funny, I don't consider myself a "front pager" and I thought the Halo series was crap, too, especially the badly over-hyped first one. Crappy texturing, clunky gamepad controls, and awful AI (side-hopping Disney-esque Aliens were the final straw, just laughable, really).
And somehow that thrilled thousands of clueless gamers? Just wow. How sad.
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I can understand that it is not a series that appeals to everyone, I'm kind of meh on them myself, but it is still hilarious seeing people like the OP in this subthread who utterly refuse to admit there are any redeeming qualities to the franchise or that it has had a serious impact on the direction FPS games have gone the last decade
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For a minute there I thought this was a new FPS Halo designed just for Windows LOL,. Looks like budget titles is all we will get on the PC from MS, shame I guess it is because the Xbone is many generation ahead the best PC...
Looks ok, little low on the textures and polys, I hope it scales for a PC, that be cool but I doubt it, may check it out. -
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Oh no doubt it is not the same as the 360 but this game seems to have low requirements so it should be a big potential base, and 8 isn't really being adopted by businesses yet so it is mostly consumers using it. The game certainly isn't as broad as solitaire but I think it will have enough market with windows 8.
Anyway I think 8 is around 58 million users if you look at the 4.2% active users and the 1.4 billion pc users. -
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I just don't know what you're complaining about at this point. They're releasing a reasonably nice looking, fairly high production first party game designed for phones and tablets. It'll also get controller and keyboard/mouse support I guess. It makes perfect sense to put on the Windows store (and it couldn't be anywhere else on the phone). If the complaint is they need more compelling content on the store, this seeks like a perfectly reasonable step unless you were expecting 15 new AAA exclusive IPs to show up all at once or something.
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Again I don't know what you want. People complain Windows is not equipped for touch like they love with their new iPad. Version of Windows designed for touch comes out. Software is written for it. Why are you writing software exclusive to the platforms designed to support that software?!? New Xbox is announced and people complain there aren't enough games (ie exclusives) talked about. Now here's an exclusive for a similar but different platform (it's not like iOS doesn't see plenty of exclusive releases, Android has some as well) and suddenly it's a terrible decision.
You want a touch based Halo game for all the Windows 7 machines out there? Target that huge install base you mentioned?-
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It is designed for touch, not strictly touch based, these are meaningful differences. I don't want to play a touch based dual stick shooter design for controller/mouse levels of precision. Various Geometry Wars ports and more have proven this repeatedly. Likewise console players aren't going to have a good time playing Quake 1 with a controller. That's what designed for touch means to me. And that there's a touch version at all means you're built around Win8 APIs, which means a Win7 version is a significant amount of work, far more than just tweaking the input code. Adding controller support to a touch based WinRT (the API) application is completely different from porting the entire app to Win7. Nothing about what you're saying about a Win7 port follows because of this rather important difference. A Win7 version would be written in C++ against Win32 or in C# against .NET. A Win8 version uses either of those languages but targeting the WinRT APIs that only exist on Win8 (since a vast new set of APIs needed to be developed for touch based and highly mobile computers and Win32 is fundamentally unsuited for this).
Again, you're complaining about an exclusive that's not big enough to pull you to a system. What do you want? No exclusives ever because fuck being made to upgrade? Or the only exclusives that are ok are the ones that are important enough to pull you to upgrade? New platforms generally need exclusives to help solve the chicken and egg problem. That's why console owners have first party developers.
You seem to think app stores are only a bad thing, but the average consumer feels exactly the opposite.-
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As I said, I've played enough Geometry Wars on touch based devices to feel like designing a twin stick shooter around touch is a meaningful difference. If it was just a port of an XBLA game I doubt you'd get a great experience if you already have issues with virtual stick style games (which I generally dislike).
The things you're complaining about are specific details to a specific implementation of an app store that are all flexible over time. You haven't acknowledged any of the huge advantages they provide. You first complained about how you're not going to like when some IP you are interested in is locked up in the Win8 store, but I expect few complaints when you can only get Half Life 3 through Steam and the latest Blizzard expansions through their service.-
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The advantages of app stores has been well documented for all parties involved. This would seem particularly obvious with Steam on PC and all the advantages it has provided. Likewise for iOS. I'm not sure how you could possibly believe otherwise given the state of client software before app stores.
And yes I work for MS on dev tools.
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