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Sony easier to work with as an indie, Guacamelee dev says

With Guacamelee's release on PS3 and PS Vita imminent, developer Drinkbox Studios took a moment to praise Sony's continuing efforts to reach out to developers--smaller indie studios, in particular.

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With Guacamelee's release on PS3 and PS Vita imminent, developer Drinkbox Studios took a moment to praise Sony's continuing efforts to reach out to developers--smaller indie studios, in particular.

"The only obstacle to going to their platforms is that you have to have the technical ability to write a console game," said Drinkbox co-founder Graham Smith. "The submission process is straightforward--if you have a game idea, you send it to them. If they like it, they'll let you release it on their platforms. For other platforms, it's not that easy."

Smith talks about the inherent limitations on trying to get indie titles on Microsoft platforms, emphasizing that Microsoft's Xbox Live Arcade service does not allow for self-published games. "That's why, for us, it's always been easy to release on their platforms," Smith added. "So far, all of our games have been self-published and without a publisher, we are not able to release on the Xbox platforms."

Guacamelee level designer, Chris McQuinn, sees a connection between Sony's developer outreach and the increasing trend of digital game titles. "I think everyone's becoming more aware, especially with the next generation of consoles, that downloadable content is the thing," he said. "When everything is becoming downloadable, it's a lot more encouraging that console makers are reaching out to indies, because they've been making their games downloadable this whole time. They're sort of bringing everybody into the mix, at least that's the general feeling we have, which is great, especially for smaller companies."

Drinkbox is not ruling out a presence on the upcoming PlayStation 4, but admits that Guacamelee's long development cycle likely means they'll miss out on the new console's launch window. "We're talking about it, internally," Smith said, in regards to a PS4 title. "We'd like to do something. We launched Mutant Blobs Attack with the Vita and that did really well for us and it would be great to have something for PS4 at launch, too, but time is limited."

"We need to get our acts together, is what we're saying," McQuinn added, tongue-in-cheek.

Guacamelee is slated to arrive on PS3 and Vita in the next couple of months.

Senior Editor

From The Chatty

  • reply
    March 18, 2013 2:15 PM

    Ozzie Mejia posted a new article, Sony easier to work with as an indie, Guacamelee dev says.

    With Guacamelee's release on PS3 and PS Vita imminent, developer Drinkbox Studios took a moment to praise Sony's continuing efforts to reach out to developers--smaller indie studios, in particular.

    • reply
      March 18, 2013 2:35 PM

      I was watching a stream with Skullgirls' dev Mike Z last night that reflects this. He summarized his experience with Sony and the Skullgirls patch like this:

      Mike Z: Hey Sony, we've got this new thing for Skullgirls!
      Sony: Cool.
      *3 days later*
      Sony: Okay, we finished testing it to make sure it doesn't somehow break the console in any way. You're good to go. When do you want to release it?
      Mike Z: "How about 2 weeks from today?"
      Sony: Okay. *releases the patch on the agreed date*


      The patch was released on PSN in late November. Meanwhile, the patch was submitted to Microsoft at the same time as Sony, and is still not out on the 360.

      • reply
        March 18, 2013 3:00 PM

        Microsoft is walking the same arrogant walk that Sony had after the PS2. They're making all the same mistakes with how they treat developers.

        It's amazing to watch.

    • reply
      March 18, 2013 3:02 PM

      and seeing how they're going at it with the PS4, it'll be even easier