Obsidian pitching new Star Wars RPG
Obsidian Entertainment pitched a Star Wars RPG concept to LucasArts before the Disney deal, and is currently hoping to get the ball rolling again once the dust settles.
Obsidian Entertainment, the studio behind Knights of the Old Republic 2, still wants to tinker more in the Star Wars universe. Studio CEO Feargus Urquhart says they pitched a new RPG to Lucasarts, before Disney bought it lock, stock, and barrel. Though it hasn't gotten approval from Lucasarts, Obsidian plans to keep pitching once the dust settles on the Disney deal.
"There's a lot of different eras in Star Wars, and that's what we would focus on," Urquhart told Rock Paper Shotgun. He hopes that by picking a different era, they might avoid Disney feeling gun-shy after EA's big investment in The Old Republic failed to catch fire.
"We pitched a between-Episode III and Episode IV game [to LucasArts]," he said. "Because we think that timeframe is super interesting. It's the fall of the Republic, the extermination of the Jedi, it's Obi-Wan going off and making sure Luke is okay. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story. We also latched onto it because it has elements people remember, but not the stories. It can just completely not involve [the movies]. It can tease them, but nothing else."
Now that Disney has bought up the brand it seems to have ambitious movie plans, including a new trilogy and spin-offs. Its game plans, however, are more nebulous. Urquhart is still hopeful, but is waiting for the right time to pitch again.
"We haven't [talked with Disney yet]," he said. "We're kind of waiting for the smoke to clear. But that’s one of my next big things to do. To kind of go over there and [get the ball rolling again]."
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Steve Watts posted a new article, Obsidian pitching new Star Wars RPG.
Obsidian Entertainment pitched a Star Wars RPG concept to LucasArts before the Disney deal, and is currently hoping to get the ball rolling again once the dust settles.-
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I'm pretty stubborn, I kept hoping for it to get better but never did
the whole
You created a 'hole' in the force and voluntarily gave up using the force but then gained it back slowly and then don't really have any control over a decision on what to do about the 'hole'?.?
The whole hey let's find the masters as the major plot device and then you do (takes well over half the game) and have a meaningless conversation with them before they get killed. Then go to malachor and turn off the mass shield generator and it's over with no satisfactory ending on what happens to all the sith that are around. (or your companions)
The companions weren't really that interesting or good this time around, even HK-47 was pretty boring.-
Kreia explains what happens to your friends at the end if you ask her to look. You also have the options of telling her to STFU and die so you may have missed it.
The Gaping hole in the force was caused by all the deaths the exile caused and forcibly removing herself from the force. Through it came Visas's Boss who began feeding on force users. He wasn't really a Sith. The Exile at the end left to find Revan who was battling the real Sith threat in the outer rim. What decision needed to be made on the hole?
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