Guild Wars 2 has sold over 2 million copies

Though the days of plain old WoW-alike subscription MMORPGs seem numbered, Guild Wars 2 is proving you don't need to go fully free-to-play to find an audience. The subscription-free MMORPG has sold over two million physical and digital copies, publisher NCsoft announced today, and hit over 400,000 concurrent players.

25

Though the days of plain old WoW-alike subscription MMORPGs seem numbered, Guild Wars 2 is proving you don't need to go fully free-to-play to find an audience. ArenaNet's subscription-free MMORPG has sold over two million physical and digital copies, publisher NCsoft announced today, and hit a peak of over 400,000 concurrent players.

NCsoft has confirmed to Shacknews that it's two million actual sales, not that cheeky 'sold-in' stat publishers often use to puff up their figures.

Guild Wars 2 hit the honking great 2M mark shortly after digital sales in its own store resumed on Monday, NCsoft said. They were suspended 10 days earlier while ArenaNet beefed up its servers to support the flood of players.

"Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today," ArenaNet president Mike O'Brien said in today's announcement. "And this is only the beginning. We're continually fine-tuning the game to deliver the polished experience that our players expect, and we're already working on new adventures and experiences to introduce into this truly dynamic online world."

Our Ozzie is having a ball adventuring in Tyria, so do check out his diaries.

From The Chatty
  • reply
    September 13, 2012 9:30 AM

    Alice O'Connor posted a new article, Guild Wars 2 has sold over 2 million copies.

    Though the days of plain old WoW-alike subscription MMORPGs seem numbered, Guild Wars 2 is proving you don't need to go fully free-to-play to find an audience. The subscription-free MMORPG has sold over two million physical and digital copies, publisher NCsoft announced today, and hit over 400,000 concurrent players.

    • reply
      September 13, 2012 9:38 AM

      Yay, this is great news. Love this game. I just hope people will continue playing via PVP once everyone hits 80.

      • reply
        September 13, 2012 10:30 AM

        I've been having a blast playing. While there's not a whole lot of innovation they did everything great. I've enjoyed exploring. Last night I spent an hour and a half trying to do a jump puzzle in Lornars pass. While I finally completed it I didn't make the run with the bomb to get the chest. You have to do it in 3 minutes and not get hit... I haven't made it past the first 3 jumps yet trying it that way. I've done that recently and did the first dungeon which was fun. Took 2 and half hours and about 25 wipes but I still had a good time.

    • reply
      September 13, 2012 10:29 AM

      I'm interested in knowing what their content expansion plans are going to be like. Will they do big retail expansions like they did with GW1 or will they divvy out more, but smaller, DLC type updates? Or maybe both?

      • reply
        September 13, 2012 10:35 AM

        according to one dev today lots of free stuff, eventual expansions:

        "No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.

        On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.

        We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.

        We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!"

        https://forum-en.guildwars2.com/forum/game/gw2/Guild-wars-2-content-update

        • reply
          September 13, 2012 10:41 AM

          Since they've got skills tied to weapons, it'd be neat if expansions added new weapon types (I'd love a spear/polearm for land use, for instance)

          • reply
            September 13, 2012 10:54 AM

            I'm sure they will, as well as new class types and possibly races.

            • reply
              September 13, 2012 11:36 AM

              Yeah, I figured new classes are likely. I guess new races would surprise me, but I wouldn't complain.

              • reply
                September 13, 2012 11:43 AM

                I really, really want to be that polar bear race.

                • reply
                  September 13, 2012 11:59 AM

                  Those bird/hawk dudes look neat.

                  • reply
                    September 13, 2012 12:26 PM

                    If they made playable Skritt and Hylek races, I'd have no choice but to play them.

                    Hopefully they'd make the Skritt currency replace all the normal gold/silver stuff with a single coin type called Shinies.

                • reply
                  September 13, 2012 12:42 PM

                  Yes! That would be something I'd absolutely buy another character slot for.

          • reply
            September 13, 2012 11:40 AM

            I would love for them to add on to the combat system and have alternate weapon skills added onto a weapon. I like that you only get to use 1-5 skills at a time for your weapon. I just wish you could have more variety rather than leveling the weapon in 20 mins and then using those same skills for the next 65 levels.

            • reply
              September 13, 2012 12:04 PM

              They should add weapon level tiers, so that would be your first tier, then you get second tier weapon skills available at like lvl 20 and so on up.

              • reply
                September 13, 2012 12:48 PM

                Maybe so like Diablo 3 and add modifiers that you could pick

                • reply
                  September 13, 2012 1:01 PM

                  Possibly, haven't played D3 and D2 was so long ago I don't remember if it was in there or not.

                  • reply
                    September 13, 2012 1:27 PM

                    In Diablo 3, you unlock a skill to use and then at later levels you unlock "runes". Each skill has 6 you can pick from, and they alter how the skill works in one way or another.

                    • reply
                      September 14, 2012 7:32 AM

                      I remember reading about that now, something like that could definitely work.

                • reply
                  September 13, 2012 1:47 PM

                  Agreed, Diablo 3 did it right with the skills.

            • reply
              September 13, 2012 12:39 PM

              I actually kinda love that part. It's always bugged the shit out of me that you spend 90% of any given MMO without several of your classes spells/abilities. Hell, in games like WoW they've moved stuff around at points to where you suddenly don't have what seemed like a staple ability until near level cap.

              I much prefer getting your abilities quickly and then spending your time augmenting them and (as you play more) learning how best to utilize and combine them.

              • reply
                September 13, 2012 1:48 PM

                I agree with this too, except the nuance is easy to nail down after 20 levels. After that you are just rinsing and repeating. I just wish they would throw a few more into the mix or augmented existing ones so that you still only used a few at a time but had lots of tactical depth.

        • reply
          September 13, 2012 1:26 PM

          Excellent, thanks for the link!

    • reply
      September 13, 2012 10:33 AM

      This game deserves a ton of success, it's awesome.

      • reply
        September 13, 2012 11:05 AM

        I agree. I had no intention on playing, until some friends dragged me in saying how good it was. I am glad they talked me into it, I haven't been able to stop playing. It is really a refreshing experience, I personally love completing maps 100% just exploring and finding every thing I can.

      • reply
        September 13, 2012 1:56 PM

        Agreed. It could use some refinement here and there, but all those beta weekends paid off: they had a teriffic launch.

    • reply
      September 13, 2012 11:31 AM

      So far I'm enjoying this MMO a lot more than other recent games.

    • reply
      September 13, 2012 11:37 AM

      Bought it, played a weekend, haven't played again :(

      I don't know why. It was fun and I can tell it's a good MMO, but I just don't want a long term commitment anymore. I need quick, one-night stands.

      • reply
        September 13, 2012 12:28 PM

        WvW is perfect for that. Seriously, it's 75% of my gameplay. Probably more actually, and I've leveled up mostly through that. Jump in, play, logout.

      • reply
        September 13, 2012 3:53 PM

        The nice thing about GW2 is you can just play it on the weekends like I am doing.

    • reply
      September 13, 2012 12:37 PM

      Loved the game but a recent patch made my fps go from 50 to 10 and it is now unplayable.

      • reply
        September 13, 2012 1:18 PM

        A lot of people are reporting that :(

        Performance seems to be getting worse and worse across the board for most people. It's disconcerting. Additionally, a Nvidia rep recently stated that there's not much more they can do to improve performance from their end, the game is hugely CPU dependent :(

    • reply
      September 13, 2012 1:32 PM

      Fun with maths!

      GW2 has sold 2 million copies. Assuming 1 mil are NA, and 1 mil are EU, and 25% of those copies are on every night during each respective primetime, that is 250,000 people (I'm hoping that's a low estimate?) per region.

      3Wv maps support 150 players per server, per map. With 4 maps, that is a maximum of 600 players per server in 3Wv.

      GW2 has 51 servers (24 NA, 27 EU). That's 39,216 players per server.

      51 x 600 = 30,600 maximum people playing 3Wv concurrently.
      24 x 600 = 14,400 in NA
      27 x 600 = 16,200 in EU

      If we adjust for a NA primetime, that puts the maximum % of the online players in 3Wv at
      14,400 / 250,000 = 5.76%

      And this is figured per server, so it only applies if every server is at 100% 3Wv capacity. With server population and 3Wv participation lopsided to the winning servers, the actual % would be much lower.

      Even if they copy/pasted the 3 borderlands maps for 7 maps total, that's still only 10.08% of the online players that can be in 3Wv.

      Hello wait times.

      • reply
        September 13, 2012 1:39 PM

        Of course, that assumes the 400k number is at all times and that everyone actually wants to play WvWvW.

        I'd be surprised if even 50% of the playerbase is consistently trying to play WvWvW.

        • reply
          September 13, 2012 2:04 PM

          I would be surprised if 50% of the playerbase knows about WvWvW.