Minecraft dev says 0x10c prototype 'wasn't fun,' being reworked

Mojang's 0x10c is being retooled a bit, after a prototype of the game "wasn't fun" according to creator Markus "Notch" Persson.


Mojang Specifications is juggling a lot of projects, from continued Minecraft support and the upcoming title Scrolls, to whatever personal inspiration strikes studio founder Markus "Notch" Persson. Right now Persson's pet project is the space sim 0x10c, which he says he'll be retooling shortly.

"I have the game world fleshed out, all the soft stuff, like the setting," Persson told Joystiq. "And I have the emulator for the CPU, which is probably the most complex part of it, all written. I had a prototype for walking around and trying out all of the graphics styles, but that wasn't really fun. So I kind of took a break to recharge my batteries and deal with some personal stuff, and then I'll probably start over again when I get back to Sweden."

Specifically, he intends to "rethink how the rendering is done, how the physics is done for the character." He says the construction aspect in its last iteration was "really annoying."

As previously reported, the game will be monetized like Minecraft with early versions being released in phases for users who want to get in on the action. Now that it's going back to the figurative drawing board, though, that might be a little while longer.

From The Chatty
  • reply
    September 7, 2012 10:00 AM

    Steve Watts posted a new article, Minecraft dev says 0x10c prototype 'wasn't fun,' being reworked.

    Mojang's 0x10c is being retooled a bit, after a prototype of the game "wasn't fun" according to creator Markus "Notch" Persson.

    • reply
      September 7, 2012 10:08 AM

      On one side, the power of prototyping is being displayed for all to see. If it's not fun, fix the prototype while it's cheap.

      On the other side, most companies do this iterative process before announcing the game.

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      September 7, 2012 10:12 AM

      The concept sounded neat; I hope they get it working and fun.

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      September 7, 2012 10:15 AM

      It sounds kinda like he spent a lot of his time focusing so much on the ship cpu language aspect of the game that he isn't actually thinking as much about the game design

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        September 7, 2012 10:37 AM

        Considering how Minecraft plays I'm not surprised.

        <<<Not dissing Minecraft, I love it, but I wouldn't call what Minecraft does a "Game" any more than I would call playing with Legos a game.

        The gameplay goals that exist in the game are kinda lame and boring as hell, and I don't think it's due to the nature of the game itself. Terraria is a side scrolling clone of the same damned thing and there's all kinds of gameplay there.

        I've had more fun "Playing" Terraria than Minecraft by far. Of course I'm still messing around with Minecraft and Terraria is gather dust but that's because I have more fun building shit in 3d.

        That had been dropping of though, too. Minecraft needs more shit to play with.

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      September 7, 2012 12:06 PM

      How do you pronounce it? Zero-Ex-Ten-See?

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      September 7, 2012 2:01 PM

      With an attitude like that he'll never get a job at Zynga!!

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      September 7, 2012 7:15 PM

      The concept doesn't *sound* fun.

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        September 7, 2012 7:20 PM

        Dude, you jump on turtles and eat mushrooms and shit, and just run & jump to your right to beat the level. It's totally nardly man!

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