Jagged Alliance: Crossfire hitting in September

Jagged Alliance: Crossfire, the standalone expansion to Jagged Alliance: Back in Action, is now slated to launch in September. It adds a new campaign lasting 15-20 hours, along with extra mercs, weapons, and other jazz.

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Jagged Alliance: Back in Action succeeded in remaking and revamping the tactical series, by most accounts, and a standalone expansion pack's on the way with the first properly new Jagged Alliance story in a decade. Publisher Kalypso media today narrowed down the previous summer release window for Jagged Alliance: Crossfire down to September, so it could just sneak into the sunny season or slip into forbidding fall. See, that's the news, really. It's coming out in September. There are new screenshots, too, which you can look at with your eyes, but that's all. So let's recap a little. Crossfire's new campaign is billed as lasting 15-20 hours, sending your mercs to ten maps across Khanpaa. You can hire ten new mercs too, and arm them with new weapons. Okay, here are these screenshots I mentioned before, all right?

New Crossfire screenshots

From The Chatty

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    August 1, 2012 1:30 PM

    Alice O'Connor posted a new article, Jagged Alliance: Crossfire hitting in September.

    Jagged Alliance: Crossfire, the standalone expansion to Jagged Alliance: Back in Action, is now slated to launch in September. It adds a new campaign lasting 15-20 hours, along with extra mercs, weapons, and other jazz.

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      August 1, 2012 1:34 PM

      Nice!

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      August 1, 2012 1:51 PM

      gata finish BiA

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      August 1, 2012 2:26 PM

      i never finished back in action :(

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        August 1, 2012 3:10 PM

        Me either. :\ Do you know if they ever fixed how buggy it is? I kept getting my guys jammed inside obstacles.

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          August 1, 2012 6:46 PM

          i still get guys stuck on ladders all the time unless im very very careful...

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      August 1, 2012 3:09 PM

      Seems like they are just pumping out new maps and re-using the same gameplay mechanics that feels broken to me.

      Plan and Go can be so much better but as it stands right now, it feels like whoever shoot the fastest (shortest time) always win and the AI is so stupid that you can just funnel them and kill them as they come out.

      The devs should probably learn a thing or two from the new upcoming XCOM: Enemy Unknown and revamp the gameplay mechanic. Maybe they can throw the turn-based system back into the game..Ah, who am I kidding, they already mentioned no more patches/improvements.

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      August 2, 2012 4:12 AM

      hm might be good - first one was addicting