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CryEngine 3.4 video shows off enhanced tessellation, faces

Crytek has released an update to their CryEngine 3 SDK, promising to make future games just a tad bit prettier.


Crytek has released an update to their CryEngine 3 SDK. Now at 3.4, the latest version of the middleware engine promises a number of updates that promises to "increase the creative power at developers' fingertips." For us gamers, though? It promises to make games just a tad bit better.

The main highlights of the 3.4 update include revamped DirectX 11 tessellation, advanced character rendering options, and an improved AI system.

For more details on the SDK update, you can visit Crytek's official website. You can also download the free SDK from us right here if you want to check out the new features for yourself.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    April 13, 2012 1:15 PM

    Andrew Yoon posted a new article, CryEngine 3.4 video shows off enhanced tessellation, faces.

    Crytek has released an update to their CryEngine 3 SDK, promising to make future games just a tad bit prettier.

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      April 13, 2012 1:42 PM

      Neat stuff. Want game.

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      April 13, 2012 2:11 PM

      Pretty amazing stuff. I love Crytek. The only thing that bothered me is the image warping underwater. When you're underwater in real life your view doesn't look wavy or shimmery (assuming you're wearing goggles) - the lighting just looks diffused with lots of added silt and particles, and maybe light caustics.

      And WOW, how about those faces? You won't see anything like that in a game any time soon. Just one face probably pushes a gfx card to its max, and that's before environments, physics, etc.

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      April 13, 2012 2:22 PM

      Displacement mapping is fancy bump mapping? I haven't been keeping up

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        April 13, 2012 2:29 PM

        Displacement mapping is not really mapping like bumps or normals in a map that you put on a surface. Its a way of creating new triangles, and lots of them, so you can get sub pixel detail out of your game environment and characters.

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      April 13, 2012 2:37 PM

      FREAKING AMAZING! First two games to use this tech are Crysis 3(Monday it will be official) and second Sniper: Ghost Warrior 2.

      Man I can not wait for more games to use this tech, I am sure UE4 will have amazing stuff as well.

      Good times for PC gaming once more of this tech hits our games in terms of the visual department.

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      April 13, 2012 2:45 PM

      Crytek and Unreal should just make a baby already :P

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      April 13, 2012 3:04 PM

      God that looks impressive, can't wait to see some games using the updated renderer!

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      April 13, 2012 3:57 PM

      I see Steve Ballmer at 0:49

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      April 13, 2012 4:43 PM

      Dat pretty.

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      April 13, 2012 5:58 PM

      Want a proper challenger to Skryim using this engine. A new sandbox fantasy world.

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      April 13, 2012 9:33 PM

      can't wait for this amazing tech to be used again for narrow corridors and linear levels in crysis 3

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        April 14, 2012 9:52 AM

        Hah it's true, crysis 2 did not show off the engine enough in my opinion.

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        April 15, 2012 4:17 PM


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      April 13, 2012 9:42 PM

      remember back in the day when ati marketed trueform

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        April 15, 2012 8:15 AM

        Also funny that Quake 3 had tesselation over a decade ago yet it is not common place in games in 2012.

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      April 16, 2012 7:56 AM

      Oblivion on the CryEngine would have been awesome.

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