Starbreeze working 'long days and nights' for Syndicate deadline

Starbreeze is in the midst of crunch time preparing for its February release of Syndicate.

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Starbreeze's Syndicate reboot came out swinging with a February 21 release date, then actually had the audacity to move it even closer. That has put the developer into "blitzkrieg" mode according to executive producer Jeff Gamon, but the studio leadership is staying positive despite the long hours.

"Long days and nights," CEO Mikael Nermark told Edge. "Everyone is hard at work. This is the exciting phase of game development. Personally, I love this time."

When the game does reboot, it will mark a major change for the franchise. Gamon explained that this is a natural part of the progression of games. "Technology has moved on [since the original Syndicate]," he said. "Our ability to put you in the shoes of an agent, our ability to tell great stories as well, has moved on massively over the last 15 or 18 years. The new Syndicate is a product for now."

Part of that is taking personal ownership of the title. "We wanted to create a game that felt like our game as well," said Nermark. "A game for us. For this time. We thought Syndicate is a great game. A great classic franchise. We want to make a great new Syndicate... it's a game that plays to Starbreeze's strengths."

For more hands-on impressions of the fast-coming game, check out our preview.

Editor-In-Chief
From The Chatty
  • reply
    December 22, 2011 10:00 AM

    Steve Watts posted a new article, Starbreeze working 'long days and nights' for Syndicate deadline.

    Starbreeze is in the midst of crunch time preparing for its February release of Syndicate.

    • reply
      December 22, 2011 10:15 AM

      I wish them all the best, hope this game will be rad when its completed.

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      December 22, 2011 10:18 AM

      [deleted]

    • reply
      December 22, 2011 11:50 AM

      so in other words its going to feel rushed, unfinished, and we will hear about another labor lawsuit

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      December 22, 2011 11:52 AM

      [deleted]

    • reply
      December 22, 2011 11:53 AM

      That means permanent darkness this time of the year.

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      December 22, 2011 11:58 AM

      what a shame

      also: welcome to the games industry

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      December 22, 2011 11:58 AM

      Think of their families!

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      December 22, 2011 12:01 PM

      man, i feel bad for them. Christmas is a hell of a time to be working deathmarch crunch. Good luck, and I hope starbreeze rewards you for your efforts, other than canning you right after the project is done.

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        December 22, 2011 12:03 PM

        oh and screw their 'leadership'.. of course the leadership is going to be 'positive' with the crunch, they aren't the ones pulling the long hours generally. Man that infuriates me so much..

    • Zek legacy 10 years
      reply
      December 22, 2011 1:24 PM

      attn Starbreeze: we don't care about your game that much, take a breather

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