Metal Gear Rising: Revengeance lead platform is PS3

Metal Gear Rising is the lovechild of two very different development studios, one clearly in favor of PS3. So, what's happening with Metal Gear Rising: Revengeance?

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Metal Gear Rising is the lovechild of two very different development studios. Kojima Productions is known for their PlayStation bias, as seen in the perpetual PS3 exclusivity of Metal Gear Solid 4, and the development of Castlevania: Lords of Shadow. But Platinum Games has most of their experience on the Xbox 360, having opted to pass on development duties of the PS3 version of Bayonetta to an external studio.

So, what's happening with Metal Gear Rising: Revengeance?

Rising was originally developed on Kojima Productions' new multi-platform FOX Engine. However, when that game was canceled and handed over to Platinum Games, the game was retooled with Platinum's own proprietary engine. Apparently, since the development of Vanquish, Platinum Games always makes PS3 the "lead platform."

"Metal Gear Rising's lead platform is also PlayStation 3," Platinum producer Atsushi Inaba succinctly told Twitter (via Andriasang).

Some fans noted the use of Xbox 360 controllers in the documentary video released yesterday. Inaba clarified that the lack of PS3 controllers was due to the lack of official PS3 controller drivers for PC. The Xbox 360 controller is the only official option when developing multiplatform games on PC.

Unfortunately, since Revengeance's re-reveal, a PC version has yet to be mentioned. The original Rising was meant for PC, PS3, and Xbox 360. Konami currently lists Revengeance as a console-only game.

From The Chatty
  • reply
    December 15, 2011 11:30 AM

    Andrew Yoon posted a new article, Metal Gear Rising: Revengeance lead platform is PS3.

    Metal Gear Rising is the lovechild of two very different development studios, one clearly in favor of PS3. So, what's happening with Metal Gear Rising: Revengeance?

    • reply
      December 15, 2011 11:39 AM

      Even if Vanquish was PS3 lead pkatform, it was tuned pretty well for 360. A Sega internal studio did the PS3 port for Bayonetta, and it bogs down to 30 or even 10 frames per second in some verses with heavy particle effects. It's still playable, and very fun; I've played over 70 hours of it on PS3. But my jaw dropped when I saw it playing on a 360 and saw solid 30 FPS to 60 FPS in every cutscene, plus with full texture resolution.

      I'm vainly hoping that Bayonetta gets a PS3 revamp patch, or even a PC Steam release.

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        December 15, 2011 11:59 AM

        PS3 as a lead platform is an uncommon practice. I'm surprised it turned out as well for the 360 in this case more than anyone.

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          December 15, 2011 12:06 PM

          Practically anything being developed in Japan has been using the PS3 as the lead platform for a while now. It's just uncommon for North American developers.

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            December 15, 2011 12:20 PM

            The market share in Japan is so heavily skewed toward PS3 and Wii; the 360 has a single-digit-percentage market share in Japan.

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              December 15, 2011 12:25 PM

              Quite a few of these smaller Japanese developers are also starting to simply not developing Xbox 360 versions and leaving it up to their US publisher arm to port it later on since the 360 versions in Japan end up selling sub 5k copies.

              The market differences must be pretty shitty for Japanese developers right now. Can't bother with a 360 version in Japan but a 360 version is a must if you localize it outside of Japan.

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      December 15, 2011 11:52 AM

      I wish companies would simply state that a game is multi-platform instead of being 'optimized' for one or the other, fans of one console don't want to hear that their version is 'inferior', they just want a good game.

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      December 15, 2011 1:05 PM

      Ugh...oh well, the new trailer has soured me on the whole idea anyway, so it really doesn't matter anymore. I'll need to see a lot more of this game before I can decide if it can actually stand on it's own outside of the MGS franchise. Right now it seems a lot more like a "Gaiden" (i.e. side-story) rather than a franchise...not that there's anything wrong with that. Bayonetta and Vanquish were both one-offs, but they were also new IPs. Taking an established character like Raiden and going in this direction is interesting, but Platinium's take on him just seems...off. "Let's have fun" and "Let 'er rip" just seems completely out of character for Raiden, and the action is now so over the top that the slicing and decapitation just doesn't seem to have any impact any more.

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        December 15, 2011 1:47 PM

        If you can trust any developer studio to make a ridiculous concept ridiculous fun, it's Platinum. Don't lose hope yet.

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      December 15, 2011 9:35 PM

      Next, they will announce a mobile iOS/Android version called MGS: Return of the Fruit Ninja. I'd buy that, but I definitely wouldn't buy this.