Mass Effect 3 campaign modes leaked

An accidental leak of the Mass Effect 3 beta over the weekend revealed three campaign modes, emphasizing action, story, or both. BioWare says these features are still early and will receive "considerable iteration and refinement" before the March release.

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The Mass Effect 3 beta was accidentally leaked to those taking part in the Microsoft dashboard preview over the weekend. Though the game was quickly pulled from the service, the all-seeing eyes of the Internet was quick on the draw to learn new campaign mode details.

The biggest revelation are the campaign modes, preset options that accentuate different parts of the game experience. "Action Mode" sets conversation to automatic replies and attunes the game to normal difficulty. "Story Mode" sets manual replies and minimal combat difficulty. "RPG Mode" is the one most Mass Effect fans are used to, setting manual replies and normal difficulty. You can alter the conversation and difficulty settings individually yourself as well.

The leaks are compiled on NeoGAF, full of blurry screenshots and transcriptions.

BioWare has given a response (via Eurogamer) to the leak, reminding fans that this version of the game is a far cry from the final version due in March.

"One feature that was present in this early build is a set of game play modes that are in development," said producer Jesse Houston. "We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they’ve come to love - Mass Effect 3 will support all of these options. We'll have more info in the days ahead!"

Editor-In-Chief
From The Chatty
  • reply
    November 7, 2011 7:45 AM

    Steve Watts posted a new article, Mass Effect 3 campaign modes leaked.

    An accidental leak of the Mass Effect 3 beta over the weekend revealed three campaign modes, emphasizing action, story, or both. BioWare says these features are still early and will receive "considerable iteration and refinement" before the March release.

    • reply
      November 7, 2011 7:56 AM

      can't stop laughing

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      November 7, 2011 8:21 AM

      This is coming to PC, right?

      • reply
        November 7, 2011 8:22 AM

        Yeah, it is - says so just above. Looking forward to it!

      • reply
        November 7, 2011 9:19 AM

        10 months or so after console release most likely.

      • reply
        November 7, 2011 9:44 AM

        Origin Exclusive in 2015

    • reply
      November 7, 2011 8:26 AM

      automatic replies... yeah that's not a slippery slope. "Oh we decided to cut out 4,000 lines of dialogue because it would have been boring for people playing Action mode."

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      November 7, 2011 8:31 AM

      Eesh.

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      November 7, 2011 8:33 AM

      oh lol. Any faith I had in BioWare is long gone, but this is even worse than my already low expectations. ME is now an FPS with optional dialogue..

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        November 7, 2011 8:57 AM

        Did you even read this article? Because you must not of since it clearly states you can also do a mode with minimal combat and all dialog.

        Or you could overreact.

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          November 7, 2011 11:14 AM

          Or you could do it the way you did in Mass Effect 2 with combat and dialog...

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            November 7, 2011 11:47 AM

            Yeah, I was just pointing out that his "OH FFS ITS A FPS WITH OPTIONAL DIALOGUE" rant is bullshit as you can do the exact opposite if you want. Personally I will go the middle ground because I like that playstyle.

    • reply
      November 7, 2011 8:40 AM

      Hey everyone, let's completely overreact.

      • reply
        November 7, 2011 8:46 AM

        Yes, because the last time BioWare promised us that a game would be just as good as the previous one, no really, it's totally an RPG, they really came through... oh wait.

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          November 7, 2011 9:10 AM

          I don't want to alarm you but this doesn't actually contradict that. It could just as well be argued that they put this in to mollify the action bros who would be shitting houses over how MUCH OF AN RPG IT IS NOW OH MY GODDDD SO MUCH ROLE PLAYING UGH!!!!!

          • reply
            November 7, 2011 9:50 AM

            Yeah, guess which mode is getting the most attention because it appeals to the widest demographic... Ah well, who cares, I just won't buy the game. But it annoys me no end to see a once great dev go down like that.

      • reply
        November 7, 2011 8:47 AM

        Gamers.

        • reply
          November 7, 2011 10:28 AM

          bingo. the fundamental game here is "jump to conclusions mat".

          • reply
            November 7, 2011 10:32 AM

            The whole "I don't know what this is but let me tell you why it sucks before I know anything about it" attitude gamers have is nothing but obnoxious.

      • reply
        November 7, 2011 9:10 AM

        I'M ALREADY DESPERATE RIP APPLE RIP BIOWARE RIP DICE RIP EA

    • reply
      November 7, 2011 8:50 AM

      Automatic replies... so they consolized the console version. I didn't think that it was possible to dumb down the platform any more..... Interesting.

      • reply
        November 7, 2011 8:54 AM

        ME4 will feature automatic combat as well. ME5 will come with a mode that just unlocks all achievements and then ejects the disc.

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          November 7, 2011 1:41 PM

          Sir, please do your homework. BioWare said that Mass Effect is to be a trilogy. Last I checked, trilogy means three. Four and five are after three if I am counting correctly.

      • reply
        November 7, 2011 10:29 AM

        that's what people want though. skippable everything. then they complain there's no dialog or depth, because they skipped it all.

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      November 7, 2011 8:52 AM

      An option to disable the shitty combat sounds like a great idea to me.

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      November 7, 2011 8:53 AM

      This sounds like an interesting concept. It could be an interesting way to provide a deeper shooter experience for those who just want to play a shooter while keeping the RPG roots. It reminds me of the auto assists in racing games. You make the game more approachable without gutting the deeper more complex RPG roots. I will be interested to see if/how this feature evolves.

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      November 7, 2011 9:17 AM

      This whole games that play themselves trend is troubling and baffling.

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      November 7, 2011 9:20 AM

      Don't sell me options. SELL ME YOUR VISION!

      • reply
        November 7, 2011 9:31 AM

        Not sure if this post is serious, but I do think this is an interesting issue. It's a kind of creative cowardice. BioWare has been full of those sorts of compromises lately, too, like that ridiculous Femshep popularity contest a while back.

        • reply
          November 7, 2011 11:36 AM

          We agree! Look at how Dragon Age 2 turned out as a result of their attempts to "streamline" the game per what the thought gamers wanted.

      • reply
        November 7, 2011 2:36 PM

        That's what I was going to say as well.

    • reply
      November 7, 2011 9:44 AM

      lmao @ auto login to origin

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      November 7, 2011 10:19 AM

      I'm going to play whatever mode allows me to be a total asshole

    • reply
      November 7, 2011 10:36 AM

      What exactly is everyone's problem with this? "Oh no, you're getting dudebros and grandmas into my action RPG!"

      Play the game on RPG mode and you'll get the exact same experience you'd end up with had these campaign options not been available.

      • reply
        November 7, 2011 11:08 AM

        the problem is, why would a dudebro bother buying the third in a trilogy? If they didn't like the first two why the hell would they bother playing the third, no matter how dumbed down it is? It's a waste of resources and time. EA needs to refocus on the type of people who bought the first two and played through them.

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          November 7, 2011 11:15 AM

          If you take that mentality, though, you're giving in to the notion that less people are probably going to buy the third game in a trilogy than either of the first two. It's in their best interest growth-wise to tackle that notion head-on.

          • reply
            November 7, 2011 2:43 PM

            It may not be in their best interest. They could fail to interest the dude bros anyway while turning off their rpg audience and their fans. It may end up selling less because if it, tarnish their reputation and reduce further future Bioware sales after this and DA2. Is that worth trying to get some of the dude bros who were not interested in the first place? How are the dude bros going to even know this new mode exists in this game? Are they really keeping up on MA3 news? Are they expected to hear it from their RPG friends who are likely bad mouthing the game over the feature?

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          November 7, 2011 11:33 AM

          So you're saying they should shoot for fewer and fewer sales on each sequel? That's asinine.

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          November 7, 2011 12:20 PM

          Are they wasting resources? I have yet to see anything that says this will adversely affect the rest of the freaking product and we won't know for sure until the game is released.

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            November 7, 2011 2:45 PM

            Are they going to announce it will or has adversely effected the product?

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              November 7, 2011 3:09 PM

              It doesn't have to be their announcement, the Shack knew that Dragon Age 2 was going to suck long before it came out based on all the info available. Anyway my point is there's no reason to assume the final product will be worse off because they're spending resources on this. It could be but it's too early for any of us to tell.

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          November 7, 2011 11:28 PM

          How is it that most sequels for big games always sell more than their previous counterparts then?

      • reply
        November 7, 2011 1:42 PM

        One thing done exceptionally well or 20 things done half-assedly... it's not complicated. Trying to "broaden" the game's audience is a silly argument.

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          November 7, 2011 1:48 PM

          Defining a default response to each dialog option is not "20 things done half-assedly".

    • reply
      November 7, 2011 11:26 AM

      That's a really good idea. Allow people to enjoy the parts of the game they like.

      • reply
        November 7, 2011 11:34 AM

        Civilization 6 Confirmed to include "Skip All Turns" Mode

      • reply
        November 7, 2011 11:34 AM

        Stop being so reasonable.

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        November 7, 2011 11:35 AM

        I think it's a horrible idea, from a creative standpoint. It strikes me as cowardly and full of compromise.

        I don't like every game ever, but I love playing games to see what experience the developer is trying to give to me. When it's an experience I really want, or enjoy, I end up being a fan of the game.

        This design decision flies in the face of that. I'm sure it'll help them make money, but instead of creating a game that some people (but not all) would like to play, they're attempting to give me a variety of choices. This seems like a great thing at first glance, until you realize that it just appears to be a lack of confidence in the experience they're crafting. How can I expect to take the game seriously when they're offering an option to skip all of the serious plot development? Moreover, how can they really focus (or care) about crafting an amazing plot when they're planning on making it all skippable and therefore irrelevant.

        I hate to even say this - but it seems like the only developers any more who have the balls to really create an experience for gamers that isn't crafted through compromise and twitter contests are Japanese developed. I'd trade pretty much any game that's come out of the US in the last decade for another Ico or SotC or Demon's Souls or Dark Souls. Grow some balls.

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          November 7, 2011 11:44 AM

          I get what you're saying and I agree with some of it. However, I think you're coming to a conclusion that isn't necessary warranted. The vast majority of games with story cutscenes and dialog allow you to just press Start to skip the scene and get back to the gameplay. The only reason Mass Effect doesn't let you do this is because you need to respond and such. So I see this change as really just giving gamers back the same option that has been there for most games: the ability to skip the stuff they don't want to watch.

          Now, certain fears are somewhat warranted, like the fact that they may put less dev time on the story if they think the majority of players will play on action mode. I don't think that will be the case here (it won't be for that reason, at least), but I can accept that fear as rational.

          Are you against the feature that some Nintendo games have been adding, where the player can choose to skip the current level and go to the next one? I think it's genius; it allows someone to play the parts of the game they like without having to play the parts they don't like.

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            November 7, 2011 11:49 AM

            If they can put up with conversations happening in their Gears of War and their Calls of Duty, I'm sure they'll survive autotalking in ME3.

            I'm just waiting for everyone to love when The Witcher 3 adds this feature though.

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              November 7, 2011 12:10 PM

              That's exactly my point: they don't have to watch the GoW3 story because they can press start to skip it.

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                November 7, 2011 12:16 PM

                and yet when a game doesn't allow you skip the cutscenes everyone bitches about it.

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                  November 7, 2011 12:41 PM

                  You can't skip the gears story when the main character puts his finger in his ear and walks slowly.

                  Also, an action game with a shitty story is different than the third entry in a (formerly?) story-driven rpg.

          • reply
            November 7, 2011 12:06 PM

            This is a slippery slope of content offering. You can't skip discussions in ME because they aren't cutscenes - they're actual content of the game that you play (by choosing a dialogue option). This isn't some cutscene that is mostly irrelevant to the game - in an RPG (or RPG lite) like ME, dialogue and discussion and decisions is at least half the game.

            So how is designing half the game to be skippable not a scary thing? And how is that not going to impact resource management of the game design?

            It's just a bad idea creatively and artistically. Make the game that you want me to play, to the best of your abilities and resources. Stop making games that you think I want to play.

            Skipping levels or whatever in Nintendo games is mostly unrelated as I see it, because they're keeping their game design goal in mind by facilitating player movement through sections that are overly difficult or frustrating.

            • reply
              November 7, 2011 12:35 PM

              I just don't think designating one of the dialog options as "default" is a slippery slope. Action mode really is nothing more than that.

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                November 7, 2011 12:42 PM

                When you're designing your game to minimize decisions it doesn't make sense to simultaneously design the game to have a wide variety of outcomes from decisions - the best parts of previous me games.

              • reply
                November 7, 2011 2:58 PM

                For one thing if it turns out that the action mode is most popular then next game the smart business move would be to just make an action game. That is a slope that would be slippery.

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                  November 7, 2011 4:08 PM

                  That's a pretty ridiculous fear because they can already know what is more popular using focus tests. If you're worried about them switching to developing the next Call of Duty then okay fine I guess, but Action Mode being the catalyst for that worry is really, really silly.

                  • reply
                    November 7, 2011 11:20 PM

                    How do you focus test a mode in your game if it doesn't exist?

                    • reply
                      November 7, 2011 11:40 PM

                      That's like saying "how do you focus test your game if it's not finished?"

                      • reply
                        November 8, 2011 2:48 AM

                        It's actually nothing like that. When we focus test things we do it for things that are IN THE GAME. Yes we watch them, speak to them, and have them fill out a form about their experience that we can then use to possibly determine if something not in the game would be good to add but typically you are getting feedback or observing them use systems in the unfinished game.

                        Usually we also SCREEN the people ahead of time so we try not to get a race car sim guy unless we want that so I imagine that they normally try to get people who like action games and RPGs. It's possible based on their feedback they would decide their next game should be entirely an action game but I don't see it going down like that with the people they probably get for a focus test. I think when they focus test THIS game they are trying to improve this shipping game and not worrying about focus test feedback in regards to their next project.

                        However AFTER the game ships if they can capture stats on what mode most people select they would likely use that to inform the design for their next project. Stats like that have much higher accuracy because it is based on how people actually play the game, not how they play when a developer is looking over their shoulder, on camera, or behind a two way mirror. I have seen people say they liked something when clearly they did not just because they didn't want to be a douche to the developer, I guess. Hell I have done that way way back in the day. People lie all the time too, like when they say what kinds of games they play. They say they are a hardcore shooter player and come in and can hardly use standard FPS controls.

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              November 7, 2011 12:44 PM

              Hmm I wonder if adding a story mode could be as simple as some scripting that selects a default set of replies on the players behalf.

            • reply
              November 7, 2011 12:54 PM

              I agree with you. The story sequences of Mass Effect are content, not filler. If anything, much of the other content in this series has been filler; the character interaction sequences offer most of these games' unique content.

              It's akin to the discussions that have been had recently about Apple products after Jobs' death - make something awesome and unique and tell people "hey, come on over here and check this out, it's pretty cool". Consumer choice is obviously an important aspect of our consumption economy, but it's not the Holy Grail. Sometimes all choice does is water things down or make the choices indistinguishable & meaningless.

              I remember reading about a test conducted a few years ago where two tables were set up in a public area to sample/sell different flavors of jelly. One table had over 20 flavors, whereas the other had just 5 or 6. Overwhelmingly, the results of the test were that although the 20+ flavor table had many more people stop to taste, they had far fewer actual sales than the table with just a handful of flavors.

              Make something unique, make something good. Make us want it because you've been selective about how you make it and present it.

        • reply
          November 7, 2011 11:59 AM

          I agree, I'm not a fan of this everything has to be for everyone type of game design.

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          November 7, 2011 11:25 PM

          sorry, but mass effect 2 sort of did this indirectly and was one of the best games ever

          • reply
            November 7, 2011 11:34 PM

            Mass Effect 2 was one of the best games ever?

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              November 7, 2011 11:41 PM

              No. The best SP game ever.

              • reply
                November 7, 2011 11:57 PM

                Keep it coming with the hyperbole. No need to step here.

                • reply
                  November 8, 2011 12:07 AM

                  Why don't you post your favorite game ever, and I'll just copy&paste your reply right back at you. If you ask a question, try to handle it when you get an answer. :)

                  • reply
                    November 8, 2011 12:24 AM

                    Half-Life 2.

                    • reply
                      November 8, 2011 12:27 AM

                      lol if you think that game is exempt from criticism you haven't been around here too long

                      great game - also one of the best ever! - but worthy of loads of criticism

                    • reply
                      November 8, 2011 12:46 AM

                      To me, calling HL2 the best game ever is certainly hyperbole. It's a great, great game, which I've played through twice, and it's remarkable how well it stands the test of time. That being said, it comes nowhere close to ME2 when talking atmosphere or technical merits. Not that it's easy to compare the two directly.

                      Besides the point, anyway. ME2 is truly and honestly my favorite SP game, ever. I've played through it 3 times now in the relatively short time that it's been out. I love scifi, the action in ME2 pretty much nails it for my tastes and while I've never been a huge RPG fan, the light elements it has just finish the deal. That is not hyperbole, I was just answering your question. Not one of the best, the best.

                      • reply
                        November 8, 2011 7:27 AM

                        Is it really fair to compare two games that come out six years apart on their technical merits? For what it's worth, Half-Life 2 was a much greater technical accomplishment at the time. I also think the atmosphere is much better than Mass Effect 2. Just compare Ravenholm to some of the dull, lifeless, completely non-interactive levels in ME2. Did I mention the waist-high conveniently placed crates everywhere?

                    • reply
                      November 8, 2011 1:04 AM

                      Really? :/ Mass Effect 2 is pretty, pretty fucking good man - I liked HL2 but .. well it's your opinion I guess.
                      P.S HL1 was better than 2.

      • reply
        November 7, 2011 11:41 AM

        Let's not. The split of focus is never going to be a good thing for any game. This is why we have various genres of games.

        • reply
          November 7, 2011 11:46 AM

          It's not a split of focus. You could add this feature on top of Mass Effect 1 or 2 retroactively without changing a thing and in very little time. The only dev resources needed are deciding what the "default" response to each dialog option is.

          "Story mode" is literally nothing more than setting the difficulty to the lowest option. For the most part it's just different labels for difficulty selection, with the one added feature of automatic dialog responses.

      • reply
        November 7, 2011 11:50 AM

        Until ME4 when they look at the metrics and see ohh 64% of the people chose Action so we don't need to bother with the story.

      • reply
        November 7, 2011 10:05 PM

        no they're spending more time and resources on 2 other modes that stray from what the game actually is instead of just making a better game for everyone that plays.

    • reply
      November 7, 2011 11:54 AM

      me want. me want now.

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      November 7, 2011 12:12 PM

      All this is showing is that the RPG elements are tacked on to the ME series. ME1 was fun because of the action and the great dialog (for the most part), the RPG element were just there for sake of saying "hey guys we are an RPG".

      • reply
        November 7, 2011 11:58 PM

        I don't understand why someone would look at this that way. Are you saying that the games would be the same experience without the RPG elements, that the exploration, dialogue and equipment management gave absolutely nothing to the games? Of course you are not, that'd be silly. They're there to serve a purpose, they're a part of the whole just like the action is. Just because it's an action/RPG hydrid doesn't mean the RPG elements are there just for show. If the games were all action, I certainly as hell would not consider them the best SP experiences to date.

        • reply
          November 8, 2011 1:46 AM

          No the equipment management does not add anything. Its poorly done and got in the way for me in both ME1 and ME2. Dialog does not an RPG make, and their choices in the game are the super stereotypical pure evil or pure good. I would have been fine with one or the other personally. Beyond that what exploration? Driving around on barren plants in the first game or exploring the same 10-15 repourposed levels (or the even more amazing scan the spinning sphere game?). I only had fun in those games with the main story, and I did so because of the production values, setting, and action. I love RPGs but in this case the RPG elements just get in the way.

          • reply
            November 8, 2011 3:34 AM

            What you're saying here is that you don't like the RPG elements in the game. Fine. But even if so, many others did and do. This alone makes them about more than the ability to say "hey guys were are an RPG". It's an action game with RPG element, and those elements for me are of much more value than just justification for the use of those three letters.

    • reply
      November 7, 2011 12:54 PM

      i don't see why this means that any less attention was paid to the RPG elements. seems they made some default settings for players who want to fast track to play a different way without changing the core functionality of the game for someone who wants all the options.

      if more people buy and play it, that makes future games have more money to be built.

      • reply
        November 7, 2011 1:42 PM

        Well, the RPG elements were mostly utilized in upgrading your character for combat situations, and you'd earn different amounts of XP for various conversational and story related choices too. Everything was tied together in the first game, less so in the second, now it might really feel like two unconnected games smashed together? I have no idea what to expect.

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      November 7, 2011 1:23 PM

      The more I read, the more I worry that the final product is going to be a heap of overdesigned shit.

      Trying to cram a ton of new features in? Features that seem quite pointless given the last 2 games approach? Yeah the final product is gonna suffer...no doubt.

      Feel free to condemn me as a naysayer, but I've said it once and I'll say it again...after Dragon Age 2, Bioware burned a LOT of credibility, where once Bioware was beyond reproach, now it's a matter of "wait and see/for the review".

    • Zek
      reply
      November 7, 2011 1:35 PM

      I don't understand the controversy. RPG Mode is exactly like before. Story Mode sounds like turning down the difficulty in any game - I just did that in Uncharted 3. Action Mode just automatically picks conversation paths when you talk to people. Where's the harm?

      • reply
        November 7, 2011 2:41 PM

        i thought it was a neat idea until I thought about it being applied to movies. think how gimped something like the matrix would be if you just striped it of its story and how much you miss out by just watching the action without any context?

        • reply
          November 7, 2011 2:45 PM

          You do know that the Animatrix was pretty much pure "extra" story that people could skip without missing out?

          • reply
            November 7, 2011 4:21 PM

            1. I loved the animatrix
            2. I was under the impression all of that extra story would not fit in the main movie.

      • reply
        November 7, 2011 11:37 PM

        Yeah, litereally the only thing that's new is having default dialog options, and an option that just uses the default every time.

    • reply
      November 7, 2011 3:08 PM

      Rage over more options = lol

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      November 7, 2011 11:31 PM

      I remember BioWare saying that this iteration will have more RPG stuff than ME2. So this means that people can enjoy the RPG aspects and others can enjoy playing it in a different fashion.

      It's like you can have your cake and eat it too.

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      November 7, 2011 11:49 PM

      It's just mind blowing that people would choose to bitch and rage over something like this before even trying it out. If you actually read the article, all that "action mode" does for you is make the dialogue flow quicker, by choosing your replies - I'd personally guess on some general "good or bad boy" choice. Neither of the previous two games were ever "deep" role playing games, and I don't see why one would expect this one to be either. Mass Effect is about an epic story and action, and I don't see how these modes take away from that in the least. How is Action mode any different from someone playing the game by clicking the first dialogue choice that happens to be under their mouse, because they just don't care about the RPG aspects? Just choose the RPG mode if you want it to be like the previous iterations. Stop worrying about what other people want or enjoy.

      • reply
        November 7, 2011 11:53 PM

        Because it rather clearly indicates that the developer doesn't care about the RPG aspects either. Like when they removed top down perspective form DA2, and said "no, combat will still be tactical, it's just that you can ALSO play it as an action game".

        • reply
          November 8, 2011 12:06 AM

          If they don't care about the RPG aspects, why are the RPG aspects there then? Why have dozens of hours of dialogue been recorded, quests been designed and equipment management and character development been implemented? Would the game be the same experience without them, if it started out with shooting and was nothing but shooting? Just as many of the top moments I've had in ME games have been "RPG moments" as they have been action ones, and I see no reason here to doubt why that wouldn't be the case for ME3 as well. Why do you insist on classifying a game "as an RPG or NOT as an RPG"? All ME games have been something in between, why would you expect anything different?

          There is NOTHING that has been stated here that would indicate that you can't play the game just like the previous ones. All that's been said is that there is an option for people to skip making their own dialogue choices if they are not interested in doing so, and just follow the story. To me it reads like you're jumping to conclusions to have something to bitch about.

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            November 8, 2011 12:09 AM

            You think that BioWare will want to sink money and time into developing content that they fully intend 60% of their market to never see?

            • reply
              November 8, 2011 12:13 AM

              And where exactly was it stated again that people wouldn't see it? A person playing through the game will see one dialogue option per choice, be it in story mode, action mode or dialogue mode. Was it stated that the choices made by the action mode will always be the same? No. Did you really read the article?

              • reply
                November 8, 2011 12:19 AM

                You think that they'll randomize their 'default' dialog options...lol, that would certainly be entertaining in a silly way.

                Shepard : Here, let me help you
                Victim : Oh god, thank you for saving
                Shepard : Fuck you, give me all your money
                Victim : Stop harassing me!
                Shepard : I can see you're distraught. Can I help you?

                No, of course the 'default' path will tell the default story. So any story element not on the default storypath will not be seen unless you wish to play story mode.

                • reply
                  November 8, 2011 12:41 AM

                  Uhh... How about randomizing the nature of the character at the start, you know... good guy, bad guy, neutral guy? Or how about asking the player this? And still letting the player make the big decisions? Why on earth would you assume that the choices made would always be the same, there's absolutely no basis for that.

                  • reply
                    November 8, 2011 1:04 AM

                    Good idea. But why? You're making an action game, you want to give it a good story. OK. Why would you bother writing three stories? Where's the added value for those players who simply want to shoot aliens?

                    • reply
                      November 8, 2011 1:24 AM

                      I really don't get your point here. ME games have always been about the story and the action. The announcement here doesn't change it in any way. All it does is automate some dialogue choices for those who don't care about making them for themselves, and opt for a faster, more cinematic presentation.

                      If they wanted to make a straight out shooter, then I'm willing to bet that that's what they'd be making. Judging on the news ME3 so far, they're just not. Had the news been "dialogue and story removed from ME3", I'd be fucking pissed as well. But that's not what I read.

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                        November 8, 2011 1:34 AM

                        What I read is 'Dialogue and character choice deprecated in ME3'.

                        ''All it does is automate dialogue choces'. That, to me, means that they've dropped all pretense of making an RPG. RPG's are games that revolve around player choice. If you have a game where you can make choices, or not, the game doesn't care... then that's not an RPG.

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                          November 8, 2011 3:35 AM

                          You talk as if it wasn't an option. Which it is.

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                            November 8, 2011 3:54 AM

                            Just like tactical combat is an option in DA2.

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                              November 8, 2011 10:03 AM

                              Haven't played DA2 so can't comment on that, but I hardly think it's relevant just because team X from Bioware did something. It's not the same team, and it's not the same issue. You're jumping to conclusions. Feel free to do so, but that's all you're doing regardless.

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              November 8, 2011 10:34 AM

              You do realize they already have those stats. They had them in the first game, and they had them after the second game. They released stats showing most people choose the default male and went soldier. They still include all the other character classes. They still add an option to play as a female.

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      November 8, 2011 1:05 AM

      ME2 was already 80% straight up shooter anyway. From what I've read of the leaked story, not a single decision you made makes a difference in the story at all.