Deus Ex: Human Revolution PC adds FOV option

By popular demand, a field of view option has been added to the PC edition of Deus Ex: Human Revolution. It sounds almost like an actual, genuine, proper PC game, if you can remember those.

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At a certain point, it became acceptable, perhaps even sensible, to be excited about Deus Ex: Human Revolution. A prequel to one of the greatest games ever made made by entirely different people sounds scary, certainly, but the more we see and play, the better it seems. The latest good news nugget is that, by popular demand, an adjustable field of view option has been added to its PC edition.

"I just wanted to let you know: we've recently added an in-game FOV setting to the DXHR PC!" a forum post from PC lead programmer Jim Offerman of Nixxes Software confirmed yesterday.

Field of view determines how much of the game world can be seen at once. Many PC gamers, who sit close to widescreen monitors, prefer an FOV of 90 degrees or more, while console games are often closer to 65 degrees, as players sit further back. However, it's becoming increasingly and unpleasantly common for the PC editions of multiplatform games to suffer the same low FOV, which makes the view feel cramped and can induce nausea in some players.

The game's main developer, Eidos Montreal, had previously stated that FOV wouldn't be adjustable on PC. Responding to a fan's mention of FOV nausea, the developer joked, "If you're about to vomit, pull back your chair, ok? It's a mess to clean the floor afterward."

PC gamers' displeasure was noted, and now we'll be able to adjust the FOV. Huzzah! Fan feedback also led to an option to toggle the 'Augmented Reality' view, which adds thin yellow outlines to NPCs and interactive objects.

The PC edition also boasts support for DirectX 11 and 3D displays, and heaps of multicore optimisations. Gosh, it sounds like an actual, genuine, proper, bona fide PC game.

Deus Ex: Human Revolution has gone gold, and is headed to PC, Xbox 360 and PlayStation 3 on August 23.

From The Chatty
  • reply
    July 29, 2011 6:30 AM

    Alice O'Connor posted a new article, Deus Ex: Human Revolution PC adds FOV option.

    By popular demand, a field of view option has been added to the PC edition of Deus Ex: Human Revolution. It sounds almost like an actual, genuine, proper PC game, if you can remember those.

    • reply
      July 29, 2011 6:39 AM

      Maybe they'll start a trend?

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        July 29, 2011 6:41 AM

        adjustable FoV DLC

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        July 29, 2011 6:45 AM

        doubt it, its awesome the did it and i applaud them because a low fov makes me rage like nothing else (well latency/mousi input just as much i'd say) but in this particular case it seems like its the studio (nixxes software) that does the port, having a good trackrecord of making ports.

        i was skipping the purchase until folks figured out of to fix the fov issue but now that they did i'm looking for a good place to order. unfortunately the greenmangaming deal/voucher has expired despite supposedly being available until august.

        if anyone has a good deal at hand post it here please.

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        July 29, 2011 6:46 AM

        Maybe executives will become less retarded and realize these things literally take less than 10 lines of code to implement too.

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        July 29, 2011 6:47 AM

        we can only hope

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        July 29, 2011 9:08 AM

        It's kind of sad we applaud a studio for adding FOV - something so simple, and important, that it never should have become something to applaud for its inclusion. This is like a PC game finally getting space-bar support, or mouse right-click functionality.

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          July 29, 2011 9:28 AM

          I'm one of those people who claim that there was indeed a PC gaming golden age, one very much did end. But on this site, that's almost like being a creationist.

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          July 29, 2011 9:34 AM

          No shit, how many games come out for PC where you cant remap the right mouse button? Pathetic

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            July 31, 2011 8:08 AM

            Many, it's just a few that you can't and it sticks out (GTA 4, Dead Space, Dead Space II [added after in a patch]).

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      July 29, 2011 7:07 AM

      I might get this now. Looks like they are trying hard. I hope it doesn't turn out to be like IW.

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      July 29, 2011 7:11 AM

      August 23 is so god damn far away.

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      July 29, 2011 7:14 AM

      ok, I've got a question to ask and google fu is failing me:

      If I am finding my eyes straining while playing FPS games (Borderlands did this to me a lot, on default settings), should I be toying with the FOV, and if so, which way?

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        July 29, 2011 7:21 AM

        yes, you want to increase it. narrow fov (low number) seems to cause some of us (myself included) to get eyestrain and tire out quicker than usual. more extreme versions can cause motion sickness. fov doesnt always fix it, but it usually helps quite a bit.

        there are a few calculators out there that help you find your correct setting, but personally they never helped me that much. i try to start at 90 for most games but usually end up near 100 on my 16:10 (1920x1200) monitor. its just best to trial and error it on a game that lets you do it in real time like hl2 or crysis series or such. borderlands needs 3rd party apps, but they make it super easy.

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          July 29, 2011 8:08 AM

          Perhaps. If you play on PC then definitely try changing the FOV. First thing I do with a new game these days is check whether widescreen is properly supported and what the default FOV is.

          On PC anything between 90-120 (depending on the game) seems to work. Most games will be perfect at 90 degrees, where as some you may find work better at 100 or more. Sometimes it's just down to preference as well.

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          July 29, 2011 10:26 AM

          I always wanted a calculator that actually took monitor size, ratio, and distance from monitor into account. It would be great to get a "proper" FOV.

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        July 29, 2011 8:21 AM

        someone had a handy drawing that demonstrated why good dof is key. anyone have a link?

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        July 29, 2011 9:34 AM

        Use this tool for Borderlands. If the FOV section is greyed-out, you need to run the game and may a keybind change, then exit the game.

        http://dl.dropbox.com/u/35117693/Borderlands%20Config%20Editor%20v2.1.4.exe

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      July 29, 2011 7:15 AM

      This is how you do it \m/, awesome.

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      July 29, 2011 7:17 AM

      hot damn thats awesome. i even had this game preordered so now i really feel the love!

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      July 29, 2011 7:27 AM

      I hope they also add a windowed fullscreen option like source games.

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        July 29, 2011 7:38 AM

        We should hold out until they add the feature to turn our DVD drives into blowjob machines.

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      July 29, 2011 7:39 AM

      This team really seems to be in touch with the PC crowd, I really hope it shows in the game play and its not just all talk. Game looks awesome.

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      July 29, 2011 7:57 AM

      I've said in the past that complaining never did any good. Today, I am wrong.

      Good for you, complainers. Good for you.

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      July 29, 2011 8:06 AM

      I love how they keep listening to all our complaints. I wish more devs would follow this example.

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      July 29, 2011 8:06 AM

      Thank god. Letting players have more options and control of the game is always a very good thing.

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      July 29, 2011 8:08 AM

      Awesome. I found Crysis 2 practically unplayable within 60 seconds of starting it up and had to go out online and find the console command to fix it.

      I only played about 3 hours of Borderlands.

      Please be a trend.

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        July 29, 2011 9:10 AM

        It took me a couple hours to fix Borderlands and make it playable. After some heavy modifications the game was actually really cool.

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          July 29, 2011 11:59 AM

          I guess I don't play enough FPSes. I have never toyed with / had issues with any FOV. I guess maybe I don't know what I should be expecting / seeing? I couldn't tell you the FOV of any game I've ever played... it's something I simply have never paid attention to.

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            July 29, 2011 3:29 PM

            Some people get queasy from low FOV. Some/most don't . It appears that you are in the latter group, so don't worry about it :)

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              July 30, 2011 2:06 AM

              It's not just that, a wider FOV just looks better in most cases. Even without the queasiness, a low FOV can just be limiting and ugly.

    • reply
      July 29, 2011 8:48 AM

      I hope these guys get good news coverage for the kind of work they've done to keep us happy. I personally have issues with FOV, so it's nice to see these guys giving us the option!

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      July 29, 2011 9:04 AM

      Wow, it's kinda stupid how they mocked someone for asking about shallow FOV. I wish I had heard that, I would have tore them a new one.

      I'm glad to see they came to their senses.

      However, it's one thing to claim adjustable FOV, it's quite another thing to actually include in the game at release (Bioshock 2 taught us this).

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      July 29, 2011 9:11 AM

      brava, brava. ini file tweaking can be fun, but really, we shouldnt have to spend 10 minutes before playing that brand new game we have been gagging to play, changing text lines when it should really just be in the front end. :D huzzzah.

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      July 29, 2011 9:17 AM

      That's quite a surprise.

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      July 29, 2011 9:21 AM

      FOV Watch is over. Next stop: DRM Watch.

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        July 29, 2011 9:27 AM

        Steamworks! NEXT!!!!

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          July 29, 2011 10:24 AM

          Regen health :(

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            July 29, 2011 10:26 AM

            The original had regenerating health.

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              July 29, 2011 10:30 AM

              No it didn't. It was an augmentation that would drain your energy.

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                July 29, 2011 10:31 AM

                It's still silly to say it didn't have it. My guy always had it.

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                  July 29, 2011 10:34 AM

                  It used energy though. It was a trade-off and you still had to carry energy with you, taking inventory slots. Not like this no-consequence, hide behind a cover regen stuff.

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                    July 29, 2011 10:36 AM

                    Everything they've said suggests that its not hide behind cover so much get through the encounter and out of combat.

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            July 29, 2011 10:30 AM

            The system they've described honestly doesn't bother me at all.

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              July 29, 2011 10:36 AM

              I must have missed the article.

          • reply
            July 29, 2011 10:34 AM

            In this subthread, we find out who is never satsified by anything.

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          July 29, 2011 10:34 AM

          cutscene takedowns

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            July 29, 2011 10:35 AM

            That really is the only thing I'm even remotely concerned about at this point, but I don't think it's that big a deal - I just worry that they'll get old after you're several hours into the game.

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              July 29, 2011 11:30 AM

              Mark my words, they'll get old the second time you have to sit through one.

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                July 29, 2011 12:00 PM

                I still play games to reach a cutscene =(

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                July 29, 2011 12:14 PM

                Not if that Bitchslap compilation is anything to go by.

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            July 29, 2011 10:36 AM

            Shoot everyone but that last guy in the face WITH A SILENCER. Bitchslap the last guy, ending with a cutscene takedown. Fuck yeah guy.

            NEXT!!!!

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      July 29, 2011 9:50 AM

      it's so awesome to see a PC port get a little dev time instead of just a straight up code dump! :D

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        July 29, 2011 9:58 AM

        Yeah, I remember when I was reading about how Digital Extreme was really putting in time for Homefront to get the PC configuration options right... Well they did but it's too bad the game was fucking horrible. Hopefully Deus Ex doesn't suffer the same fate

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        July 31, 2011 4:53 AM

        It isn't a port. It was DEVELOPED multi-platform. The only time you cna actually call anything a port is when it's out for a crappy console then ported to PC.

        This makes it worse, however, if the game comes out shitty on the PC as it was actually supposed to have dev time on it specifically for PC. I wish everyone would just smarten the fuck up, throw their console away and buy a gaming PC. Do it, you'll thank me later.

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      July 29, 2011 10:32 AM

      Never saw the need for this (still gaming on a 4.3 CRT) but options are always a good thing.

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        July 29, 2011 12:03 PM

        I made the switch a couple of months ago, and fuck me...having a widescreen monitor is a HUGE difference. It made me feel like I had bought a new computer.

        I had to try every game.

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          July 29, 2011 12:24 PM

          I did the same thing about a year ago, went from dual 19" lcds to one 25" wide and one 19", I love it.

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            July 29, 2011 12:35 PM

            Yeah well, I said "still," but the truth is... I went back to CRT after seeing one again for the first time in a number of years. The colour quality was night and day, neither monitor (LCD/CRT) was crap mind you, but the colour alone was almost like an upgrade after dealing with LCD for so long. Hopefully OLED, or whatever latest thing, will be available by the time my CRTs kick it. Yeah CRTs, plural, I'm all CRT now.

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              July 29, 2011 12:41 PM

              Yeah I can see that because when I first went to my 19" LCD it didn't seem that much of an improvement but the 25" wide I picked up is definitely noticeable and I wouldn't go back

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              August 4, 2011 8:27 PM

              CRT's should generally have richer colors, but accuracy is another thing. The color accuracy of a CRT is just as bad as most LCD's. It all comes down to preference - Personally I don't mind the washed-out look of LCD's (and low refresh rates) because the widescreen resolutions are so much better. The cheapness and resolution of LCD's make this a no-brainer for me.

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                August 10, 2011 11:37 AM

                If colour accuracy is a genuine concern then you should have a meter for that, and even then you would absolutely have an easier time calibrating properly with a CRT. You value your LCD for reasons other than colour--richness or accuracy. Small deskspace + larger screen size are good reasons to want one, and I dove in to LCD for those reasons myself, making the same trades you did. I'm just saying that having forgotten how good the colour was on my CRT, I went back to it after seeing it for the first time in years. It's that much nicer that I've willingly traded the smaller footprint and larger screen size back.

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      July 29, 2011 11:35 AM

      Wow. I'm seriously stunned. I don't think I've ever seen a company respond so quickly like this to an issue of angst among their customers. Impressive. Back to probably purchasing this. Sweet!

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      July 29, 2011 1:18 PM

      Very cool news, I'm looking forward to playing this on PC. Seems like a lot of the upcoming multiplatform games are going to be far and away best on PC. Makes sense with the massive hardware difference, as time goes along the gap between console versions and PC versions gets larger and larger.

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      July 29, 2011 2:00 PM

      Nice writing there, Milady, made me chuckle.