Catherine demo on PS3 & Xbox 360 next week

Atlus' bizarre puzzle game, Catherine, will be available for everyone to try next week on Xbox Live and PlayStation Network.

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Atlus' bizarre puzzle game, Catherine, will be available for everyone to try next week on Xbox Live and PlayStation Network. A free demo will be available on July 12th, giving players a chance to experience the surreal nightmare world from the developers of the critically acclaimed Persona series.

While Catherine is largely a puzzle game, it certainly wears its M rating proudly. For proof, look no further than this new trailer, showcasing some of the game's English voice acting, as well as animation from Studio 4°C, best known for their work on Tekkonkinkreet.

Catherine will be available for PS3 and Xbox 360 on July 26. A special "Love is Dead" version includes a pair of boxer shorts.

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  • reply
    July 5, 2011 6:30 PM

    Andrew Yoon posted a new article, Catherine demo on PS3 & Xbox 360 next week.

    Atlus' bizarre puzzle game, Catherine, will be available for everyone to try next week on Xbox Live and PlayStation Network.

    • reply
      July 5, 2011 8:34 PM

      Next week ends Sunday 17th, the 26th makes it just under three weeks away.

      Anyway, a friend of mine has pre-ordered the extra creepy version with the boxer shorts. I'll download the demo out of curiosity. Yes, that's it, curiosity.

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        July 5, 2011 9:25 PM

        Sorry, included the wrong date! It is the 12th.

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      July 5, 2011 8:38 PM

      Unless they changed the title, the special edition is called "Love is Over", named after the death screen in the tower-climbing sections: http://www.youtube.com/watch?v=KXHvARhcQ84#t=9m50s

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      July 5, 2011 9:40 PM

      Damnit. I'm trying to convince myself to not buy this (It's not working).

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      July 6, 2011 9:27 AM

      I'm watching the trailer and I can't help thinking... "this is a puzzle game?!"

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        July 6, 2011 4:11 PM

        The main "story mode" part of the game is essentially two sections:

        1: A "day" cycle of cinematics (numerous ones animated by STUDIO 4°C, and the rest in the in-game engine which is rather nice), plus the "adventure" part of it (I've never played the Persona games, and I understood about 0.0001% of the dialogue while playing the Japanese version, but I believe it's mostly linear with some divergent dialogue branches, and the good/bad mechanic).

        2: The "nightmare" cycle, which is the block-climbing game, plus the inter-stage "confession booth" parts where you have to answer binary-choice questions on relationship loyalty. There's an example of it in the trailer, where Vincent has to choose the left rope or the right rope.

        As time goes on, Vincent cycles between "day" and "nightmare".

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          July 8, 2011 10:09 AM

          Interesting. Thanks for the background.

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