![](https://d1lss44hh2trtw.cloudfront.net/resize?type=webp&url=https%3A%2F%2Fshacknews-www.s3.amazonaws.com%2Fimages%2Fsshots%2FScreenshot%2F16987%2F16987_4d595eacccd2a.nphd.jpg&width=986&sign=jx5LX5eXM1oAWS0dLUGrrpQ7qz1WwQdfhfjiVULlUkU)
Garcia, hero of Shadows of the Damned, is a far cry from the game's originally imagined protagonist.
-
Comment on Shinji Mikami on Shadows of the Damned and inspiring a new generation of competition, by Xav de Matos.
-
*Quote- "working with EA made it possible for the team to scrap any idea of taking aim at any particular market"
Reads - EA made it possible for us to scrap our unique vision for the game so we could create something wholly homogenized and regurgitated, palatable to a much larger audience, and with much greater franchise potential. -
-
-
-
-
Why thank you for being so cordial. Before CliffyB gushed about his love for RE4 --- the lancer was advertised/sold to Epic and subsequently MSFT as "HOW FUCKING COOL WOULD IT BE TO PUT A CHAINSAW ON A GUN?!!!"
And I honestly don't give two shits about how "unoriginal" epic is. Cover based shooting was around way before gears of war. That said --- they were doing third person action in Unreal Championship 1/2 on the xbox -- specifically with melee combat which came out the same year -- or before RE4 iirc. Great games are either something total new and genre defining, or taking the best of great ideas --- POLISHING THE SHIT OUT OF THEM --- and trimming off the fat --- example: Blizzard. -
-
-
-
-
-
-
-
-
-
I like how Mikami talks about the third person 3D camera like he invented it. I mean, people had complained about that since Resident Evil 3 let alone Onimusha 3. I mean, that's just evidence of how arrogant Japanese game designers can be if anything (and hentz why they've been getting their asses kicked since Westerners took over the hardcore market).