Deus Ex: Human Revolution Delayed for "Further Polish"

Cyberpunk fans waiting cautiously for Deus Ex: Human Revolution will have to wait a little longer, as publisher Square Enix today told investors...


Cyberpunk fans waiting cautiously for Deus Ex: Human Revolution will have to wait a little longer, as publisher Square Enix today told investors that it's been delayed.

Eidos Montreal's sequel to Ion Storm's beloved RPG was due to launch in the current fiscal year--which ends on March 31, 2011--but has been pushed into somewhere in the next fiscal year, which runs April 2011 to March 2012, to allow for "further polish."

The delay follows the ongoing fiasco of Final Fantasy XIV being terrible, which Square Enix says has lead to a renewed focus on making non-terrible games. In its own words:

With weak sales performance of console game titles that have been newly released during the current fiscal year as well as harsh market feedback regarding a key title, the Group recognizes the reinforcement of development capability in our Digital Entertainment segment as our most critical managerial issue.

We therefore have decided to spend additional time to further polish our upcoming game, Deus Ex: Human Revolution, resulting in a shift in release timing from our prior plan of the current fiscal year to next fiscal year.

The poor performance of FFXIV and Human Revolution's delay have caused Square Enix to massively revise its projections for the fiscal year, cutting its projected net income back by a whopping 91.7%. In light of this, you can understand its caution.

As it's been seven years since the last Deus Ex game, or a full decade if you're a peevish child who loudly proclaims they insist Invisible War was never made, waiting a while longer can't hurt. As Human Revolution is looking jolly nice indeed, a little more time for polish could be good news for us all. All good things in moderation, mind.

Deus Ex: Human Revolution will be released for PC, Xbox 360 and PlayStation 3 when it arrives by the end of March 2012, at latest. It'll come in several editions and with a variety of pre-order bonuses.

In the meantime, if you slip into your trenchcoat, slip on your mirror shades and re-watch the gorgeous CGI trailer enough times, perhaps you'll enter its wonderful world in your dreams.

From The Chatty
  • reply
    December 16, 2010 6:11 AM

    I've already paid for my pre-order in full, so I am all for the Dev's taking any extra time they need to make this highly anticipated game the best it can be...

    because you and I know that if they cause another DX title to suck, there will be blood in the streets. ;)

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      December 16, 2010 6:23 AM

      Here here, blood and urine!

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      December 16, 2010 6:42 AM

      Is it even that highly anticipated?
      Considering how great Deus Ex was and how much people rant about it, I've found the expectations for this new game to be quite low.

      It feels as though they have already screwed up* on several fronts from the trailers released (the fact that they had to delay it doesn't bode well, either). And nobody seems to be talking about it.

      *By screwed up I mean made so vastly different in comparison to its predecessors that its only connection to them is in the name.

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        December 16, 2010 6:55 AM

        ??? All of the hands-on reports that I've seen say that its NOT vastly different from the original. In fact, it's supposed to be very much like Deus Ex 1 in minute-to-minute gameplay. The biggest difference is the occasional switch to 3rd person perspective and a cover system. Free-form exploration, conversations with non-hostile characters, multiple routes through levels, full inventory and upgrade system, and of course non-linear story are all still in full effect. Not sure where you're getting this "vastly different in comparison" thing...

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          December 16, 2010 7:04 AM

          It's not like they would bash it if it was bad.

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            December 16, 2010 10:22 AM

            yeah, no more exclusives for naughty writers who actually tell you what the game will be like when you buy it lol, i can understand that they have to imagine most of the bugs gone due to it not being a retail version but some of the games ive played that scored 90+ in a lot of reviews were just fucking broke tbh, how do they even finish these games half the time lol (i know they dont usually but still).

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          December 16, 2010 11:36 AM

          >Third person
          >Cover system
          >Regenerating health

          Those are three pretty big changes.
          Anyways, I think the big attraction to the first Deus Ex was how novel it was at the time. Nowadays it's not like exploration, conversations, multiple routes and inventories are super special (granted how these things are implemented makes a huge difference). Although a non-linear story is. I just don't know how engaging Deus Ex 3 will really be (arguably because Warren Spector and Harvey Smith aren't involved) and hype doesn't seem to be as huge as I'd expect it to be.

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            December 16, 2010 12:40 PM

            Exactly. PenicillinX57, you've had some dumb posts recently.

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        December 16, 2010 10:38 AM

        I'd say it's very highly anticipated by many many people. On forums etc.. for the most part I've heard mostly positive feedback based on what's been shown so far (even fans of the first game). I know this and Bioshock Infinite are in my top 5 most anticipated right now... I have a good feeling about this one.

    • SLI legacy 10 years legacy 20 years
      December 16, 2010 6:43 AM

      This has absolutely NOTHING to do with "Polishing". They have delayed the game until the next fiscal year. (april) This was done for one reason ONLY!...the stockholders. Square Exix said right in that announcement that "other" titles have "not met expectations" (read:sales) and had got some bad reviews. So releasing a game..they KNOW is going to seel gangbusters in the same fiscal year as the "bombs" will not improve thier balance sheet (in the eyes of the investors) all that much. Wait another month, till the next fiscal year, and THEN release this hotly anticipated game and you start the (fiscal) year off with a bang and the investors are happy. Why release a "killer app" at the end of a bad year and dilute its potential. Wait till the beginning of the next and let it boost your stock (at least for the first quarter)....

      • reply
        December 16, 2010 6:45 AM


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        December 16, 2010 8:44 AM

        Still, if it results in more polish/fewer bugs, even if that's not the motivator, I'm fine with it.

    • reply
      December 16, 2010 10:24 AM

      im thinking they saw my cry for screenshots with AA on them and then realised they forgot to add it....'BACK TO THE STUDIO MY WINGED MONKEYS'

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