Guild Wars 2 Delayed to 2010-11

The sequel to ArenaNet's popular MMO Guild Wars won't launch until 2010 at the earliest, according to an NCsoft earnings release obtained by VE3D.

According to the document, Guild Wars 2 is now slated for a 2010 or 2011 release. The MMO sequel was announced in March of 2007, and was originally expected to enter beta testing in 2008.

NCSoft's newest MMO, Aion: Tower of Eternity, has also been pushed back to a fourth quarter release in the United States. The NCsoft Seoul-developed title was released in Korea last November.

While NCsoft's 2008 revenue of $248.6 million represents a 5% year-over-year increase, the company's profits plummeted 40% to $20 million due to the late release of Aion.

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From The Chatty
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    February 14, 2009 8:14 PM

    I never really got into guild wars.

    It seemed a little too "korean MMO" for my taste.

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      February 14, 2009 8:19 PM

      only in art. it didn't have the korean mmo grind.

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        February 14, 2009 8:35 PM

        That's because it's not an MMO.

        I absolutely love MMO, but it is not an MMO. It is a single player action-RPG with multiplayer elements and it will always be just that.

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          February 14, 2009 8:35 PM

          er, *absolutely love Guild Wars

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          February 14, 2009 8:48 PM

          I hear Guild Wars 2 might change that.

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            February 14, 2009 9:13 PM

            Yeah, Guild Wars 2 will be a real MMO.

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              February 14, 2009 11:59 PM

              without the fee

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                February 15, 2009 12:16 AM

                Yes, without the fee. I'm actually looking forward to seeing with Anet comes up with.

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          February 15, 2009 12:44 AM

          It's a multiplayer tournament game AND a singleplayer/coop RPG, mostly like StarCraft / WarCraft 3. And like them the game was built for the competitive elements. Too bad it never had a chance because everyone thought it was "like WoW" and in fact shared almost nothing with it.

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          February 15, 2009 7:57 PM

          Its an MMO. You have large city hubs with hundreds of players with instanced questing. Ok sure it doesnt fit the normal everquest model of MMO, but i still count it as part of the family.

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            February 15, 2009 8:48 PM

            it's diablo 2, with the chatrooms being 3d towns in the game.

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              February 16, 2009 3:11 AM

              that comparison is flawed because Diablo 2 and Guild Wars have almost nothing in common gameplay-wise

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                February 16, 2009 5:42 AM

                I disagree and I will tell you some of the reasons why. people who worked on diablo left blizzard to make gw, and they did their best to differentiate themselves while cloning diablo. but the whole game is just building on what they knew from diablo. so they replaced the diablo skill system with a clone of magic the gathering.

                not to mention the term massively multiplayer came about to describe games that let you play with like 50-100+ people in the same space, something gw doesnt let you do because it is a diablo clone and not an meridian 59 clone

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                  February 16, 2009 10:27 AM

                  doesn't really make sense. the game is the total opposite of diablo really - diablo is about two things and everything else in that game is secondary. That's the reason it's so simple and so easy to pick up. It's about a) leveling your char and b) collection phat lewt(tm)

                  Guild Wars on the other hand was designed around the Guild vs Guild battles (gvg), it's about competitive team combat, about choosing the right combination of classes, skills and equipment, all of which I can choose from right now if I start the game.

                  If I play the game at a slow pace I reach the max level of 20 after 15-20 hours of playing time, at which point I can buy the max stats items for cheap in the game.

                  Of course they got distracted by $$$ along the way and shifted the focus more on pve because it sells. Still that only means on top of that pvp aspect you have a whole lot of shit to explore. But you can't gain levels and the items are 99.9% just for the looks (afaik there were 1 or 2 items which were conditionally useful in gvg but I don't know if they changed that)

                  ps: the diablo guys made Hellgate london, most of the ex blizz devs on GW were from starcraft respective WoW (if I'm not mistaken even the former lead designer on WoW)

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      February 15, 2009 5:58 AM

      GW was made by numerous ex-employees from Blizzard. Many of them key employees.

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      February 15, 2009 9:27 AM

      I loved the hell out of guild wars but I only think they missed a huge opportunity. If they would simply have implemented a diablo like loot system the game would have been a enormous success. They got everything else right.

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        February 15, 2009 9:57 AM

        What? I preferred their system over diablos.

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          February 15, 2009 10:13 AM

          it took me a long time to become acclimated to their loot system such that I wouldnt instinctively think "worse than diablo" when I played it. now I'm tainted and wouldn't have though to complain about it, but this new generation of diablo 3 and guild wars 2 players end up liking the diablo system better, we'll know arenanet went a bit wrong

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            February 15, 2009 1:26 PM

            Is the points of the system we are comparing that the items you see dropped are only for you? Thats the part I like instead of each item having an open ended drop and people just constantly clicking trying to get the items.

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      February 15, 2009 11:52 AM

      I was never really into fantasy games/movies/literature. But Guildwars was a big exception for me. I didn't like any of the expansions though and I felt that Eye of the North really lost something important and lost me completely. This downward trend from my perspective doesn't bode well on my outlook for GW2.

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      February 15, 2009 2:38 PM

      Guild Wars has almost nothing in common with the typical free-to-play Korean MMO. You haven't played Guild Wars very much if you think it does.

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        February 15, 2009 6:45 PM

        OR I played quite a bit of Guild Wars and not many Korean MMOs

        But way to back up your point with examples.

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      February 16, 2009 1:30 PM

      Guildwars got boring to me because the loot was boring compared to something like Sacred, Titan Quest or Diablo. Plus I found the PvP to be boring, which was supposed to be one of the main selling points.

      The art and PVE environments were really great, but the loot, skill, and leveling systems were very lacking in enjoyment for PVE.

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