Ebenezer and the Invisible World developer talks bringing vision to life

We caught up with the founder of Play On Worlds to chat about Ebenezer and the Invisible World.

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Ebenezer and the Invisible World launched last fall and brought a metroidvania take on the classic holiday tale. In a recent interview, we spoke with publisher and co-developer Play On Worlds to learn more about the development process and how the game came together.

Shacknews’ Greg Burke spoke with Carlos Martin, founder of Play On Worlds about his team’s work on Ebenezer and the Invisible World. During the interview, he talks about how the game went from the concept to creation, highlighting the work done by the Play On Worlds team.

Ebenezer and the Invisible World is available now on all console platforms as well as PC. For more insightful interviews with indie developers, subscribe to the Shacknews and Shacknews Interviews YouTube channels.

News Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Scream nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

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